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Add color weights to Grayscale node and improve luminance handling (#1015)
* Add weighted grayscale node * Rename nodes, fix grayscale weighting, add luma calc options * Fix tests * Add Tint Option * Improve (but not full fix) tint --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
parent
d456640bb8
commit
a709a772d5
7 changed files with 285 additions and 34 deletions
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@ -6,7 +6,7 @@ use graph_craft::document::*;
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use graph_craft::imaginate_input::ImaginateSamplingMethod;
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use graph_craft::proto::{NodeIdentifier, Type};
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use graph_craft::{concrete, generic};
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use graphene_core::raster::Image;
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use graphene_core::raster::{Color, Image, LuminanceCalculation};
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use std::collections::VecDeque;
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@ -162,10 +162,74 @@ static STATIC_NODES: &[DocumentNodeType] = &[
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DocumentNodeType {
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name: "Grayscale",
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category: "Image Adjustments",
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identifier: NodeImplementation::proto("graphene_core::raster::GrayscaleNode", &[concrete!("Image")]),
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inputs: &[DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true)],
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identifier: NodeImplementation::proto(
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"graphene_core::raster::GrayscaleNode<_, _, _, _, _, _, _>",
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&[
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concrete!("Image"),
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concrete!("Color"),
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concrete!("f64"),
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concrete!("f64"),
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concrete!("f64"),
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concrete!("f64"),
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concrete!("f64"),
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concrete!("f64"),
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],
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),
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inputs: &[
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DocumentInputType {
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name: "Image",
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data_type: FrontendGraphDataType::Raster,
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default: NodeInput::value(TaggedValue::Image(Image::empty()), true),
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},
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DocumentInputType {
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name: "Tint",
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data_type: FrontendGraphDataType::Number,
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default: NodeInput::value(TaggedValue::Color(Color::BLACK), false),
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},
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DocumentInputType {
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name: "Reds",
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data_type: FrontendGraphDataType::Number,
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default: NodeInput::value(TaggedValue::F64(50.), false),
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},
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DocumentInputType {
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name: "Yellows",
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data_type: FrontendGraphDataType::Number,
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default: NodeInput::value(TaggedValue::F64(50.), false),
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},
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DocumentInputType {
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name: "Greens",
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data_type: FrontendGraphDataType::Number,
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default: NodeInput::value(TaggedValue::F64(50.), false),
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},
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DocumentInputType {
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name: "Cyans",
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data_type: FrontendGraphDataType::Number,
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default: NodeInput::value(TaggedValue::F64(50.), false),
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},
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DocumentInputType {
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name: "Blues",
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data_type: FrontendGraphDataType::Number,
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default: NodeInput::value(TaggedValue::F64(50.), false),
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},
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DocumentInputType {
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name: "Magentas",
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data_type: FrontendGraphDataType::Number,
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default: NodeInput::value(TaggedValue::F64(50.), false),
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},
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],
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outputs: &[FrontendGraphDataType::Raster],
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properties: node_properties::no_properties,
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properties: node_properties::grayscale_properties,
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},
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DocumentNodeType {
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name: "Luminance",
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category: "Image Adjustments",
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identifier: NodeImplementation::proto("graphene_core::raster::LuminanceNode<_>", &[concrete!("Image"), concrete!("LuminanceCalculation")]),
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inputs: &[
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DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
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DocumentInputType::new("Luma Calculation", TaggedValue::LuminanceCalculation(LuminanceCalculation::SRGB), false),
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],
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outputs: &[FrontendGraphDataType::Raster],
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properties: node_properties::luminance_properties,
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},
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#[cfg(feature = "gpu")]
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DocumentNodeType {
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@ -255,10 +319,11 @@ static STATIC_NODES: &[DocumentNodeType] = &[
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DocumentNodeType {
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name: "Threshold",
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category: "Image Adjustments",
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identifier: NodeImplementation::proto("graphene_core::raster::ThresholdNode<_>", &[concrete!("Image"), concrete!("f64")]),
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identifier: NodeImplementation::proto("graphene_core::raster::ThresholdNode<_, _>", &[concrete!("Image"), concrete!("LuminanceCalculation"), concrete!("f64")]),
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inputs: &[
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DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
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DocumentInputType::new("Threshold", TaggedValue::F64(1.), false),
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DocumentInputType::new("Luma Calculation", TaggedValue::LuminanceCalculation(LuminanceCalculation::SRGB), false),
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DocumentInputType::new("Threshold", TaggedValue::F64(50.), false),
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],
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outputs: &[FrontendGraphDataType::Raster],
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properties: node_properties::adjust_threshold_properties,
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@ -269,7 +334,7 @@ static STATIC_NODES: &[DocumentNodeType] = &[
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identifier: NodeImplementation::proto("graphene_core::raster::VibranceNode<_>", &[concrete!("Image"), concrete!("f64")]),
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inputs: &[
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DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
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DocumentInputType::new("Vibrance", TaggedValue::F64(1.), false),
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DocumentInputType::new("Vibrance", TaggedValue::F64(0.), false),
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],
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outputs: &[FrontendGraphDataType::Raster],
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properties: node_properties::adjust_vibrance_properties,
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@ -280,7 +345,7 @@ static STATIC_NODES: &[DocumentNodeType] = &[
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identifier: NodeImplementation::proto("graphene_core::raster::OpacityNode<_>", &[concrete!("Image"), concrete!("f64")]),
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inputs: &[
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DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
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DocumentInputType::new("Factor", TaggedValue::F64(1.), false),
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DocumentInputType::new("Factor", TaggedValue::F64(100.), false),
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],
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outputs: &[FrontendGraphDataType::Raster],
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properties: node_properties::multiply_opacity,
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@ -291,7 +356,7 @@ static STATIC_NODES: &[DocumentNodeType] = &[
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identifier: NodeImplementation::proto("graphene_core::raster::PosterizeNode<_>", &[concrete!("Image"), concrete!("f64")]),
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inputs: &[
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DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
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DocumentInputType::new("Value", TaggedValue::F64(5.), false),
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DocumentInputType::new("Value", TaggedValue::F64(4.), false),
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],
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outputs: &[FrontendGraphDataType::Raster],
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properties: node_properties::posterize_properties,
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@ -8,6 +8,7 @@ use glam::DVec2;
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use graph_craft::document::value::TaggedValue;
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use graph_craft::document::{generate_uuid, DocumentNode, NodeId, NodeInput};
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use graph_craft::imaginate_input::*;
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use graphene_core::raster::{Color, LuminanceCalculation};
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use super::document_node_types::NodePropertiesContext;
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use super::{FrontendGraphDataType, IMAGINATE_NODE};
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@ -147,6 +148,47 @@ fn number_widget(document_node: &DocumentNode, node_id: NodeId, index: usize, na
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widgets
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}
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// TODO: Generalize this for all dropdowns
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fn luminance_calculation(document_node: &DocumentNode, node_id: u64, index: usize, name: &str, blank_assist: bool) -> LayoutGroup {
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let mut widgets = start_widgets(document_node, node_id, index, name, FrontendGraphDataType::General, blank_assist);
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if let &NodeInput::Value {
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tagged_value: TaggedValue::LuminanceCalculation(calculation),
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exposed: false,
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} = &document_node.inputs[index]
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{
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let calculation_modes = LuminanceCalculation::list();
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let mut entries = Vec::with_capacity(calculation_modes.len());
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for method in calculation_modes {
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entries.push(DropdownEntryData::new(method.to_string()).on_update(update_value(move |_| TaggedValue::LuminanceCalculation(method), node_id, index)));
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}
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let entries = vec![entries];
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widgets.extend_from_slice(&[
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WidgetHolder::unrelated_separator(),
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DropdownInput::new(entries).selected_index(Some(calculation as u32)).widget_holder(),
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]);
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}
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LayoutGroup::Row { widgets }.with_tooltip("Formula used to calculate the luminance of a pixel")
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}
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fn color_widget(document_node: &DocumentNode, node_id: u64, index: usize, name: &str, color_props: ColorInput, blank_assist: bool) -> LayoutGroup {
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let mut widgets = start_widgets(document_node, node_id, index, name, FrontendGraphDataType::Number, blank_assist);
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if let NodeInput::Value {
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tagged_value: TaggedValue::Color(x),
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exposed: false,
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} = document_node.inputs[index]
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{
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widgets.extend_from_slice(&[
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WidgetHolder::unrelated_separator(),
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color_props
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.value(Some(x as Color))
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.on_update(update_value(|x: &ColorInput| TaggedValue::Color(x.value.unwrap()), node_id, index))
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.widget_holder(),
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])
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}
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LayoutGroup::Row { widgets }
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}
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/// Properties for the input node, with information describing how frames work and a refresh button
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pub fn input_properties(_document_node: &DocumentNode, _node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let information = WidgetHolder::text_widget("The graph's input is the artwork under the frame layer");
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@ -157,6 +199,35 @@ pub fn input_properties(_document_node: &DocumentNode, _node_id: NodeId, _contex
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vec![LayoutGroup::Row { widgets: vec![information] }, LayoutGroup::Row { widgets: vec![refresh_button] }]
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}
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pub fn grayscale_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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const MIN: f64 = -200.;
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const MAX: f64 = 300.;
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// TODO: Add tint color (blended above using the "Color" blend mode)
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let tint = color_widget(document_node, node_id, 1, "Tint", ColorInput::default(), true);
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let r_weight = number_widget(document_node, node_id, 2, "Reds", NumberInput::default().min(MIN).max(MAX).unit("%"), true);
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let y_weight = number_widget(document_node, node_id, 3, "Yellows", NumberInput::default().min(MIN).max(MAX).unit("%"), true);
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let g_weight = number_widget(document_node, node_id, 4, "Greens", NumberInput::default().min(MIN).max(MAX).unit("%"), true);
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let c_weight = number_widget(document_node, node_id, 5, "Cyans", NumberInput::default().min(MIN).max(MAX).unit("%"), true);
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let b_weight = number_widget(document_node, node_id, 6, "Blues", NumberInput::default().min(MIN).max(MAX).unit("%"), true);
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let m_weight = number_widget(document_node, node_id, 7, "Magentas", NumberInput::default().min(MIN).max(MAX).unit("%"), true);
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vec![
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tint,
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LayoutGroup::Row { widgets: r_weight },
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LayoutGroup::Row { widgets: y_weight },
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LayoutGroup::Row { widgets: g_weight },
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LayoutGroup::Row { widgets: c_weight },
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LayoutGroup::Row { widgets: b_weight },
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LayoutGroup::Row { widgets: m_weight },
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]
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}
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pub fn luminance_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let luma_calculation = luminance_calculation(document_node, node_id, 1, "Luma Calculation", true);
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vec![luma_calculation]
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}
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pub fn adjust_hsl_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let hue_shift = number_widget(document_node, node_id, 1, "Hue Shift", NumberInput::default().min(-180.).max(180.).unit("°"), true);
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let saturation_shift = number_widget(document_node, node_id, 2, "Saturation Shift", NumberInput::default().min(-100.).max(100.).unit("%"), true);
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@ -184,9 +255,10 @@ pub fn blur_image_properties(document_node: &DocumentNode, node_id: NodeId, _con
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}
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pub fn adjust_threshold_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let thereshold = number_widget(document_node, node_id, 1, "Threshold", NumberInput::default().min(0.).max(1.), true);
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let luma_calculation = luminance_calculation(document_node, node_id, 1, "Luma Calculation", true);
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let thereshold = number_widget(document_node, node_id, 2, "Threshold", NumberInput::default().min(0.).max(100.).unit("%"), true);
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vec![LayoutGroup::Row { widgets: thereshold }]
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vec![luma_calculation, LayoutGroup::Row { widgets: thereshold }]
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}
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pub fn adjust_vibrance_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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@ -203,7 +275,7 @@ pub fn gpu_map_properties(document_node: &DocumentNode, node_id: NodeId, _contex
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}
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pub fn multiply_opacity(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let gamma = number_widget(document_node, node_id, 1, "Factor", NumberInput::default().min(0.).max(1.), true);
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let gamma = number_widget(document_node, node_id, 1, "Factor", NumberInput::default().min(0.).max(100.).unit("%"), true);
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vec![LayoutGroup::Row { widgets: gamma }]
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}
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@ -371,11 +371,14 @@ mod test {
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use super::*;
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#[ignore]
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#[test]
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fn map_node() {
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// let array = &mut [Color::from_rgbaf32(1.0, 0.0, 0.0, 1.0).unwrap()];
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GrayscaleNode.eval(Color::from_rgbf32_unchecked(1., 0., 0.));
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/*let map = ForEachNode(MutWrapper(GrayscaleNode));
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// LuminanceNode.eval(Color::from_rgbf32_unchecked(1., 0., 0.));
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/*let map = ForEachNode(MutWrapper(LuminanceNode));
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(&map).eval(array.iter_mut());
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assert_eq!(array[0], Color::from_rgbaf32(0.33333334, 0.33333334, 0.33333334, 1.0).unwrap());*/
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}
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@ -2,16 +2,48 @@ use super::Color;
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use crate::Node;
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use core::fmt::Debug;
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use dyn_any::{DynAny, StaticType};
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, DynAny, specta::Type, Hash)]
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pub enum LuminanceCalculation {
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#[default]
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SRGB,
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Perceptual,
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AverageChannels,
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}
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impl LuminanceCalculation {
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pub fn list() -> [LuminanceCalculation; 3] {
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[LuminanceCalculation::SRGB, LuminanceCalculation::Perceptual, LuminanceCalculation::AverageChannels]
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}
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}
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impl std::fmt::Display for LuminanceCalculation {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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LuminanceCalculation::SRGB => write!(f, "sRGB"),
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LuminanceCalculation::Perceptual => write!(f, "Perceptual"),
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LuminanceCalculation::AverageChannels => write!(f, "Average Channels"),
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}
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}
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct GrayscaleNode;
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pub struct LuminanceNode<LuminanceCalculation> {
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luma_calculation: LuminanceCalculation,
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}
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#[node_macro::node_fn(GrayscaleNode)]
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fn grayscale_color_node(color: Color) -> Color {
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#[node_macro::node_fn(LuminanceNode)]
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fn luminance_color_node(color: Color, luma_calculation: LuminanceCalculation) -> Color {
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let color = color.to_linear_srgb();
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let luminance = color.luminance();
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let luminance = match luma_calculation {
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LuminanceCalculation::SRGB => color.luminance_srgb(),
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LuminanceCalculation::Perceptual => color.luminance_perceptual(),
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LuminanceCalculation::AverageChannels => color.average_rgb_channels(),
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};
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let luminance = Color::linear_to_srgb(luminance);
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@ -19,6 +51,51 @@ fn grayscale_color_node(color: Color) -> Color {
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color.map_rgb(|_| luminance)
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct GrayscaleNode<Tint, Reds, Yellows, Greens, Cyans, Blues, Magentas> {
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tint: Tint,
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reds: Reds,
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yellows: Yellows,
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greens: Greens,
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cyans: Cyans,
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blues: Blues,
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magentas: Magentas,
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}
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// From <https://stackoverflow.com/a/55233732/775283>
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// Works the same for gamma and linear color
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#[node_macro::node_fn(GrayscaleNode)]
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fn grayscale_color_node(color: Color, tint: Color, reds: f64, yellows: f64, greens: f64, cyans: f64, blues: f64, magentas: f64) -> Color {
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let reds = reds as f32 / 100.;
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let yellows = yellows as f32 / 100.;
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let greens = greens as f32 / 100.;
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let cyans = cyans as f32 / 100.;
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let blues = blues as f32 / 100.;
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let magentas = magentas as f32 / 100.;
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let gray_base = color.r().min(color.g()).min(color.b());
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let red_part = color.r() - gray_base;
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let green_part = color.g() - gray_base;
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let blue_part = color.b() - gray_base;
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let additional = if red_part == 0. {
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let cyan_part = green_part.min(blue_part);
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cyan_part * cyans + (green_part - cyan_part) * greens + (blue_part - cyan_part) * blues
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} else if green_part == 0. {
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let magenta_part = red_part.min(blue_part);
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magenta_part * magentas + (red_part - magenta_part) * reds + (blue_part - magenta_part) * blues
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} else {
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let yellow_part = red_part.min(green_part);
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yellow_part * yellows + (red_part - yellow_part) * reds + (green_part - yellow_part) * greens
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};
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let luminance = gray_base + additional;
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// TODO: Fix "Color" blend mode implementation so it matches the expected behavior perfectly (it's currently close)
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tint.with_luminance(luminance)
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}
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#[cfg(not(target_arch = "spirv"))]
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pub use hue_shift::HueSaturationNode;
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@ -54,18 +131,25 @@ fn invert_image(color: Color) -> Color {
|
|||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct ThresholdNode<Threshold> {
|
||||
pub struct ThresholdNode<LuminanceCalculation, Threshold> {
|
||||
luma_calculation: LuminanceCalculation,
|
||||
threshold: Threshold,
|
||||
}
|
||||
|
||||
#[node_macro::node_fn(ThresholdNode)]
|
||||
fn threshold_node(color: Color, threshold: f64) -> Color {
|
||||
let threshold = Color::srgb_to_linear(threshold as f32);
|
||||
fn threshold_node(color: Color, luma_calculation: LuminanceCalculation, threshold: f64) -> Color {
|
||||
let threshold = Color::srgb_to_linear(threshold as f32 / 100.);
|
||||
|
||||
// TODO: Remove conversion to linear when the whole node graph uses linear color
|
||||
let color = color.to_linear_srgb();
|
||||
|
||||
if color.luminance() >= threshold {
|
||||
let luminance = match luma_calculation {
|
||||
LuminanceCalculation::SRGB => color.luminance_srgb(),
|
||||
LuminanceCalculation::Perceptual => color.luminance_perceptual(),
|
||||
LuminanceCalculation::AverageChannels => color.average_rgb_channels(),
|
||||
};
|
||||
|
||||
if luminance >= threshold {
|
||||
Color::WHITE
|
||||
} else {
|
||||
Color::BLACK
|
||||
|
|
@ -108,7 +192,7 @@ pub struct OpacityNode<O> {
|
|||
|
||||
#[node_macro::node_fn(OpacityNode)]
|
||||
fn image_opacity(color: Color, opacity_multiplier: f64) -> Color {
|
||||
let opacity_multiplier = opacity_multiplier as f32;
|
||||
let opacity_multiplier = opacity_multiplier as f32 / 100.;
|
||||
Color::from_rgbaf32_unchecked(color.r(), color.g(), color.b(), color.a() * opacity_multiplier)
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -196,14 +196,28 @@ impl Color {
|
|||
self.alpha
|
||||
}
|
||||
|
||||
// From https://stackoverflow.com/a/56678483/775283
|
||||
pub fn luminance(&self) -> f32 {
|
||||
0.2126 * self.red + 0.7152 * self.green + 0.0722 * self.blue
|
||||
pub fn average_rgb_channels(&self) -> f32 {
|
||||
(self.red + self.green + self.blue) / 3.
|
||||
}
|
||||
|
||||
// From https://stackoverflow.com/a/56678483/775283
|
||||
pub fn perceptual_luminance(&self) -> f32 {
|
||||
let luminance = self.luminance();
|
||||
pub fn luminance_srgb(&self) -> f32 {
|
||||
0.2126 * self.red + 0.7152 * self.green + 0.0722 * self.blue
|
||||
}
|
||||
|
||||
// From https://en.wikipedia.org/wiki/Luma_(video)#Rec._601_luma_versus_Rec._709_luma_coefficients
|
||||
pub fn luminance_rec_601(&self) -> f32 {
|
||||
0.299 * self.red + 0.587 * self.green + 0.114 * self.blue
|
||||
}
|
||||
|
||||
// From https://en.wikipedia.org/wiki/Luma_(video)#Rec._601_luma_versus_Rec._709_luma_coefficients
|
||||
pub fn luminance_rec_601_rounded(&self) -> f32 {
|
||||
0.3 * self.red + 0.59 * self.green + 0.11 * self.blue
|
||||
}
|
||||
|
||||
// From https://stackoverflow.com/a/56678483/775283
|
||||
pub fn luminance_perceptual(&self) -> f32 {
|
||||
let luminance = self.luminance_srgb();
|
||||
|
||||
if luminance <= 0.008856 {
|
||||
(luminance * 903.3) / 100.
|
||||
|
|
@ -212,6 +226,11 @@ impl Color {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn with_luminance(&self, luminance: f32) -> Color {
|
||||
let d = luminance - self.luminance_rec_601();
|
||||
self.map_rgb(|c| (c + d).clamp(0., 1.))
|
||||
}
|
||||
|
||||
/// Return the all components as a tuple, first component is red, followed by green, followed by blue, followed by alpha.
|
||||
///
|
||||
/// # Examples
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ pub use dyn_any::StaticType;
|
|||
use dyn_any::{DynAny, Upcast};
|
||||
use dyn_clone::DynClone;
|
||||
pub use glam::DVec2;
|
||||
use graphene_core::raster::LuminanceCalculation;
|
||||
use graphene_core::Node;
|
||||
use std::hash::Hash;
|
||||
pub use std::sync::Arc;
|
||||
|
|
@ -26,6 +27,7 @@ pub enum TaggedValue {
|
|||
Color(graphene_core::raster::color::Color),
|
||||
Subpath(graphene_core::vector::subpath::Subpath),
|
||||
RcSubpath(Arc<graphene_core::vector::subpath::Subpath>),
|
||||
LuminanceCalculation(LuminanceCalculation),
|
||||
ImaginateSamplingMethod(ImaginateSamplingMethod),
|
||||
ImaginateMaskStartingFill(ImaginateMaskStartingFill),
|
||||
ImaginateStatus(ImaginateStatus),
|
||||
|
|
@ -86,20 +88,24 @@ impl Hash for TaggedValue {
|
|||
13.hash(state);
|
||||
s.hash(state)
|
||||
}
|
||||
Self::ImaginateSamplingMethod(m) => {
|
||||
Self::LuminanceCalculation(l) => {
|
||||
14.hash(state);
|
||||
l.hash(state)
|
||||
}
|
||||
Self::ImaginateSamplingMethod(m) => {
|
||||
15.hash(state);
|
||||
m.hash(state)
|
||||
}
|
||||
Self::ImaginateMaskStartingFill(f) => {
|
||||
15.hash(state);
|
||||
16.hash(state);
|
||||
f.hash(state)
|
||||
}
|
||||
Self::ImaginateStatus(s) => {
|
||||
16.hash(state);
|
||||
17.hash(state);
|
||||
s.hash(state)
|
||||
}
|
||||
Self::LayerPath(p) => {
|
||||
17.hash(state);
|
||||
18.hash(state);
|
||||
p.hash(state)
|
||||
}
|
||||
}
|
||||
|
|
@ -123,6 +129,7 @@ impl<'a> TaggedValue {
|
|||
TaggedValue::Color(x) => Box::new(x),
|
||||
TaggedValue::Subpath(x) => Box::new(x),
|
||||
TaggedValue::RcSubpath(x) => Box::new(x),
|
||||
TaggedValue::LuminanceCalculation(x) => Box::new(x),
|
||||
TaggedValue::ImaginateSamplingMethod(x) => Box::new(x),
|
||||
TaggedValue::ImaginateMaskStartingFill(x) => Box::new(x),
|
||||
TaggedValue::ImaginateStatus(x) => Box::new(x),
|
||||
|
|
|
|||
|
|
@ -64,10 +64,11 @@ static NODE_REGISTRY: &[(NodeIdentifier, NodeConstructor)] = &[
|
|||
}),
|
||||
(NodeIdentifier::new("graphene_core::ops::IdNode", &[generic!("T")]), |_| IdNode::new().into_type_erased()),
|
||||
// Filters
|
||||
raster_node!(graphene_core::raster::GrayscaleNode, params: []),
|
||||
raster_node!(graphene_core::raster::LuminanceNode<_>, params: [LuminanceCalculation]),
|
||||
raster_node!(graphene_core::raster::GrayscaleNode<_, _, _, _, _, _, _>, params: [Color, f64, f64, f64, f64, f64, f64]),
|
||||
raster_node!(graphene_core::raster::HueSaturationNode<_, _, _>, params: [f64, f64, f64]),
|
||||
raster_node!(graphene_core::raster::InvertRGBNode, params: []),
|
||||
raster_node!(graphene_core::raster::ThresholdNode<_>, params: [f64]),
|
||||
raster_node!(graphene_core::raster::ThresholdNode<_, _>, params: [LuminanceCalculation, f64]),
|
||||
raster_node!(graphene_core::raster::VibranceNode<_>, params: [f64]),
|
||||
raster_node!(graphene_core::raster::BrightnessContrastNode< _, _>, params: [f64, f64]),
|
||||
raster_node!(graphene_core::raster::OpacityNode<_>, params: [f64]),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue