Integrate Vello for vector rendering (#1802)

* Start integrating vello into render pipeline

Cache vello render creation

Implement viewport navigation

Close vello path

Add transform parameter to vello render pass

* Fix render node types

* Fix a bunch of bugs in the path translation

* Avoid panic on empty document

* Fix rendering of holes

* Implement image rendering

* Implement graph recompilation afer editor api change

* Implement preferences toggle for using vello as the renderer

* Make surface creation optional

* Feature gate vello usages

* Implement skeleton for radial gradient

* Rename vello preference

* Fix some gradients

* Only update monitor nodes on graph recompile

* Fix warnings + remove dead code

* Update everything except for thumbnails after a node graph evaluation

* Fix missing click targets for Image frames

* Improve perfamance by removing unecessary widget updates

* Fix node graph paning

* Fix thumbnail loading

* Implement proper hash for vector modification

* Fix test and warnings

* Code review

* Fix dep

* Remove warning

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Dennis Kobert 2024-07-22 10:56:29 +02:00 committed by GitHub
parent 8e774efe9d
commit ab71d26d84
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
41 changed files with 807 additions and 760 deletions

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@ -20,9 +20,9 @@ use graphene_std::any::{ComposeTypeErased, DowncastBothNode, DynAnyNode, FutureW
use graphene_std::application_io::RenderConfig;
use graphene_std::raster::*;
use graphene_std::wasm_application_io::*;
use wgpu_executor::WindowHandle;
#[cfg(feature = "gpu")]
use wgpu_executor::{CommandBuffer, ShaderHandle, ShaderInputFrame, WgpuExecutor, WgpuShaderInput};
use wgpu_executor::{WgpuSurface, WindowHandle};
use dyn_any::StaticType;
use glam::{DAffine2, DVec2, UVec2};
@ -381,9 +381,9 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
#[cfg(feature = "gpu")]
async_node!(wgpu_executor::ReadOutputBufferNode<_, _>, input: Arc<WgpuShaderInput>, output: Vec<u8>, params: [&WgpuExecutor, ()]),
#[cfg(feature = "gpu")]
async_node!(wgpu_executor::CreateGpuSurfaceNode, input: &WasmEditorApi, output: wgpu_executor::WgpuSurface, params: []),
async_node!(wgpu_executor::CreateGpuSurfaceNode<_>, input: Footprint, output: Option<wgpu_executor::WgpuSurface>, params: [&WasmEditorApi]),
#[cfg(feature = "gpu")]
async_node!(wgpu_executor::RenderTextureNode<_, _, _>, input: Footprint, output: graphene_std::SurfaceFrame, fn_params: [Footprint => ShaderInputFrame, () => wgpu_executor::WgpuSurface, () =>&WgpuExecutor]),
async_node!(wgpu_executor::RenderTextureNode<_, _, _>, input: Footprint, output: graphene_std::SurfaceFrame, fn_params: [Footprint => ShaderInputFrame, () => Option<wgpu_executor::WgpuSurface>, () =>&WgpuExecutor]),
#[cfg(feature = "gpu")]
async_node!(
wgpu_executor::UploadTextureNode<_>,
@ -612,6 +612,7 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: ShaderInputFrame, params: [ShaderInputFrame]),
#[cfg(feature = "gpu")]
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: wgpu_executor::WgpuSurface, params: [wgpu_executor::WgpuSurface]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: Option<wgpu_executor::WgpuSurface>, params: [Option<wgpu_executor::WgpuSurface>]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: wgpu_executor::WindowHandle, params: [wgpu_executor::WindowHandle]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: graphene_std::SurfaceFrame, params: [graphene_std::SurfaceFrame]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: RenderOutput, params: [RenderOutput]),
@ -619,6 +620,8 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: VectorData, fn_params: [Footprint => VectorData]),
#[cfg(feature = "gpu")]
async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: ShaderInputFrame, fn_params: [Footprint => ShaderInputFrame]),
async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: WgpuSurface, fn_params: [Footprint => WgpuSurface]),
async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: Option<WgpuSurface>, fn_params: [Footprint => Option<WgpuSurface>]),
register_node!(graphene_core::structural::ConsNode<_, _>, input: Image<Color>, params: [&str]),
register_node!(graphene_std::raster::ImageFrameNode<_, _>, input: Image<Color>, params: [DAffine2]),
register_node!(graphene_std::raster::NoisePatternNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _>, input: (), params: [UVec2, u32, f64, NoiseType, DomainWarpType, f64, FractalType, u32, f64, f64, f64, f64, CellularDistanceFunction, CellularReturnType, f64]),
@ -627,23 +630,17 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
register_node!(graphene_core::quantization::QuantizeNode<_>, input: Color, params: [QuantizationChannels]),
register_node!(graphene_core::quantization::DeQuantizeNode<_>, input: PackedPixel, params: [QuantizationChannels]),
register_node!(graphene_core::ops::CloneNode<_>, input: &QuantizationChannels, params: []),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [Footprint => ImageFrame<Color>, () => Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [Footprint => VectorData, () => Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [Footprint => GraphicGroup, () => Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [Footprint => Artboard, () => Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [Footprint => ArtboardGroup, () => Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [Footprint => Option<Color>, () => Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [Footprint => Vec<Color>, () => Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, params: [ImageFrame<Color>, Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, params: [VectorData, Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, params: [GraphicGroup, Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, params: [Artboard, Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, params: [bool, Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, params: [f32, Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, params: [f64, Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, params: [String, Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, params: [Option<Color>, Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, params: [Vec<Color>, Arc<WasmSurfaceHandle>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => ImageFrame<Color>, Footprint => Option<WgpuSurface>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => VectorData, Footprint => Option<WgpuSurface>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => GraphicGroup, Footprint => Option<WgpuSurface>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => Artboard, Footprint => Option<WgpuSurface>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => ArtboardGroup, Footprint => Option<WgpuSurface>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => Option<Color>, Footprint => Option<WgpuSurface>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => Vec<Color>, Footprint => Option<WgpuSurface>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => bool, Footprint => Option<WgpuSurface>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => f32, Footprint => Option<WgpuSurface>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => f64, Footprint => Option<WgpuSurface>]),
async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => String, Footprint => Option<WgpuSurface>]),
#[cfg(target_arch = "wasm32")]
async_node!(graphene_std::wasm_application_io::RasterizeNode<_, _>, input: VectorData, output: ImageFrame<Color>, params: [Footprint, Arc<WasmSurfaceHandle>]),
#[cfg(target_arch = "wasm32")]