Integrate Vello for vector rendering (#1802)

* Start integrating vello into render pipeline

Cache vello render creation

Implement viewport navigation

Close vello path

Add transform parameter to vello render pass

* Fix render node types

* Fix a bunch of bugs in the path translation

* Avoid panic on empty document

* Fix rendering of holes

* Implement image rendering

* Implement graph recompilation afer editor api change

* Implement preferences toggle for using vello as the renderer

* Make surface creation optional

* Feature gate vello usages

* Implement skeleton for radial gradient

* Rename vello preference

* Fix some gradients

* Only update monitor nodes on graph recompile

* Fix warnings + remove dead code

* Update everything except for thumbnails after a node graph evaluation

* Fix missing click targets for Image frames

* Improve perfamance by removing unecessary widget updates

* Fix node graph paning

* Fix thumbnail loading

* Implement proper hash for vector modification

* Fix test and warnings

* Code review

* Fix dep

* Remove warning

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Dennis Kobert 2024-07-22 10:56:29 +02:00 committed by GitHub
parent 8e774efe9d
commit ab71d26d84
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
41 changed files with 807 additions and 760 deletions

View file

@ -18,8 +18,13 @@ impl Context {
};
let instance = wgpu::Instance::new(instance_descriptor);
let adapter_options = wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: None,
force_fallback_adapter: false,
};
// `request_adapter` instantiates the general connection to the GPU
let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions::default()).await?;
let adapter = instance.request_adapter(&adapter_options).await?;
let required_limits = adapter.limits();
// `request_device` instantiates the feature specific connection to the GPU, defining some parameters,