Refactor the 'Bounding Box' node to use Kurbo instead of Bezier-rs (#2662)

* use kurbo's default accuracy constant

* fix append_bezpath() method

* refactor bounding box node

* fix append bezpath implementation.

* comments

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Priyanshu 2025-06-09 03:19:41 +05:30 committed by Keavon Chambers
parent bf7caef6fb
commit b0384adabc
4 changed files with 127 additions and 84 deletions

View file

@ -1,12 +1,7 @@
use super::poisson_disk::poisson_disk_sample;
use crate::vector::misc::dvec2_to_point;
use glam::DVec2;
use kurbo::{BezPath, Line, ParamCurve, ParamCurveDeriv, PathSeg, Point, Rect, Shape};
/// Accuracy to find the position on [kurbo::Bezpath].
const POSITION_ACCURACY: f64 = 1e-5;
/// Accuracy to find the length of the [kurbo::PathSeg].
pub const PERIMETER_ACCURACY: f64 = 1e-5;
use kurbo::{BezPath, DEFAULT_ACCURACY, Line, ParamCurve, ParamCurveDeriv, PathSeg, Point, Rect, Shape};
pub fn position_on_bezpath(bezpath: &BezPath, t: f64, euclidian: bool, segments_length: Option<&[f64]>) -> Point {
let (segment_index, t) = t_value_to_parametric(bezpath, t, euclidian, segments_length);
@ -79,7 +74,7 @@ pub fn sample_points_on_bezpath(bezpath: BezPath, spacing: f64, start_offset: f6
let t = (next_length / next_segment_length).clamp(0., 1.);
let segment = bezpath.get_seg(next_segment_index + 1).unwrap();
let t = eval_pathseg_euclidean(segment, t, POSITION_ACCURACY);
let t = eval_pathseg_euclidean(segment, t, DEFAULT_ACCURACY);
let point = segment.eval(t);
if sample_bezpath.elements().is_empty() {
@ -96,7 +91,7 @@ pub fn t_value_to_parametric(bezpath: &BezPath, t: f64, euclidian: bool, segment
if euclidian {
let (segment_index, t) = bezpath_t_value_to_parametric(bezpath, BezPathTValue::GlobalEuclidean(t), segments_length);
let segment = bezpath.get_seg(segment_index + 1).unwrap();
return (segment_index, eval_pathseg_euclidean(segment, t, POSITION_ACCURACY));
return (segment_index, eval_pathseg_euclidean(segment, t, DEFAULT_ACCURACY));
}
bezpath_t_value_to_parametric(bezpath, BezPathTValue::GlobalParametric(t), segments_length)
}
@ -164,7 +159,7 @@ fn bezpath_t_value_to_parametric(bezpath: &kurbo::BezPath, t: BezPathTValue, pre
let segments_length = if let Some(segments_length) = precomputed_segments_length {
segments_length
} else {
computed_segments_length = bezpath.segments().map(|segment| segment.perimeter(PERIMETER_ACCURACY)).collect::<Vec<f64>>();
computed_segments_length = bezpath.segments().map(|segment| segment.perimeter(DEFAULT_ACCURACY)).collect::<Vec<f64>>();
computed_segments_length.as_slice()
};

View file

@ -12,7 +12,7 @@ use core::borrow::Borrow;
use dyn_any::DynAny;
use glam::{DAffine2, DVec2};
pub use indexed::VectorDataIndex;
use kurbo::{Affine, Shape};
use kurbo::{Affine, Rect, Shape};
pub use modification::*;
use std::collections::HashMap;
@ -194,6 +194,11 @@ impl VectorData {
vector_data
}
/// Compute the bounding boxes of the bezpaths without any transform
pub fn bounding_box_rect(&self) -> Option<Rect> {
self.bounding_box_with_transform_rect(DAffine2::IDENTITY)
}
pub fn close_subpaths(&mut self) {
let segments_to_add: Vec<_> = self
.stroke_bezier_paths()
@ -213,27 +218,25 @@ impl VectorData {
/// Compute the bounding boxes of the subpaths without any transform
pub fn bounding_box(&self) -> Option<[DVec2; 2]> {
self.bounding_box_with_transform(DAffine2::IDENTITY)
self.bounding_box_with_transform_rect(DAffine2::IDENTITY)
.map(|rect| [DVec2::new(rect.x0, rect.y0), DVec2::new(rect.x1, rect.y1)])
}
/// Compute the bounding boxes of the subpaths with the specified transform
pub fn bounding_box_with_transform(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
let combine = |[a_min, a_max]: [DVec2; 2], [b_min, b_max]: [DVec2; 2]| [a_min.min(b_min), a_max.max(b_max)];
self.bounding_box_with_transform_rect(transform)
.map(|rect| [DVec2::new(rect.x0, rect.y0), DVec2::new(rect.x1, rect.y1)])
}
let anchor_bounds = self
.point_domain
.positions()
.iter()
.map(|&point| transform.transform_point2(point))
.map(|point| [point, point])
.reduce(combine);
let segment_bounds = self
.segment_bezier_iter()
.map(|(_, bezier, _, _)| bezier.apply_transformation(|point| transform.transform_point2(point)).bounding_box())
.reduce(combine);
anchor_bounds.iter().chain(segment_bounds.iter()).copied().reduce(combine)
/// Compute the bounding boxes of the bezpaths with the specified transform
pub fn bounding_box_with_transform_rect(&self, transform: DAffine2) -> Option<Rect> {
let combine = |r1: Rect, r2: Rect| r1.union(r2);
self.stroke_bezpath_iter()
.map(|mut bezpath| {
bezpath.apply_affine(Affine::new(transform.to_cols_array()));
bezpath.bounding_box()
})
.reduce(combine)
}
/// Calculate the corners of the bounding box but with a nonzero size.

View file

@ -5,7 +5,7 @@ use crate::uuid::generate_uuid;
use bezier_rs::BezierHandles;
use core::hash::BuildHasher;
use dyn_any::DynAny;
use kurbo::{BezPath, PathEl};
use kurbo::{BezPath, PathEl, Point};
use std::collections::{HashMap, HashSet};
/// Represents a procedural change to the [`PointDomain`] in [`VectorData`].
@ -556,11 +556,12 @@ where
}
pub struct AppendBezpath<'a> {
first_point: Option<Point>,
last_point: Option<Point>,
first_point_index: Option<usize>,
last_point_index: Option<usize>,
first_segment_id: Option<SegmentId>,
last_segment_id: Option<SegmentId>,
next_handle: Option<BezierHandles>,
point_id: PointId,
segment_id: SegmentId,
vector_data: &'a mut VectorData,
@ -569,79 +570,118 @@ pub struct AppendBezpath<'a> {
impl<'a> AppendBezpath<'a> {
fn new(vector_data: &'a mut VectorData) -> Self {
Self {
first_point: None,
last_point: None,
first_point_index: None,
last_point_index: None,
first_segment_id: None,
last_segment_id: None,
next_handle: None,
point_id: vector_data.point_domain.next_id(),
segment_id: vector_data.segment_domain.next_id(),
vector_data,
}
}
fn append_path_element(&mut self, handle: BezierHandles, point: kurbo::Point, next_element: Option<&PathEl>) {
if let Some(PathEl::ClosePath) = next_element {
self.next_handle = Some(handle);
fn append_segment_and_close_path(&mut self, point: Point, handle: BezierHandles) {
let handle = if self.first_point.unwrap() != point {
// If the first point is not the same as the last point of the path then we append the segment
// with given handle and point and then close the path with linear handle.
self.append_segment(point, handle);
BezierHandles::Linear
} else {
let next_point_index = self.vector_data.point_domain.ids().len();
self.vector_data.point_domain.push(self.point_id.next_id(), point_to_dvec2(point));
// if the endpoints are the same then we close the path with given handle.
handle
};
let next_segment_id = self.segment_id.next_id();
self.vector_data
.segment_domain
.push(self.segment_id.next_id(), self.last_point_index.unwrap(), next_point_index, handle, StrokeId::ZERO);
// Create a new segment.
let next_segment_id = self.segment_id.next_id();
self.vector_data
.segment_domain
.push(next_segment_id, self.last_point_index.unwrap(), self.first_point_index.unwrap(), handle, StrokeId::ZERO);
self.last_point_index = Some(next_point_index);
self.first_segment_id = Some(self.first_segment_id.unwrap_or(next_segment_id));
self.last_segment_id = Some(next_segment_id);
}
// Create a new region.
let next_region_id = self.vector_data.region_domain.next_id();
let first_segment_id = self.first_segment_id.unwrap_or(next_segment_id);
let last_segment_id = next_segment_id;
self.vector_data.region_domain.push(next_region_id, first_segment_id..=last_segment_id, FillId::ZERO);
}
fn append_segment(&mut self, end_point: Point, handle: BezierHandles) {
// Append the point.
let next_point_index = self.vector_data.point_domain.ids().len();
let next_point_id = self.point_id.next_id();
self.vector_data.point_domain.push(next_point_id, point_to_dvec2(end_point));
// Append the segment.
let next_segment_id = self.segment_id.next_id();
self.vector_data
.segment_domain
.push(next_segment_id, self.last_point_index.unwrap(), next_point_index, handle, StrokeId::ZERO);
// Update the states.
self.last_point = Some(end_point);
self.last_point_index = Some(next_point_index);
self.first_segment_id = Some(self.first_segment_id.unwrap_or(next_segment_id));
self.last_segment_id = Some(next_segment_id);
}
fn append_first_point(&mut self, point: Point) {
self.first_point = Some(point);
self.last_point = Some(point);
// Append the first point.
let next_point_index = self.vector_data.point_domain.ids().len();
self.vector_data.point_domain.push(self.point_id.next_id(), point_to_dvec2(point));
// Update the state.
self.first_point_index = Some(next_point_index);
self.last_point_index = Some(next_point_index);
}
pub fn append_bezpath(vector_data: &'a mut VectorData, bezpath: BezPath) {
let mut this = Self::new(vector_data);
let mut elements = bezpath.elements().iter().peekable();
let stroke_id = StrokeId::ZERO;
let fill_id = FillId::ZERO;
while let Some(element) = elements.next() {
let close_path = elements.peek().is_some_and(|elm| **elm == PathEl::ClosePath);
for i in 0..bezpath.elements().len() {
let current_element = bezpath.elements()[i];
let next_element = bezpath.elements().get(i + 1);
match current_element {
kurbo::PathEl::MoveTo(point) => {
let next_point_index = this.vector_data.point_domain.ids().len();
this.vector_data.point_domain.push(this.point_id.next_id(), point_to_dvec2(point));
this.first_point_index = Some(next_point_index);
this.last_point_index = Some(next_point_index);
match *element {
PathEl::MoveTo(point) => this.append_first_point(point),
PathEl::LineTo(point) => {
let handle = BezierHandles::Linear;
if close_path {
this.append_segment_and_close_path(point, handle);
} else {
this.append_segment(point, handle);
}
}
kurbo::PathEl::ClosePath => match (this.first_point_index, this.last_point_index) {
(Some(first_point_index), Some(last_point_index)) => {
let next_segment_id = this.segment_id.next_id();
this.vector_data
.segment_domain
.push(next_segment_id, last_point_index, first_point_index, this.next_handle.unwrap_or(BezierHandles::Linear), stroke_id);
let next_region_id = this.vector_data.region_domain.next_id();
// In case there is only one anchor point.
let first_segment_id = this.first_segment_id.unwrap_or(next_segment_id);
this.vector_data.region_domain.push(next_region_id, first_segment_id..=next_segment_id, fill_id);
PathEl::QuadTo(point, point1) => {
let handle = BezierHandles::Quadratic { handle: point_to_dvec2(point) };
if close_path {
this.append_segment_and_close_path(point1, handle);
} else {
this.append_segment(point1, handle);
}
_ => {
error!("Empty bezpath cannot be closed.")
}
PathEl::CurveTo(point, point1, point2) => {
let handle = BezierHandles::Cubic {
handle_start: point_to_dvec2(point),
handle_end: point_to_dvec2(point1),
};
if close_path {
this.append_segment_and_close_path(point2, handle);
} else {
this.append_segment(point2, handle);
}
},
kurbo::PathEl::LineTo(point) => this.append_path_element(BezierHandles::Linear, point, next_element),
kurbo::PathEl::QuadTo(handle, point) => this.append_path_element(BezierHandles::Quadratic { handle: point_to_dvec2(handle) }, point, next_element),
kurbo::PathEl::CurveTo(handle_start, handle_end, point) => this.append_path_element(
BezierHandles::Cubic {
handle_start: point_to_dvec2(handle_start),
handle_end: point_to_dvec2(handle_end),
},
point,
next_element,
),
}
PathEl::ClosePath => {
// Already handled using `append_segment_and_close_path()`;
break;
}
}
}
}

View file

@ -1,4 +1,4 @@
use super::algorithms::bezpath_algorithms::{self, PERIMETER_ACCURACY, position_on_bezpath, sample_points_on_bezpath, tangent_on_bezpath};
use super::algorithms::bezpath_algorithms::{self, position_on_bezpath, sample_points_on_bezpath, tangent_on_bezpath};
use super::algorithms::offset_subpath::offset_subpath;
use super::misc::{CentroidType, point_to_dvec2};
use super::style::{Fill, Gradient, GradientStops, Stroke};
@ -16,7 +16,7 @@ use bezier_rs::{Join, ManipulatorGroup, Subpath, SubpathTValue};
use core::f64::consts::PI;
use core::hash::{Hash, Hasher};
use glam::{DAffine2, DVec2};
use kurbo::{Affine, BezPath, Shape};
use kurbo::{Affine, BezPath, DEFAULT_ACCURACY, Shape};
use rand::{Rng, SeedableRng};
use std::collections::hash_map::DefaultHasher;
use std::f64::consts::TAU;
@ -1028,9 +1028,14 @@ async fn bounding_box(_: impl Ctx, vector_data: VectorDataTable) -> VectorDataTa
let vector_data = vector_data_instance.instance;
let mut result = vector_data
.bounding_box()
.map(|bounding_box| VectorData::from_subpath(Subpath::new_rect(bounding_box[0], bounding_box[1])))
.bounding_box_rect()
.map(|bbox| {
let mut vector_data = VectorData::default();
vector_data.append_bezpath(bbox.to_path(DEFAULT_ACCURACY));
vector_data
})
.unwrap_or_default();
result.style = vector_data.style.clone();
result.style.set_stroke_transform(DAffine2::IDENTITY);
@ -1413,7 +1418,7 @@ async fn subpath_segment_lengths(_: impl Ctx, vector_data: VectorDataTable) -> V
.stroke_bezpath_iter()
.flat_map(|mut bezpath| {
bezpath.apply_affine(Affine::new(transform.to_cols_array()));
bezpath.segments().map(|segment| segment.perimeter(PERIMETER_ACCURACY)).collect::<Vec<f64>>()
bezpath.segments().map(|segment| segment.perimeter(DEFAULT_ACCURACY)).collect::<Vec<f64>>()
})
.collect::<Vec<f64>>()
})