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New node: Pixel Noise (#1267)
Add Pixel Noise Node Currently only White Noise is implemented, but the Code is written so that other's can be added easily
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8 changed files with 117 additions and 3 deletions
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@ -612,6 +612,7 @@ fn node_registry() -> HashMap<NodeIdentifier, HashMap<NodeIOTypes, NodeConstruct
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async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: SurfaceFrame, params: [SurfaceFrame]),
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register_node!(graphene_core::structural::ConsNode<_, _>, input: Image<Color>, params: [&str]),
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register_node!(graphene_std::raster::ImageFrameNode<_, _>, input: Image<Color>, params: [DAffine2]),
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register_node!(graphene_std::raster::PixelNoiseNode<_, _, _>, input: u32, params: [u32, u32, NoiseType]),
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#[cfg(feature = "quantization")]
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register_node!(graphene_std::quantization::GenerateQuantizationNode<_, _>, input: ImageFrame<Color>, params: [u32, u32]),
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register_node!(graphene_core::quantization::QuantizeNode<_>, input: Color, params: [QuantizationChannels]),
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