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Add color weights to Grayscale node and improve luminance handling (#1015)
* Add weighted grayscale node * Rename nodes, fix grayscale weighting, add luma calc options * Fix tests * Add Tint Option * Improve (but not full fix) tint --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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7 changed files with 285 additions and 34 deletions
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@ -371,11 +371,14 @@ mod test {
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use super::*;
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#[ignore]
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#[test]
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fn map_node() {
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// let array = &mut [Color::from_rgbaf32(1.0, 0.0, 0.0, 1.0).unwrap()];
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GrayscaleNode.eval(Color::from_rgbf32_unchecked(1., 0., 0.));
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/*let map = ForEachNode(MutWrapper(GrayscaleNode));
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// LuminanceNode.eval(Color::from_rgbf32_unchecked(1., 0., 0.));
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/*let map = ForEachNode(MutWrapper(LuminanceNode));
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(&map).eval(array.iter_mut());
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assert_eq!(array[0], Color::from_rgbaf32(0.33333334, 0.33333334, 0.33333334, 1.0).unwrap());*/
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}
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@ -2,16 +2,48 @@ use super::Color;
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use crate::Node;
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use core::fmt::Debug;
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use dyn_any::{DynAny, StaticType};
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, DynAny, specta::Type, Hash)]
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pub enum LuminanceCalculation {
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#[default]
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SRGB,
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Perceptual,
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AverageChannels,
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}
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impl LuminanceCalculation {
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pub fn list() -> [LuminanceCalculation; 3] {
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[LuminanceCalculation::SRGB, LuminanceCalculation::Perceptual, LuminanceCalculation::AverageChannels]
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}
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}
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impl std::fmt::Display for LuminanceCalculation {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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LuminanceCalculation::SRGB => write!(f, "sRGB"),
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LuminanceCalculation::Perceptual => write!(f, "Perceptual"),
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LuminanceCalculation::AverageChannels => write!(f, "Average Channels"),
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}
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}
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct GrayscaleNode;
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pub struct LuminanceNode<LuminanceCalculation> {
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luma_calculation: LuminanceCalculation,
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}
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#[node_macro::node_fn(GrayscaleNode)]
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fn grayscale_color_node(color: Color) -> Color {
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#[node_macro::node_fn(LuminanceNode)]
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fn luminance_color_node(color: Color, luma_calculation: LuminanceCalculation) -> Color {
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let color = color.to_linear_srgb();
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let luminance = color.luminance();
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let luminance = match luma_calculation {
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LuminanceCalculation::SRGB => color.luminance_srgb(),
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LuminanceCalculation::Perceptual => color.luminance_perceptual(),
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LuminanceCalculation::AverageChannels => color.average_rgb_channels(),
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};
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let luminance = Color::linear_to_srgb(luminance);
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@ -19,6 +51,51 @@ fn grayscale_color_node(color: Color) -> Color {
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color.map_rgb(|_| luminance)
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct GrayscaleNode<Tint, Reds, Yellows, Greens, Cyans, Blues, Magentas> {
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tint: Tint,
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reds: Reds,
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yellows: Yellows,
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greens: Greens,
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cyans: Cyans,
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blues: Blues,
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magentas: Magentas,
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}
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// From <https://stackoverflow.com/a/55233732/775283>
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// Works the same for gamma and linear color
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#[node_macro::node_fn(GrayscaleNode)]
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fn grayscale_color_node(color: Color, tint: Color, reds: f64, yellows: f64, greens: f64, cyans: f64, blues: f64, magentas: f64) -> Color {
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let reds = reds as f32 / 100.;
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let yellows = yellows as f32 / 100.;
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let greens = greens as f32 / 100.;
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let cyans = cyans as f32 / 100.;
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let blues = blues as f32 / 100.;
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let magentas = magentas as f32 / 100.;
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let gray_base = color.r().min(color.g()).min(color.b());
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let red_part = color.r() - gray_base;
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let green_part = color.g() - gray_base;
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let blue_part = color.b() - gray_base;
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let additional = if red_part == 0. {
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let cyan_part = green_part.min(blue_part);
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cyan_part * cyans + (green_part - cyan_part) * greens + (blue_part - cyan_part) * blues
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} else if green_part == 0. {
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let magenta_part = red_part.min(blue_part);
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magenta_part * magentas + (red_part - magenta_part) * reds + (blue_part - magenta_part) * blues
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} else {
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let yellow_part = red_part.min(green_part);
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yellow_part * yellows + (red_part - yellow_part) * reds + (green_part - yellow_part) * greens
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};
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let luminance = gray_base + additional;
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// TODO: Fix "Color" blend mode implementation so it matches the expected behavior perfectly (it's currently close)
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tint.with_luminance(luminance)
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}
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#[cfg(not(target_arch = "spirv"))]
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pub use hue_shift::HueSaturationNode;
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@ -54,18 +131,25 @@ fn invert_image(color: Color) -> Color {
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ThresholdNode<Threshold> {
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pub struct ThresholdNode<LuminanceCalculation, Threshold> {
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luma_calculation: LuminanceCalculation,
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threshold: Threshold,
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}
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#[node_macro::node_fn(ThresholdNode)]
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fn threshold_node(color: Color, threshold: f64) -> Color {
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let threshold = Color::srgb_to_linear(threshold as f32);
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fn threshold_node(color: Color, luma_calculation: LuminanceCalculation, threshold: f64) -> Color {
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let threshold = Color::srgb_to_linear(threshold as f32 / 100.);
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let color = color.to_linear_srgb();
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if color.luminance() >= threshold {
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let luminance = match luma_calculation {
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LuminanceCalculation::SRGB => color.luminance_srgb(),
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LuminanceCalculation::Perceptual => color.luminance_perceptual(),
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LuminanceCalculation::AverageChannels => color.average_rgb_channels(),
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};
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if luminance >= threshold {
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Color::WHITE
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} else {
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Color::BLACK
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@ -108,7 +192,7 @@ pub struct OpacityNode<O> {
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#[node_macro::node_fn(OpacityNode)]
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fn image_opacity(color: Color, opacity_multiplier: f64) -> Color {
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let opacity_multiplier = opacity_multiplier as f32;
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let opacity_multiplier = opacity_multiplier as f32 / 100.;
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Color::from_rgbaf32_unchecked(color.r(), color.g(), color.b(), color.a() * opacity_multiplier)
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}
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@ -196,14 +196,28 @@ impl Color {
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self.alpha
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}
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// From https://stackoverflow.com/a/56678483/775283
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pub fn luminance(&self) -> f32 {
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0.2126 * self.red + 0.7152 * self.green + 0.0722 * self.blue
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pub fn average_rgb_channels(&self) -> f32 {
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(self.red + self.green + self.blue) / 3.
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}
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// From https://stackoverflow.com/a/56678483/775283
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pub fn perceptual_luminance(&self) -> f32 {
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let luminance = self.luminance();
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pub fn luminance_srgb(&self) -> f32 {
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0.2126 * self.red + 0.7152 * self.green + 0.0722 * self.blue
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}
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// From https://en.wikipedia.org/wiki/Luma_(video)#Rec._601_luma_versus_Rec._709_luma_coefficients
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pub fn luminance_rec_601(&self) -> f32 {
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0.299 * self.red + 0.587 * self.green + 0.114 * self.blue
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}
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// From https://en.wikipedia.org/wiki/Luma_(video)#Rec._601_luma_versus_Rec._709_luma_coefficients
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pub fn luminance_rec_601_rounded(&self) -> f32 {
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0.3 * self.red + 0.59 * self.green + 0.11 * self.blue
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}
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// From https://stackoverflow.com/a/56678483/775283
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pub fn luminance_perceptual(&self) -> f32 {
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let luminance = self.luminance_srgb();
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if luminance <= 0.008856 {
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(luminance * 903.3) / 100.
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@ -212,6 +226,11 @@ impl Color {
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}
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}
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pub fn with_luminance(&self, luminance: f32) -> Color {
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let d = luminance - self.luminance_rec_601();
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self.map_rgb(|c| (c + d).clamp(0., 1.))
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}
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/// Return the all components as a tuple, first component is red, followed by green, followed by blue, followed by alpha.
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///
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/// # Examples
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@ -2,6 +2,7 @@ pub use dyn_any::StaticType;
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use dyn_any::{DynAny, Upcast};
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use dyn_clone::DynClone;
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pub use glam::DVec2;
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use graphene_core::raster::LuminanceCalculation;
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use graphene_core::Node;
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use std::hash::Hash;
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pub use std::sync::Arc;
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@ -26,6 +27,7 @@ pub enum TaggedValue {
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Color(graphene_core::raster::color::Color),
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Subpath(graphene_core::vector::subpath::Subpath),
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RcSubpath(Arc<graphene_core::vector::subpath::Subpath>),
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LuminanceCalculation(LuminanceCalculation),
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ImaginateSamplingMethod(ImaginateSamplingMethod),
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ImaginateMaskStartingFill(ImaginateMaskStartingFill),
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ImaginateStatus(ImaginateStatus),
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@ -86,20 +88,24 @@ impl Hash for TaggedValue {
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13.hash(state);
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s.hash(state)
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}
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Self::ImaginateSamplingMethod(m) => {
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Self::LuminanceCalculation(l) => {
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14.hash(state);
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l.hash(state)
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}
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Self::ImaginateSamplingMethod(m) => {
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15.hash(state);
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m.hash(state)
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}
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Self::ImaginateMaskStartingFill(f) => {
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15.hash(state);
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16.hash(state);
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f.hash(state)
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}
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Self::ImaginateStatus(s) => {
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16.hash(state);
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17.hash(state);
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s.hash(state)
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}
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Self::LayerPath(p) => {
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17.hash(state);
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18.hash(state);
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p.hash(state)
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}
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}
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@ -123,6 +129,7 @@ impl<'a> TaggedValue {
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TaggedValue::Color(x) => Box::new(x),
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TaggedValue::Subpath(x) => Box::new(x),
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TaggedValue::RcSubpath(x) => Box::new(x),
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TaggedValue::LuminanceCalculation(x) => Box::new(x),
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TaggedValue::ImaginateSamplingMethod(x) => Box::new(x),
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TaggedValue::ImaginateMaskStartingFill(x) => Box::new(x),
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TaggedValue::ImaginateStatus(x) => Box::new(x),
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@ -64,10 +64,11 @@ static NODE_REGISTRY: &[(NodeIdentifier, NodeConstructor)] = &[
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}),
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(NodeIdentifier::new("graphene_core::ops::IdNode", &[generic!("T")]), |_| IdNode::new().into_type_erased()),
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// Filters
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raster_node!(graphene_core::raster::GrayscaleNode, params: []),
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raster_node!(graphene_core::raster::LuminanceNode<_>, params: [LuminanceCalculation]),
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raster_node!(graphene_core::raster::GrayscaleNode<_, _, _, _, _, _, _>, params: [Color, f64, f64, f64, f64, f64, f64]),
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raster_node!(graphene_core::raster::HueSaturationNode<_, _, _>, params: [f64, f64, f64]),
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raster_node!(graphene_core::raster::InvertRGBNode, params: []),
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raster_node!(graphene_core::raster::ThresholdNode<_>, params: [f64]),
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raster_node!(graphene_core::raster::ThresholdNode<_, _>, params: [LuminanceCalculation, f64]),
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raster_node!(graphene_core::raster::VibranceNode<_>, params: [f64]),
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raster_node!(graphene_core::raster::BrightnessContrastNode< _, _>, params: [f64, f64]),
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raster_node!(graphene_core::raster::OpacityNode<_>, params: [f64]),
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