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Bezier-rs: Add a pivot point to the 'rotate' function (#792)
* Add function to rotate around a point * Update svg * Improve rotation line-to-center styling * Add second angle of lines Co-authored-by: Keavon Chambers <keavon@keavon.com>
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4 changed files with 40 additions and 6 deletions
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@ -90,6 +90,12 @@ impl Bezier {
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self.apply_transformation(&|point| rotation_matrix.mul_vec2(point))
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}
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/// Returns a Bezier curve that results from rotating the curve around the provided point by the given angle (in radians).
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pub fn rotate_about_point(&self, angle: f64, pivot: DVec2) -> Bezier {
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let rotation_matrix = DMat2::from_angle(angle);
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self.apply_transformation(&|point| rotation_matrix.mul_vec2(point - pivot) + pivot)
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}
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/// Returns a Bezier curve that results from translating the curve by the given `DVec2`.
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pub fn translate(&self, translation: DVec2) -> Bezier {
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self.apply_transformation(&|point| point + translation)
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@ -409,7 +409,7 @@ export default defineComponent({
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},
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{
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name: "Rotate",
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callback: (bezier: WasmBezierInstance, options: Record<string, number>): string => bezier.rotate(options.angle * Math.PI),
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callback: (bezier: WasmBezierInstance, options: Record<string, number>): string => bezier.rotate(options.angle * Math.PI, 100, 100),
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exampleOptions: {
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[BezierCurveType.Quadratic]: {
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sliderOptions: [
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@ -380,10 +380,9 @@ impl WasmBezier {
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wrap_svg_tag(content)
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}
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// TODO: add support for rotating around point
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pub fn rotate(&self, angle: f64) -> String {
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pub fn rotate(&self, angle: f64, pivot_x: f64, pivot_y: f64) -> String {
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let original_bezier_svg = self.get_bezier_path();
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let rotated_bezier = self.0.rotate(angle);
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let rotated_bezier = self.0.rotate_about_point(angle, DVec2::new(pivot_x, pivot_y));
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let empty_string = String::new();
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let mut rotated_bezier_svg = String::new();
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rotated_bezier.to_svg(
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@ -391,9 +390,37 @@ impl WasmBezier {
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CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
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empty_string.clone(),
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empty_string.clone(),
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empty_string.clone(),
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empty_string,
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);
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wrap_svg_tag(format!("{original_bezier_svg}{rotated_bezier_svg}"))
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let pivot = draw_circle(pivot_x, pivot_y, 3., GRAY, 1.5, WHITE);
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// Line between pivot and start point on curve
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let original_dashed_line_start = format!(
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r#"<line x1="{pivot_x}" y1="{pivot_y}" x2="{}" y2="{}" stroke="{ORANGE}" stroke-dasharray="0, 4" stroke-width="2" stroke-linecap="round"/>"#,
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self.0.start().x,
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self.0.start().y
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);
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let rotated_dashed_line_start = format!(
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r#"<line x1="{pivot_x}" y1="{pivot_y}" x2="{}" y2="{}" stroke="{ORANGE}" stroke-dasharray="0, 4" stroke-width="2" stroke-linecap="round"/>"#,
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rotated_bezier.start().x,
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rotated_bezier.start().y
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);
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// Line between pivot and end point on curve
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let original_dashed_line_end = format!(
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r#"<line x1="{pivot_x}" y1="{pivot_y}" x2="{}" y2="{}" stroke="{PINK}" stroke-dasharray="0, 4" stroke-width="2" stroke-linecap="round"/>"#,
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self.0.end().x,
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self.0.end().y
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);
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let rotated_dashed_line_end = format!(
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r#"<line x1="{pivot_x}" y1="{pivot_y}" x2="{}" y2="{}" stroke="{PINK}" stroke-dasharray="0, 4" stroke-width="2" stroke-linecap="round"/>"#,
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rotated_bezier.end().x,
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rotated_bezier.end().y
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);
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wrap_svg_tag(format!(
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"{original_bezier_svg}{rotated_bezier_svg}{pivot}{original_dashed_line_start}{rotated_dashed_line_start}{original_dashed_line_end}{rotated_dashed_line_end}"
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))
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}
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fn intersect(&self, curve: &Bezier, error: Option<f64>) -> Vec<f64> {
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@ -8,6 +8,7 @@ pub const WHITE: &str = "white";
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pub const GRAY: &str = "gray";
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pub const RED: &str = "red";
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pub const ORANGE: &str = "orange";
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pub const PINK: &str = "pink";
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pub const GREEN: &str = "green";
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pub const NONE: &str = "none";
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