Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
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* shaders: shader compilation setup

* nix: use rustc_codegen_spirv.so from nix

* shaders: codegen for per_pixel_adjust shader nodes

* shaders: disable nodes needing bool

* shaders: `#[repr(u32)]` some enums

* shaders: add lint ignores from rust-gpu

* shaders: fix node-macro tests

* gcore-shaders: toml cleanup

* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate

* shaders: fix use TokenStream2

* shaders: allow providing shader externally

* Update iai runner in workflow

---------

Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
Firestar99 2025-09-02 16:10:32 +02:00 committed by GitHub
parent 083dfa5f49
commit a10103311e
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21 changed files with 717 additions and 20 deletions

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@ -34,12 +34,12 @@ jobs:
uses: actions/cache@v4
with:
path: ~/.cargo/bin/iai-callgrind-runner
key: ${{ runner.os }}-iai-callgrind-runner-0.12.3
key: ${{ runner.os }}-iai-callgrind-runner-0.16.1
- name: Install iai-callgrind
if: steps.cache-iai.outputs.cache-hit != 'true'
run: |
cargo install iai-callgrind-runner@0.12.3
cargo install iai-callgrind-runner@0.16.1
- name: Checkout master branch
run: |