Add "Perpendicular to Endpoint" snapping target (#2581)

* Perpendicular snap for line's endpoints

* move comment

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Mohamed Osama 2025-04-16 14:23:45 +02:00 committed by GitHub
parent 435a6daf25
commit af4f57ef38
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2 changed files with 41 additions and 1 deletions

View file

@ -99,6 +99,7 @@ impl SnappingState {
PathSnapTarget::NormalToPath => self.path.normal_to_path,
PathSnapTarget::TangentToPath => self.path.tangent_to_path,
PathSnapTarget::IntersectionPoint => self.path.path_intersection_point,
PathSnapTarget::PerpendicularToEndpoint => self.path.perpendicular_from_endpoint,
},
SnapTarget::Artboard(_) => self.artboards,
SnapTarget::Grid(_) => self.grid_snapping,
@ -142,6 +143,7 @@ pub struct PathSnapping {
pub tangent_to_path: bool,
pub path_intersection_point: bool,
pub align_with_anchor_point: bool, // TODO: Rename
pub perpendicular_from_endpoint: bool,
}
impl Default for PathSnapping {
@ -154,6 +156,7 @@ impl Default for PathSnapping {
tangent_to_path: true,
path_intersection_point: true,
align_with_anchor_point: true,
perpendicular_from_endpoint: true,
}
}
}
@ -476,6 +479,7 @@ pub enum PathSnapTarget {
NormalToPath,
TangentToPath,
IntersectionPoint,
PerpendicularToEndpoint,
}
impl fmt::Display for PathSnapTarget {
@ -487,6 +491,7 @@ impl fmt::Display for PathSnapTarget {
PathSnapTarget::NormalToPath => write!(f, "Path: Normal to Path"),
PathSnapTarget::TangentToPath => write!(f, "Path: Tangent to Path"),
PathSnapTarget::IntersectionPoint => write!(f, "Path: Intersection Point"),
PathSnapTarget::PerpendicularToEndpoint => write!(f, "Path: Perp. to Endpoint"),
}
}
}
@ -533,6 +538,7 @@ pub enum AlignmentSnapTarget {
ArtboardCenterPoint,
AlignWithAnchorPoint,
IntersectionPoint,
PerpendicularToEndpoint,
}
impl fmt::Display for AlignmentSnapTarget {
@ -544,6 +550,7 @@ impl fmt::Display for AlignmentSnapTarget {
AlignmentSnapTarget::ArtboardCenterPoint => write!(f, "{}", ArtboardSnapTarget::CenterPoint),
AlignmentSnapTarget::AlignWithAnchorPoint => write!(f, "{}", PathSnapTarget::AnchorPointWithColinearHandles),
AlignmentSnapTarget::IntersectionPoint => write!(f, "{}", PathSnapTarget::IntersectionPoint),
AlignmentSnapTarget::PerpendicularToEndpoint => write!(f, "{}", PathSnapTarget::PerpendicularToEndpoint),
}
}
}

View file

@ -59,13 +59,46 @@ impl AlignmentSnapper {
// TODO: snap handle points
let document = snap_data.document;
let tolerance = snap_tolerance(document);
let tolerance_squared = tolerance.powi(2);
let mut snap_x: Option<SnappedPoint> = None;
let mut snap_y: Option<SnappedPoint> = None;
for target_point in self.bounding_box_points.iter().chain(unselected_geometry) {
let target_position = target_point.document_point;
// Perpendicular snap for line's endpoints
if let Some(quad) = target_point.quad.map(|q| q.0) {
if quad[0] == quad[3] && quad[1] == quad[2] && quad[0] == target_point.document_point {
let [p1, p2, ..] = quad;
let direction = (p2 - p1).normalize();
let normal = DVec2::new(-direction.y, direction.x);
for endpoint in [p1, p2] {
if let Some(perpendicular_snap) = Quad::intersect_rays(point.document_point, direction, endpoint, normal) {
let distance_squared = point.document_point.distance_squared(perpendicular_snap);
if distance_squared < tolerance_squared {
let distance = distance_squared.sqrt();
let distance_to_align_target = perpendicular_snap.distance_squared(endpoint).sqrt();
let snap_point = SnappedPoint {
snapped_point_document: perpendicular_snap,
source: point.source,
target: SnapTarget::Alignment(AlignmentSnapTarget::PerpendicularToEndpoint),
target_bounds: Some(Quad(quad)),
distance,
tolerance,
distance_to_align_target,
fully_constrained: false,
at_intersection: true,
alignment_target_x: Some(endpoint),
..Default::default()
};
snap_results.points.push(snap_point);
}
}
}
}
}
let [point_on_x, point_on_y] = if let SnapConstraint::Line { origin, direction } = constraint {
[
Quad::intersect_rays(target_point.document_point, DVec2::Y, origin, direction),