mirror of
https://github.com/GraphiteEditor/Graphite.git
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Bezier-rs: Remove unused legacy drawing components and structs (#853)
* Removed unused legacy drawing components * Removed Point abstraction from frontend code * Code review fixes * Helper lambdas to functions Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
parent
2994afa6b8
commit
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11 changed files with 47 additions and 660 deletions
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@ -6,17 +6,6 @@
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<div v-for="(feature, index) in bezierFeatures" :key="index">
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<BezierExamplePane :name="feature.name" :callback="feature.callback" :exampleOptions="feature.exampleOptions" :triggerOnMouseMove="feature.triggerOnMouseMove" />
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</div>
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<!-- TODO: Remove the below and all associated canvas-related code, then rename `bezierFeatures` to `features` -->
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<div v-for="(feature, index) in ([] as any)" :key="index">
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<ExamplePane
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:template="feature.template"
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:templateOptions="feature.templateOptions"
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:name="feature.name"
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:callback="feature.callback"
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:curveDegrees="feature.curveDegrees"
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:customPoints="feature.customPoints"
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/>
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</div>
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<h2>Subpaths</h2>
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<div v-for="(feature, index) in subpathFeatures" :key="index">
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<SubpathExamplePane :name="feature.name" :callback="feature.callback" />
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@ -28,10 +17,9 @@
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import { defineComponent } from "vue";
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import { WasmBezier } from "@/../wasm/pkg";
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import { BezierCurveType, ExampleOptions, Point, WasmBezierInstance, WasmSubpathInstance } from "@/utils/types";
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import { BezierCurveType, ExampleOptions, WasmBezierInstance, WasmSubpathInstance } from "@/utils/types";
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import BezierExamplePane from "@/components/BezierExamplePane.vue";
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import ExamplePane from "@/components/ExamplePane.vue";
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import SubpathExamplePane from "@/components/SubpathExamplePane.vue";
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const tSliderOptions = {
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@ -61,12 +49,11 @@ export default defineComponent({
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{
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name: "Bezier Through Points",
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callback: (bezier: WasmBezierInstance, options: Record<string, number>): string => {
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const points: Point[] = JSON.parse(bezier.get_points());
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const formattedPoints: number[][] = points.map((p) => [p.x, p.y]);
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const points = JSON.parse(bezier.get_points());
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if (Object.values(options).length === 1) {
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return WasmBezier.quadratic_through_points(formattedPoints, options.t);
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return WasmBezier.quadratic_through_points(points, options.t);
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}
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return WasmBezier.cubic_through_points(formattedPoints, options.t, options["midpoint separation"]);
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return WasmBezier.cubic_through_points(points, options.t, options["midpoint separation"]);
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},
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exampleOptions: {
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[BezierCurveType.Linear]: {
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@ -233,8 +220,8 @@ export default defineComponent({
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},
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{
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name: "Project",
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callback: (bezier: WasmBezierInstance, _: Record<string, number>, mouseLocation: Point): string =>
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mouseLocation ? bezier.project(mouseLocation.x, mouseLocation.y) : bezier.to_svg(),
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callback: (bezier: WasmBezierInstance, _: Record<string, number>, mouseLocation?: [number, number]): string =>
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mouseLocation ? bezier.project(mouseLocation[0], mouseLocation[1]) : bezier.to_svg(),
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triggerOnMouseMove: true,
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},
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{
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@ -529,7 +516,6 @@ export default defineComponent({
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},
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components: {
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BezierExamplePane,
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ExamplePane,
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SubpathExamplePane,
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},
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});
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@ -1,150 +0,0 @@
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import { COLORS, drawBezier, drawPoint, getContextFromCanvas, getPointSizeByIndex } from "@/utils/drawing";
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import { Callback, BezierPoint, BezierStyleConfig, Point, WasmBezierManipulatorKey, WasmBezierInstance } from "@/utils/types";
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// Offset to increase selectable range, used to make points easier to grab
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const FUDGE_FACTOR = 3;
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// Given the number of points in the curve, map the index of a point to the correct manipulator key
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const MANIPULATOR_KEYS_FROM_BEZIER_TYPE: { [k: number]: WasmBezierManipulatorKey[] } = {
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2: ["set_start", "set_end"],
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3: ["set_start", "set_handle_start", "set_end"],
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4: ["set_start", "set_handle_start", "set_handle_end", "set_end"],
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};
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class BezierDrawing {
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points: BezierPoint[];
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canvas: HTMLCanvasElement;
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ctx: CanvasRenderingContext2D;
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dragIndex: number | null;
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bezier: WasmBezierInstance;
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callback: Callback;
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options: Record<string, number>;
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createThroughPoints: boolean;
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constructor(bezier: WasmBezierInstance, callback: Callback, options: Record<string, number>, createThroughPoints = false) {
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this.bezier = bezier;
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this.callback = callback;
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this.options = options;
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this.createThroughPoints = createThroughPoints;
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const bezierPoints: Point[] = JSON.parse(bezier.get_points());
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this.points = bezierPoints.map((p, i, points) => ({
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x: p.x,
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y: p.y,
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r: getPointSizeByIndex(i, points.length),
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selected: false,
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manipulator: MANIPULATOR_KEYS_FROM_BEZIER_TYPE[points.length][i],
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}));
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if (this.createThroughPoints && this.points.length === 4) {
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// Use the first handler as the middle point
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this.points = [this.points[0], this.points[1], this.points[3]];
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}
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const canvas = document.createElement("canvas");
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if (canvas === null) {
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throw Error("Failed to create canvas");
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}
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this.canvas = canvas;
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this.canvas.style.border = "solid 1px black";
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this.canvas.width = 200;
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this.canvas.height = 200;
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this.ctx = getContextFromCanvas(this.canvas);
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this.dragIndex = null; // Index of the point being moved
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this.canvas.addEventListener("mousedown", (e) => this.mouseDownHandler(e));
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this.canvas.addEventListener("mousemove", (e) => this.mouseMoveHandler(e));
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this.canvas.addEventListener("mouseup", () => this.deselectPointHandler());
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this.updateBezier();
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}
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clearFigure(): void {
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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}
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mouseMoveHandler(evt: MouseEvent): void {
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if (evt.buttons === 0) this.deselectPointHandler();
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const mx = evt.offsetX;
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const my = evt.offsetY;
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if (this.dragIndex !== null) {
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const selectableRange = getPointSizeByIndex(this.dragIndex, this.points.length);
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if (mx - selectableRange > 0 && my - selectableRange > 0 && mx + selectableRange < this.canvas.width && my + selectableRange < this.canvas.height) {
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const selectedPoint = this.points[this.dragIndex];
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selectedPoint.x = mx;
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selectedPoint.y = my;
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this.bezier[selectedPoint.manipulator](selectedPoint.x, selectedPoint.y);
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}
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}
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this.updateBezier({ x: mx, y: my });
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}
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mouseDownHandler(evt: MouseEvent): void {
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const mx = evt.offsetX;
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const my = evt.offsetY;
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for (let i = 0; i < this.points.length; i += 1) {
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const selectableRange = getPointSizeByIndex(i, this.points.length) + FUDGE_FACTOR;
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if (Math.abs(mx - this.points[i].x) < selectableRange && Math.abs(my - this.points[i].y) < selectableRange) {
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this.dragIndex = i;
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break;
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}
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}
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this.updateBezier();
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}
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deselectPointHandler(): void {
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if (this.dragIndex !== undefined) {
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this.dragIndex = null;
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this.updateBezier();
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}
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}
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updateBezier(mouseLocation?: Point, options: Record<string, number> = {}): void {
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this.clearFigure();
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if (Object.values(options).length !== 0) {
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this.options = options;
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}
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this.clearFigure();
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// For the create through points cases, we store a bezier where the handle is actually the point that the curve should pass through
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// This is so that we can re-use the drag and drop logic, while simply drawing the desired bezier instead
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const pointsToDraw = this.points;
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let styleConfig: Partial<BezierStyleConfig> = {
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handleLineStrokeColor: COLORS.INTERACTIVE.STROKE_2,
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};
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let dragIndex = this.dragIndex;
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if (this.createThroughPoints) {
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if (this.dragIndex === 1) {
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// Do not propagate dragIndex when the the non-endpoint is moved
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dragIndex = null;
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} else if (this.dragIndex === 2 && pointsToDraw.length === 4) {
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// For the cubic case, we want to propagate the drag index when the end point is moved, but need to adjust the index
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dragIndex = 3;
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}
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styleConfig = { handleLineStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, handleStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1 };
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}
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drawBezier(this.ctx, pointsToDraw, dragIndex, styleConfig);
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if (this.createThroughPoints) {
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// Draw the point that the curve was drawn through
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drawPoint(this.ctx, this.points[1], getPointSizeByIndex(1, this.points.length), this.dragIndex === 1 ? COLORS.INTERACTIVE.SELECTED : COLORS.INTERACTIVE.STROKE_1);
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}
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this.callback(this.canvas, this.bezier, this.options, mouseLocation);
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}
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getCanvas(): HTMLCanvasElement {
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return this.canvas;
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}
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}
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export default BezierDrawing;
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@ -86,7 +86,7 @@ export default defineComponent({
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this.mutablePoints[this.activeIndex] = [mx, my];
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this.bezierSVG = this.callback(this.bezier, this.sliderData);
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} else if (this.triggerOnMouseMove) {
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this.bezierSVG = this.callback(this.bezier, this.sliderData, { x: mx, y: my });
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this.bezierSVG = this.callback(this.bezier, this.sliderData, [mx, my]);
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}
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},
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getSliderValue: (sliderValue: number, sliderUnit?: string | string[]) => (Array.isArray(sliderUnit) ? sliderUnit[sliderValue] : sliderUnit),
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@ -1,63 +0,0 @@
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<template>
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<div>
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<h4 class="example-header">{{ title }}</h4>
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<figure class="example-figure" ref="drawing"></figure>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent, PropType } from "vue";
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import BezierDrawing from "@/components/BezierDrawing";
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import { Callback, WasmBezierInstance } from "@/utils/types";
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export default defineComponent({
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props: {
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title: String,
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bezier: {
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type: Object as PropType<WasmBezierInstance>,
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required: true,
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},
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callback: {
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type: Function as PropType<Callback>,
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required: true,
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},
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options: {
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type: Object as PropType<Record<string, number>>,
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default: () => ({}),
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},
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createThroughPoints: {
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type: Boolean as PropType<boolean>,
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default: false,
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},
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},
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data() {
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return {
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bezierDrawing: new BezierDrawing(this.bezier, this.callback, this.options, this.createThroughPoints),
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};
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},
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mounted() {
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const drawing = this.$refs.drawing as HTMLElement;
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drawing.appendChild(this.bezierDrawing.getCanvas());
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this.bezierDrawing.updateBezier();
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},
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watch: {
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options: {
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deep: true,
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handler() {
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this.bezierDrawing.updateBezier(undefined, this.options);
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},
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},
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},
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});
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</script>
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<style scoped>
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.example-header {
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margin-bottom: 0;
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}
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.example-figure {
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margin-top: 0.5em;
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}
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</style>
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@ -1,133 +0,0 @@
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<template>
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<div>
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<h3 class="example-pane-header">{{ name }}</h3>
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<div class="example-row">
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<div v-for="(example, index) in exampleData" :key="index">
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<component :is="template" :templateOptions="example.templateOptions" :title="example.title" :bezier="example.bezier" :callback="callback" :createThroughPoints="createThroughPoints" />
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</div>
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</div>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent, PropType, Component } from "vue";
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import { BezierCallback, BezierCurveType, TemplateOption, WasmBezierConstructorKey, WasmBezierInstance, WasmRawInstance } from "@/utils/types";
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import Example from "@/components/Example.vue";
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type ExampleData = {
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title: string;
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bezier: WasmBezierInstance;
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templateOptions: TemplateOption;
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};
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type CustomTemplateOptions = {
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[key in BezierCurveType]?: TemplateOption;
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};
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type CustomPoints = {
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[key in BezierCurveType]?: number[][];
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};
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const CurveTypeMapping = {
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[BezierCurveType.Linear]: {
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points: [
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[30, 60],
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[140, 120],
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],
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constructor: "new_linear" as WasmBezierConstructorKey,
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},
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[BezierCurveType.Quadratic]: {
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points: [
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[30, 50],
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[140, 30],
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[160, 170],
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],
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constructor: "new_quadratic" as WasmBezierConstructorKey,
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},
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[BezierCurveType.Cubic]: {
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points: [
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[30, 30],
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[60, 140],
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[150, 30],
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[160, 160],
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],
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constructor: "new_cubic" as WasmBezierConstructorKey,
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},
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};
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export default defineComponent({
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props: {
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name: {
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type: String as PropType<string>,
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required: true,
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},
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callback: {
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type: Function as PropType<BezierCallback>,
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required: true,
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},
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template: {
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type: Object as PropType<Component>,
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default: Example,
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},
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templateOptions: {
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type: Object as PropType<TemplateOption>,
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required: false,
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},
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customOptions: {
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type: Object as PropType<CustomTemplateOptions>,
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default: () => ({}),
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},
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createThroughPoints: {
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type: Boolean as PropType<boolean>,
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default: false,
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},
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curveDegrees: {
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type: Set as PropType<Set<BezierCurveType>>,
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default: () => new Set(Object.values(BezierCurveType)),
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},
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customPoints: {
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type: Object as PropType<CustomPoints>,
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default: () => ({}),
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},
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},
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data() {
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return {
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exampleData: [] as ExampleData[],
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};
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},
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mounted() {
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import("@/../wasm/pkg").then((wasm: WasmRawInstance) => {
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this.exampleData = [];
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// Only add example for BezierCurveType that is in the curveDegrees set
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Object.values(BezierCurveType).forEach((bezierType) => {
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if (this.curveDegrees.has(bezierType)) {
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const { points, constructor } = CurveTypeMapping[bezierType];
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this.exampleData.push({
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title: bezierType,
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// Use custom options if they were provided for the current BezierCurveType
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bezier: wasm.WasmBezier[constructor](this.customPoints[bezierType] || points),
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templateOptions: (this.customOptions[bezierType] || this.templateOptions) as TemplateOption,
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});
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}
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});
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});
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},
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components: {
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Example,
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},
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});
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</script>
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<style>
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.example-row {
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display: flex;
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flex-direction: row;
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justify-content: center;
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}
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.example-pane-header {
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margin-bottom: 0;
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}
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</style>
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@ -1,54 +0,0 @@
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<template>
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<div>
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<Example :title="title" :bezier="bezier" :callback="callback" :options="sliderData" :createThroughPoints="createThroughPoints" />
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<div v-for="(slider, index) in templateOptions.sliders" :key="index">
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<div class="slider-label">{{ slider.variable }} = {{ sliderData[slider.variable] }}{{ getSliderValue(sliderData[slider.variable], sliderUnits[slider.variable]) }}</div>
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<input class="slider" v-model.number="sliderData[slider.variable]" type="range" :step="slider.step" :min="slider.min" :max="slider.max" />
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</div>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent, PropType } from "vue";
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import { BezierCallback, TemplateOption, WasmBezierInstance } from "@/utils/types";
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import Example from "@/components/Example.vue";
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export default defineComponent({
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props: {
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title: String,
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bezier: {
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type: Object as PropType<WasmBezierInstance>,
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required: true,
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},
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callback: {
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type: Function as PropType<BezierCallback>,
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required: true,
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},
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templateOptions: {
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type: Object as PropType<TemplateOption>,
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default: () => ({}),
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},
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createThroughPoints: {
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type: Boolean as PropType<boolean>,
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default: false,
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||||
},
|
||||
},
|
||||
data() {
|
||||
const sliders = this.templateOptions.sliders;
|
||||
return {
|
||||
sliderData: Object.assign({}, ...sliders.map((s) => ({ [s.variable]: s.default }))),
|
||||
sliderUnits: Object.assign({}, ...sliders.map((s) => ({ [s.variable]: s.unit }))),
|
||||
};
|
||||
},
|
||||
components: {
|
||||
Example,
|
||||
},
|
||||
methods: {
|
||||
getSliderValue: (sliderValue: number, sliderUnit?: string | string[]) => (Array.isArray(sliderUnit) ? sliderUnit[sliderValue] : sliderUnit),
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<style scoped></style>
|
||||
|
|
@ -1,155 +0,0 @@
|
|||
import { BezierStyleConfig, CircleSector, Point } from "@/utils/types";
|
||||
|
||||
const HANDLE_RADIUS_FACTOR = 2 / 3;
|
||||
const DEFAULT_ENDPOINT_RADIUS = 5;
|
||||
|
||||
export const COLORS = {
|
||||
CANVAS: "white",
|
||||
INTERACTIVE: {
|
||||
STROKE_1: "black",
|
||||
STROKE_2: "gray",
|
||||
SELECTED: "blue",
|
||||
},
|
||||
NON_INTERACTIVE: {
|
||||
STROKE_1: "red",
|
||||
STROKE_2: "orange",
|
||||
},
|
||||
};
|
||||
|
||||
export const isIndexFirstOrLast = (index: number, arrayLength: number): boolean => index === 0 || index === arrayLength - 1;
|
||||
|
||||
export const getPointSizeByIndex = (index: number, numPoints: number, radius = DEFAULT_ENDPOINT_RADIUS): number => (isIndexFirstOrLast(index, numPoints) ? radius : radius * HANDLE_RADIUS_FACTOR);
|
||||
|
||||
export const getContextFromCanvas = (canvas: HTMLCanvasElement): CanvasRenderingContext2D => {
|
||||
const ctx = canvas.getContext("2d");
|
||||
if (ctx === null) {
|
||||
throw Error("Failed to fetch context");
|
||||
}
|
||||
return ctx;
|
||||
};
|
||||
|
||||
export const drawLine = (ctx: CanvasRenderingContext2D, point1: Point, point2: Point, strokeColor = COLORS.INTERACTIVE.STROKE_2, lineWidth = 1): void => {
|
||||
ctx.strokeStyle = strokeColor;
|
||||
ctx.lineWidth = lineWidth;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(point1.x, point1.y);
|
||||
ctx.lineTo(point2.x, point2.y);
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
export const drawPoint = (ctx: CanvasRenderingContext2D, point: Point, radius: number, strokeColor = COLORS.INTERACTIVE.STROKE_1): void => {
|
||||
// Outline the point
|
||||
ctx.strokeStyle = strokeColor;
|
||||
ctx.lineWidth = radius / 3;
|
||||
ctx.beginPath();
|
||||
ctx.arc(point.x, point.y, radius, 0, 2 * Math.PI, false);
|
||||
ctx.stroke();
|
||||
|
||||
// Fill the point (hiding any overlapping lines)
|
||||
ctx.fillStyle = COLORS.CANVAS;
|
||||
ctx.beginPath();
|
||||
ctx.arc(point.x, point.y, radius * HANDLE_RADIUS_FACTOR, 0, 2 * Math.PI, false);
|
||||
ctx.fill();
|
||||
};
|
||||
|
||||
export const drawText = (ctx: CanvasRenderingContext2D, text: string, x: number, y: number, textColor = COLORS.INTERACTIVE.STROKE_1): void => {
|
||||
ctx.fillStyle = textColor;
|
||||
ctx.font = "16px Arial";
|
||||
ctx.fillText(text, x, y);
|
||||
};
|
||||
|
||||
export const drawCurve = (ctx: CanvasRenderingContext2D, points: Point[], strokeColor = COLORS.INTERACTIVE.STROKE_1, lineWidth = 2): void => {
|
||||
ctx.strokeStyle = strokeColor;
|
||||
ctx.lineWidth = lineWidth;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(points[0].x, points[0].y);
|
||||
if (points.length === 3) {
|
||||
ctx.quadraticCurveTo(points[1].x, points[1].y, points[2].x, points[2].y);
|
||||
} else {
|
||||
ctx.bezierCurveTo(points[1].x, points[1].y, points[2].x, points[2].y, points[3].x, points[3].y);
|
||||
}
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
export const drawCircle = (ctx: CanvasRenderingContext2D, point: Point, radius: number, strokeColor = COLORS.INTERACTIVE.STROKE_1): void => {
|
||||
ctx.strokeStyle = strokeColor;
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.arc(point.x, point.y, radius, 0, 2 * Math.PI, false);
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
export const drawCircleSector = (ctx: CanvasRenderingContext2D, circleSector: CircleSector, strokeColor = COLORS.INTERACTIVE.STROKE_1, fillColor = COLORS.NON_INTERACTIVE.STROKE_1): void => {
|
||||
ctx.strokeStyle = strokeColor;
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.lineWidth = 2;
|
||||
|
||||
const { center, radius, startAngle, endAngle } = circleSector;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(center.x, center.y);
|
||||
ctx.arc(center.x, center.y, radius, startAngle, endAngle);
|
||||
ctx.lineTo(center.x, center.y);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
};
|
||||
|
||||
export const drawBezier = (ctx: CanvasRenderingContext2D, points: Point[], dragIndex: number | null = null, bezierStyleConfig: Partial<BezierStyleConfig> = {}): void => {
|
||||
const styleConfig: BezierStyleConfig = {
|
||||
curveStrokeColor: COLORS.INTERACTIVE.STROKE_1,
|
||||
handleStrokeColor: COLORS.INTERACTIVE.STROKE_1,
|
||||
handleLineStrokeColor: COLORS.INTERACTIVE.STROKE_1,
|
||||
radius: DEFAULT_ENDPOINT_RADIUS,
|
||||
drawHandles: true,
|
||||
...bezierStyleConfig,
|
||||
};
|
||||
// If the handle or handle line colors are not specified, use the same color as the rest of the curve
|
||||
if (bezierStyleConfig.curveStrokeColor) {
|
||||
if (!bezierStyleConfig.handleStrokeColor) {
|
||||
styleConfig.handleStrokeColor = bezierStyleConfig.curveStrokeColor;
|
||||
}
|
||||
if (!bezierStyleConfig.handleLineStrokeColor) {
|
||||
styleConfig.handleLineStrokeColor = bezierStyleConfig.curveStrokeColor;
|
||||
}
|
||||
}
|
||||
// Points passed to drawBezier are interpreted as follows
|
||||
// points[0] = start point
|
||||
// points[1] = handle start
|
||||
// points[2] = (optional) handle end
|
||||
// points[3] = end point
|
||||
const start = points[0];
|
||||
let end = null;
|
||||
let handleStart = null;
|
||||
let handleEnd = null;
|
||||
if (points.length === 4) {
|
||||
handleStart = points[1];
|
||||
handleEnd = points[2];
|
||||
end = points[3];
|
||||
} else if (points.length === 3) {
|
||||
handleStart = points[1];
|
||||
handleEnd = handleStart;
|
||||
end = points[2];
|
||||
} else {
|
||||
handleStart = start;
|
||||
handleEnd = points[1];
|
||||
end = handleEnd;
|
||||
}
|
||||
|
||||
if (points.length === 2) {
|
||||
drawLine(ctx, start, end, styleConfig.curveStrokeColor, 2);
|
||||
} else {
|
||||
drawCurve(ctx, points, styleConfig.curveStrokeColor);
|
||||
if (styleConfig.drawHandles) {
|
||||
drawLine(ctx, start, handleStart, styleConfig.handleLineStrokeColor);
|
||||
drawLine(ctx, end, handleEnd, styleConfig.handleLineStrokeColor);
|
||||
}
|
||||
}
|
||||
|
||||
points.forEach((point, index) => {
|
||||
if (styleConfig.drawHandles || isIndexFirstOrLast(index, points.length)) {
|
||||
const strokeColor = isIndexFirstOrLast(index, points.length) ? styleConfig.curveStrokeColor : styleConfig.handleStrokeColor;
|
||||
drawPoint(ctx, point, getPointSizeByIndex(index, points.length, styleConfig.radius), index === dragIndex ? COLORS.INTERACTIVE.SELECTED : strokeColor);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
import { BezierCurveType, WasmBezierConstructorKey } from "@/utils/types";
|
||||
|
||||
export const getCurveType = (numPoints: number): BezierCurveType => {
|
||||
export function getCurveType(numPoints: number): BezierCurveType {
|
||||
switch (numPoints) {
|
||||
case 2:
|
||||
return BezierCurveType.Linear;
|
||||
|
|
@ -11,9 +11,9 @@ export const getCurveType = (numPoints: number): BezierCurveType => {
|
|||
default:
|
||||
throw new Error("Invalid number of points for a bezier");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
export const getConstructorKey = (bezierCurveType: BezierCurveType): WasmBezierConstructorKey => {
|
||||
export function getConstructorKey(bezierCurveType: BezierCurveType): WasmBezierConstructorKey {
|
||||
switch (bezierCurveType) {
|
||||
case BezierCurveType.Linear:
|
||||
return "new_linear";
|
||||
|
|
@ -24,4 +24,4 @@ export const getConstructorKey = (bezierCurveType: BezierCurveType): WasmBezierC
|
|||
default:
|
||||
throw new Error("Invalid value for a BezierCurveType");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,8 +14,7 @@ export enum BezierCurveType {
|
|||
Cubic = "Cubic",
|
||||
}
|
||||
|
||||
export type Callback = (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>, mouseLocation?: Point) => void;
|
||||
export type BezierCallback = (bezier: WasmBezierInstance, options: Record<string, number>, mouseLocation?: Point) => string;
|
||||
export type BezierCallback = (bezier: WasmBezierInstance, options: Record<string, number>, mouseLocation?: [number, number]) => string;
|
||||
export type SubpathCallback = (subpath: WasmSubpathInstance) => string;
|
||||
|
||||
export type ExampleOptions = {
|
||||
|
|
@ -34,31 +33,3 @@ export type SliderOption = {
|
|||
variable: string;
|
||||
unit?: string | string[];
|
||||
};
|
||||
|
||||
export type TemplateOption = {
|
||||
sliders: SliderOption[];
|
||||
};
|
||||
|
||||
export type Point = {
|
||||
x: number;
|
||||
y: number;
|
||||
};
|
||||
|
||||
export type BezierPoint = Point & {
|
||||
manipulator: WasmBezierManipulatorKey;
|
||||
};
|
||||
|
||||
export type BezierStyleConfig = {
|
||||
curveStrokeColor: string;
|
||||
handleStrokeColor: string;
|
||||
handleLineStrokeColor: string;
|
||||
radius: number;
|
||||
drawHandles: boolean;
|
||||
};
|
||||
|
||||
export type CircleSector = {
|
||||
center: Point;
|
||||
radius: number;
|
||||
startAngle: number;
|
||||
endAngle: number;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ use wasm_bindgen::prelude::*;
|
|||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct CircleSector {
|
||||
center: Point,
|
||||
center: DVec2,
|
||||
radius: f64,
|
||||
#[serde(rename = "startAngle")]
|
||||
start_angle: f64,
|
||||
|
|
@ -14,12 +14,6 @@ struct CircleSector {
|
|||
end_angle: f64,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct Point {
|
||||
x: f64,
|
||||
y: f64,
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub enum WasmMaximizeArcs {
|
||||
Automatic, // 0
|
||||
|
|
@ -34,11 +28,6 @@ const SCALE_UNIT_VECTOR_FACTOR: f64 = 50.;
|
|||
#[derive(Clone)]
|
||||
pub struct WasmBezier(Bezier);
|
||||
|
||||
/// Convert a `DVec2` into a `Point`.
|
||||
fn vec_to_point(p: &DVec2) -> Point {
|
||||
Point { x: p.x, y: p.y }
|
||||
}
|
||||
|
||||
/// Serialize some data and then convert it to a JsValue.
|
||||
fn to_js_value<T: Serialize>(data: T) -> JsValue {
|
||||
JsValue::from_serde(&serde_json::to_string(&data).unwrap()).unwrap()
|
||||
|
|
@ -85,7 +74,7 @@ impl WasmBezier {
|
|||
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
||||
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
||||
);
|
||||
let through_point_circle = format!(r#"<circle cx="{}" cy="{}" {}/>"#, through_point.x, through_point.y, ANCHOR_ATTRIBUTES.to_string());
|
||||
let through_point_circle = format!(r#"<circle cx="{}" cy="{}" {}/>"#, through_point.x, through_point.y, ANCHOR_ATTRIBUTES);
|
||||
|
||||
wrap_svg_tag(format!("{bezier_string}{through_point_circle}"))
|
||||
}
|
||||
|
|
@ -118,10 +107,8 @@ impl WasmBezier {
|
|||
self.0.set_handle_end(DVec2::new(x, y));
|
||||
}
|
||||
|
||||
/// The wrapped return type is `Vec<Point>`.
|
||||
pub fn get_points(&self) -> JsValue {
|
||||
let points: Vec<Point> = self.0.get_points().map(|point| vec_to_point(&point)).collect();
|
||||
to_js_value(points)
|
||||
to_js_value(self.0.get_points().collect::<Vec<DVec2>>())
|
||||
}
|
||||
|
||||
fn get_bezier_path(&self) -> String {
|
||||
|
|
@ -145,25 +132,19 @@ impl WasmBezier {
|
|||
wrap_svg_tag(format!("{bezier}{}", draw_text(format!("Length: {:.2}", self.0.length(None)), TEXT_OFFSET_X, TEXT_OFFSET_Y, BLACK)))
|
||||
}
|
||||
|
||||
/// The wrapped return type is `Point`.
|
||||
pub fn evaluate_value(&self, t: f64) -> JsValue {
|
||||
let point: Point = vec_to_point(&self.0.evaluate(t));
|
||||
to_js_value(point)
|
||||
}
|
||||
|
||||
pub fn evaluate(&self, t: f64) -> String {
|
||||
let bezier = self.get_bezier_path();
|
||||
let point = &self.0.evaluate(t);
|
||||
let content = format!("{bezier}{}", draw_circle(point.x, point.y, 4., RED, 1.5, WHITE));
|
||||
let content = format!("{bezier}{}", draw_circle(*point, 4., RED, 1.5, WHITE));
|
||||
wrap_svg_tag(content)
|
||||
}
|
||||
|
||||
pub fn compute_lookup_table(&self, steps: usize) -> String {
|
||||
let bezier = self.get_bezier_path();
|
||||
let table_values: Vec<Point> = self.0.compute_lookup_table(Some(steps)).iter().map(vec_to_point).collect();
|
||||
let table_values: Vec<DVec2> = self.0.compute_lookup_table(Some(steps));
|
||||
let circles: String = table_values
|
||||
.iter()
|
||||
.map(|point| draw_circle(point.x, point.y, 3., RED, 1.5, WHITE))
|
||||
.map(|point| draw_circle(*point, 3., RED, 1.5, WHITE))
|
||||
.fold("".to_string(), |acc, circle| acc + &circle);
|
||||
let content = format!("{bezier}{circles}");
|
||||
wrap_svg_tag(content)
|
||||
|
|
@ -188,7 +169,6 @@ impl WasmBezier {
|
|||
wrap_svg_tag(content)
|
||||
}
|
||||
|
||||
/// The wrapped return type is `Point`.
|
||||
pub fn tangent(&self, t: f64) -> String {
|
||||
let bezier = self.get_bezier_path();
|
||||
|
||||
|
|
@ -198,9 +178,9 @@ impl WasmBezier {
|
|||
|
||||
let content = format!(
|
||||
"{bezier}{}{}{}",
|
||||
draw_circle(intersection_point.x, intersection_point.y, 3., RED, 1., WHITE),
|
||||
draw_circle(intersection_point, 3., RED, 1., WHITE),
|
||||
draw_line(intersection_point.x, intersection_point.y, tangent_end.x, tangent_end.y, RED, 1.),
|
||||
draw_circle(tangent_end.x, tangent_end.y, 3., RED, 1., WHITE),
|
||||
draw_circle(tangent_end, 3., RED, 1., WHITE),
|
||||
);
|
||||
wrap_svg_tag(content)
|
||||
}
|
||||
|
|
@ -215,8 +195,8 @@ impl WasmBezier {
|
|||
let content = format!(
|
||||
"{bezier}{}{}{}",
|
||||
draw_line(intersection_point.x, intersection_point.y, normal_end.x, normal_end.y, RED, 1.),
|
||||
draw_circle(intersection_point.x, intersection_point.y, 3., RED, 1., WHITE),
|
||||
draw_circle(normal_end.x, normal_end.y, 3., RED, 1., WHITE),
|
||||
draw_circle(intersection_point, 3., RED, 1., WHITE),
|
||||
draw_circle(normal_end, 3., RED, 1., WHITE),
|
||||
);
|
||||
wrap_svg_tag(content)
|
||||
}
|
||||
|
|
@ -231,10 +211,10 @@ impl WasmBezier {
|
|||
|
||||
let content = format!(
|
||||
"{bezier}{}{}{}{}",
|
||||
draw_circle(curvature_center.x, curvature_center.y, radius.abs(), RED, 1., NONE),
|
||||
draw_circle(curvature_center, radius.abs(), RED, 1., NONE),
|
||||
draw_line(intersection_point.x, intersection_point.y, curvature_center.x, curvature_center.y, RED, 1.),
|
||||
draw_circle(intersection_point.x, intersection_point.y, 3., RED, 1., WHITE),
|
||||
draw_circle(curvature_center.x, curvature_center.y, 3., RED, 1., WHITE),
|
||||
draw_circle(intersection_point, 3., RED, 1., WHITE),
|
||||
draw_circle(curvature_center, 3., RED, 1., WHITE),
|
||||
);
|
||||
wrap_svg_tag(content)
|
||||
}
|
||||
|
|
@ -306,7 +286,7 @@ impl WasmBezier {
|
|||
.flat_map(|(t_value_list, color)| {
|
||||
t_value_list.iter().map(|&t_value| {
|
||||
let point = self.0.evaluate(t_value);
|
||||
draw_circle(point.x, point.y, 3., color, 1.5, WHITE)
|
||||
draw_circle(point, 3., color, 1.5, WHITE)
|
||||
})
|
||||
})
|
||||
.fold("".to_string(), |acc, circle| acc + &circle);
|
||||
|
|
@ -341,7 +321,7 @@ impl WasmBezier {
|
|||
.iter()
|
||||
.map(|&t_value| {
|
||||
let point = self.0.evaluate(t_value);
|
||||
draw_circle(point.x, point.y, 3., RED, 1.5, WHITE)
|
||||
draw_circle(point, 3., RED, 1.5, WHITE)
|
||||
})
|
||||
.fold("".to_string(), |acc, circle| acc + &circle);
|
||||
let content = format!("{bezier}{circles}");
|
||||
|
|
@ -362,7 +342,7 @@ impl WasmBezier {
|
|||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, point)| {
|
||||
let circle = draw_circle(point.x, point.y, 3., &color_light, 1.5, WHITE);
|
||||
let circle = draw_circle(*point, 3., &color_light, 1.5, WHITE);
|
||||
if index != 0 {
|
||||
let prev_point = points[index - 1];
|
||||
let line = draw_line(prev_point.x, prev_point.y, point.x, point.y, &color_light, 1.5);
|
||||
|
|
@ -385,7 +365,7 @@ impl WasmBezier {
|
|||
let rotated_bezier = self.0.rotate_about_point(angle, DVec2::new(pivot_x, pivot_y));
|
||||
let mut rotated_bezier_svg = String::new();
|
||||
rotated_bezier.to_svg(&mut rotated_bezier_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
|
||||
let pivot = draw_circle(pivot_x, pivot_y, 3., GRAY, 1.5, WHITE);
|
||||
let pivot = draw_circle(DVec2::new(pivot_x, pivot_y), 3., GRAY, 1.5, WHITE);
|
||||
|
||||
// Line between pivot and start point on curve
|
||||
let original_dashed_line_start = format!(
|
||||
|
|
@ -434,7 +414,7 @@ impl WasmBezier {
|
|||
.iter()
|
||||
.map(|intersection_t| {
|
||||
let point = &self.0.evaluate(*intersection_t);
|
||||
draw_circle(point.x, point.y, 4., RED, 1.5, WHITE)
|
||||
draw_circle(*point, 4., RED, 1.5, WHITE)
|
||||
})
|
||||
.fold(String::new(), |acc, item| format!("{acc}{item}"));
|
||||
wrap_svg_tag(format!("{bezier_curve_svg}{line_svg}{intersections_svg}"))
|
||||
|
|
@ -454,7 +434,7 @@ impl WasmBezier {
|
|||
.iter()
|
||||
.map(|intersection_t| {
|
||||
let point = &self.0.evaluate(*intersection_t);
|
||||
draw_circle(point.x, point.y, 4., RED, 1.5, WHITE)
|
||||
draw_circle(*point, 4., RED, 1.5, WHITE)
|
||||
})
|
||||
.fold(String::new(), |acc, item| format!("{acc}{item}"));
|
||||
wrap_svg_tag(format!("{bezier_curve_svg}{quadratic_svg}{intersections_svg}"))
|
||||
|
|
@ -474,7 +454,7 @@ impl WasmBezier {
|
|||
.iter()
|
||||
.map(|intersection_t| {
|
||||
let point = &self.0.evaluate(*intersection_t);
|
||||
draw_circle(point.x, point.y, 4., RED, 1.5, WHITE)
|
||||
draw_circle(*point, 4., RED, 1.5, WHITE)
|
||||
})
|
||||
.fold(String::new(), |acc, item| format!("{acc}{item}"));
|
||||
|
||||
|
|
@ -490,7 +470,7 @@ impl WasmBezier {
|
|||
.iter()
|
||||
.map(|intersection_t| {
|
||||
let point = &self.0.evaluate(intersection_t[0]);
|
||||
draw_circle(point.x, point.y, 4., RED, 1.5, WHITE)
|
||||
draw_circle(*point, 4., RED, 1.5, WHITE)
|
||||
})
|
||||
.fold(bezier_curve_svg, |acc, item| format!("{acc}{item}"));
|
||||
|
||||
|
|
@ -577,7 +557,6 @@ impl WasmBezier {
|
|||
wrap_svg_tag(format!("{bezier_svg}{outline_svg}"))
|
||||
}
|
||||
|
||||
/// The wrapped return type is `Vec<CircleSector>`.
|
||||
pub fn arcs(&self, error: f64, max_iterations: usize, maximize_arcs: WasmMaximizeArcs) -> String {
|
||||
let original_curve_svg = self.get_bezier_path();
|
||||
|
||||
|
|
@ -591,8 +570,7 @@ impl WasmBezier {
|
|||
.enumerate()
|
||||
.map(|(idx, sector)| {
|
||||
draw_sector(
|
||||
sector.center.x,
|
||||
sector.center.y,
|
||||
sector.center,
|
||||
sector.radius,
|
||||
-sector.start_angle,
|
||||
-sector.end_angle,
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
use bezier_rs::Bezier;
|
||||
use glam::DVec2;
|
||||
use std::fmt::Write;
|
||||
|
||||
// SVG drawing constants
|
||||
|
|
@ -31,8 +32,11 @@ pub fn draw_text(text: String, x_pos: f64, y_pos: f64, fill: &str) -> String {
|
|||
}
|
||||
|
||||
/// Helper function to create an SVG circle entity.
|
||||
pub fn draw_circle(x_pos: f64, y_pos: f64, radius: f64, stroke: &str, stroke_width: f64, fill: &str) -> String {
|
||||
format!(r#"<circle cx="{x_pos}" cy="{y_pos}" r="{radius}" stroke="{stroke}" stroke-width="{stroke_width}" fill="{fill}"/>"#)
|
||||
pub fn draw_circle(position: DVec2, radius: f64, stroke: &str, stroke_width: f64, fill: &str) -> String {
|
||||
format!(
|
||||
r#"<circle cx="{}" cy="{}" r="{radius}" stroke="{stroke}" stroke-width="{stroke_width}" fill="{fill}"/>"#,
|
||||
position.x, position.y
|
||||
)
|
||||
}
|
||||
|
||||
/// Helper function to create an SVG circle entity.
|
||||
|
|
@ -61,11 +65,14 @@ fn polar_to_cartesian(center_x: f64, center_y: f64, radius: f64, angle_in_rad: f
|
|||
}
|
||||
|
||||
// Helper function to create an SVG drawing of a sector
|
||||
pub fn draw_sector(center_x: f64, center_y: f64, radius: f64, start_angle: f64, end_angle: f64, stroke: &str, stroke_width: f64, fill: &str) -> String {
|
||||
let [start_x, start_y] = polar_to_cartesian(center_x, center_y, radius, start_angle);
|
||||
let [end_x, end_y] = polar_to_cartesian(center_x, center_y, radius, end_angle);
|
||||
pub fn draw_sector(center: DVec2, radius: f64, start_angle: f64, end_angle: f64, stroke: &str, stroke_width: f64, fill: &str) -> String {
|
||||
let [start_x, start_y] = polar_to_cartesian(center.x, center.y, radius, start_angle);
|
||||
let [end_x, end_y] = polar_to_cartesian(center.x, center.y, radius, end_angle);
|
||||
// draw sector with fill color
|
||||
let sector_svg = format!(r#"<path d="M {start_x} {start_y} A {radius} {radius} 0 0 1 {end_x} {end_y} L {center_x} {center_y} L {start_x} {start_y} Z" stroke="none" fill="{fill}" />"#);
|
||||
let sector_svg = format!(
|
||||
r#"<path d="M {start_x} {start_y} A {radius} {radius} 0 0 1 {end_x} {end_y} L {} {} L {start_x} {start_y} Z" stroke="none" fill="{fill}" />"#,
|
||||
center.x, center.y
|
||||
);
|
||||
// draw arc with stroke color
|
||||
let arc_svg = format!(r#"<path d="M {start_x} {start_y} A {radius} {radius} 0 0 1 {end_x} {end_y}" stroke="{stroke}" stroke-width="{stroke_width}" fill="none"/>"#);
|
||||
format!("{sector_svg}{arc_svg}")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue