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Update graph UI and improve simplicity and robustness of sending graph and layer panel updates (#1564)
* WIP * Fix loading the structure of layers * Fix broken indents * Remove debugging stuff * Fix displaying errors and node graph UI fixes/improvements * Fix compilation failure --------- Co-authored-by: 0hypercube <0hypercube@gmail.com>
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83116aa744
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33 changed files with 836 additions and 813 deletions
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@ -2,7 +2,7 @@ use dyn_any::StaticType;
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use graphene_core::application_io::{ApplicationError, ApplicationIo, ExportFormat, RenderConfig, ResourceFuture, SurfaceHandle, SurfaceHandleFrame, SurfaceId};
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use graphene_core::raster::Image;
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use graphene_core::raster::{color::SRGBA8, ImageFrame};
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use graphene_core::renderer::{format_transform_matrix, GraphicElementRendered, ImageRenderMode, RenderParams, SvgRender};
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use graphene_core::renderer::{format_transform_matrix, GraphicElementRendered, ImageRenderMode, RenderParams, RenderSvgSegmentList, SvgRender};
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use graphene_core::transform::Footprint;
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use graphene_core::Color;
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use graphene_core::Node;
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@ -303,7 +303,7 @@ fn render_svg(data: impl GraphicElementRendered, mut render: SvgRender, render_p
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data.render_svg(&mut render, &render_params);
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render.wrap_with_transform(footprint.transform, Some(footprint.resolution.as_dvec2()));
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RenderOutput::Svg(render.svg.to_string())
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RenderOutput::Svg(render.svg.to_svg_string())
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}
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#[cfg(any(feature = "resvg", feature = "vello"))]
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@ -321,7 +321,7 @@ fn render_canvas(
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let min = footprint.transform.inverse().transform_point2((0., 0.).into());
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let max = footprint.transform.inverse().transform_point2(resolution.as_dvec2());
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render.format_svg(min, max);
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let string = render.svg.to_string();
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let string = render.svg.to_svg_string();
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let array = string.as_bytes();
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let canvas = &surface_handle.surface;
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canvas.set_width(resolution.x);
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