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Update GPU execution and quantization to new node system (#1070)
* Update GPU and quantization to new node system Squashed commit of the following: commit 3b69bdafed79f0bb1279609537a8eeead3f06830 Author: Dennis Kobert <dennis@kobert.dev> Date: Sun Mar 5 11:37:17 2023 +0100 Disable dev tools by default commit dbbbedd68e48d1162442574ad8877c9922d40e4a Merge: b1018eb5 a8f6e11e Author: Dennis Kobert <dennis@kobert.dev> Date: Sun Mar 5 10:45:00 2023 +0100 Merge branch 'vite' into tauri-restructure-lite commit b1018eb5ee56c2d23f9d5a4f034608ec684bd746 Merge: 3195833e0512cb24
Author: Dennis Kobert <dennis@kobert.dev> Date: Fri Mar 3 17:06:21 2023 +0100 Merge branch 'master' into tauri-restructure-lite commit 3195833e4088a4ed7984955c72617b27b7e39bfc Author: Dennis Kobert <dennis@kobert.dev> Date: Fri Mar 3 17:06:02 2023 +0100 Bump number of samples commit 3e57e1e3280759cf4f75726635e31d2b8e9387f9 Author: Dennis Kobert <dennis@kobert.dev> Date: Fri Mar 3 16:55:52 2023 +0100 Move part of quantization code to gcore commit 10c15b0bc6ffb51e2bf2d94cd4eb0e24d761fb6f Merge: 2b3db45a8fe8896c
Author: Dennis Kobert <dennis@kobert.dev> Date: Fri Mar 3 14:28:56 2023 +0100 Merge remote-tracking branch 'origin/master' into tauri-restructure-lite commit 2b3db45aee44a20660f0b1204666bb81e5a7e4b6 Author: Dennis Kobert <dennis@kobert.dev> Date: Fri Mar 3 14:17:11 2023 +0100 Fix types in node registry commit 9122f35c0ba9a86255709680d744a48d3c7dcac4 Merge: 26eefc432cf4ee0f
Author: Dennis Kobert <dennis@kobert.dev> Date: Fri Mar 3 01:04:55 2023 +0100 Merge remote-tracking branch 'origin/master' into tauri-restructure-lite commit 26eefc437eaad873f8d38fdb1fae0a1e3ec189e4 Author: Dennis Kobert <dennis@kobert.dev> Date: Thu Mar 2 23:05:53 2023 +0100 Add Quantize node to document_node_types commit 3f7606a91329200b2c025010d4a0cffee840a11c Author: Dennis Kobert <dennis@kobert.dev> Date: Thu Mar 2 17:47:51 2023 +0100 Add quantization nodes to node registry commit 22d8e477ef79eef5b57b1dc9805e41bbf81cae43 Author: Dennis Kobert <dennis@kobert.dev> Date: Thu Mar 2 17:13:28 2023 +0100 Introduce scopes (#1053) * Implement let binding * Add lambda inputs * Fix tests * Fix proto network formatting * Generate a template Scoped network by default * Add comment to explain the lambda parameter * Move binding wrapping out of the template * Fix errors cause by image frames commit 9e0c29d92a164d4a4063e93480e1e289ef5243fe Author: Alexandru Ică <alexandru@seyhanlee.com> Date: Thu Mar 2 15:55:10 2023 +0200 Make use of ImageFrame in the node system more extensively (#1055) (#1062) Make the node system use ImageFrame more extensively (#1055) commit 5912ef9a1a807917eeb90c1f4835bd8a5de9c821 Author: Dennis Kobert <dennis@kobert.dev> Date: Wed Mar 1 16:15:21 2023 +0100 Split quantization into multiple nodes commit 285d7b76c176b3e2679ea24eecb38ef867a79f3b Author: Dennis Kobert <dennis@kobert.dev> Date: Mon Feb 27 12:35:57 2023 +0100 Fix gpu support commit e0b6327eebba8caf7545c4fedc6670abc4c3652e Author: Dennis Kobert <dennis@kobert.dev> Date: Thu Feb 16 22:08:53 2023 +0100 Don't watch frontend files when using tauri commit 58ae146f6da935cfd37afbd25e1c331b615252da Author: Dennis Kobert <dennis@kobert.dev> Date: Thu Feb 16 21:48:54 2023 +0100 Migrate vue code base to vite commit f996390cc312618a60f98ccb9cd515f1bae5006d Author: Dennis Kobert <dennis@kobert.dev> Date: Thu Feb 16 19:34:33 2023 +0100 Start migrating vue to use vite commit 29d752f47cfd1c74ee51fac6f3d75557a378471c Author: Dennis Kobert <dennis@kobert.dev> Date: Thu Feb 16 19:00:53 2023 +0100 Kill cargo watch process automatically commit 4d1c76b07acadbf609dbab7d57d9a7769b81d4b5 Author: Dennis Kobert <dennis@kobert.dev> Date: Thu Feb 16 17:37:27 2023 +0100 Start playing around with vite infrastructure commit 8494f5e9227aa433fd5ca75b268a6a96b2706b36 Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com> Date: Thu Jan 19 18:40:46 2023 +0000 Fix import style and eslint rules commit 92490f7774a7351bb40091bcec78f79c28704768 Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com> Date: Thu Jan 19 18:25:09 2023 +0000 Fix icons commit dc67821abad87f8ff780b12ae96668af2f7bb355 Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com> Date: Thu Jan 19 18:20:48 2023 +0000 Add license generator with rollup commit 441e339d31b76dac4f91321d39a39900b5a79bc1 Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com> Date: Thu Jan 19 18:14:22 2023 +0000 Use eslint --fix to fix TS-in-svelte type imports. Now it compiles. commit 2e847d339e7dcd51ed4c4677ed337c1e20636724 Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com> Date: Thu Jan 19 17:31:49 2023 +0000 Remove webpack and plugins commit 3adab1b7f40ff17b91163e7ca47a403ef3c02fbc Author: Dennis Kobert <dennis@kobert.dev> Date: Thu Mar 2 16:10:19 2023 +0100 Fix errors cause by image frames commit 4e5f838995e213b4696225a473b9c56c0084e7a8 Author: Alexandru Ică <alexandru@seyhanlee.com> Date: Thu Mar 2 15:55:10 2023 +0200 Make use of ImageFrame in the node system more extensively (#1055) (#1062) Make the node system use ImageFrame more extensively (#1055) commit 1d4b0e29c693a53c068f1a30f0e857a9c1a59587 Author: Dennis Kobert <dennis@kobert.dev> Date: Wed Mar 1 15:13:51 2023 +0100 Update node graph guide readme with new syntax (#1061) commit 6735d8c61f5709e22d2b22abd037bab417e868d6 Author: Rob Nadal <Robnadal44@gmail.com> Date: Tue Feb 28 18:59:06 2023 -0500 Bezier-rs: Add function to smoothly join bezier curves (#1037) * Added bezier join * Stylistic changes per review commit cd1d7aa7fbcce39fbbf7762d131ee16ad9cb46dd Author: Dennis Kobert <dennis@kobert.dev> Date: Wed Feb 22 23:42:32 2023 +0100 Implement let binding Add lambda inputs Fix tests Fix proto network formatting Generate a template Scoped network by default Add comment to explain the lambda parameter Move binding wrapping out of the template * Update package-lock.json * Regenerate package-lock.json and fix lint errors * Readd git keep dir * Revert change to panic.ts * Fix clippy warnings * Apply code review * Clean up node_registry * Fix test / spriv -> spirv typos
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38 changed files with 2282 additions and 1924 deletions
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@ -17,6 +17,7 @@ pub struct GpuExecutor<'a, I: StaticTypeSized, O> {
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impl<'a, I: StaticTypeSized, O> GpuExecutor<'a, I, O> {
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pub fn new(context: Context, shader: Cow<'a, [u32]>, entry_point: String) -> anyhow::Result<Self> {
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log::info!("Creating executor");
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Ok(Self {
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context,
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entry_point,
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@ -28,6 +29,7 @@ impl<'a, I: StaticTypeSized, O> GpuExecutor<'a, I, O> {
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impl<'a, I: StaticTypeSized + Sync + Pod + Send, O: StaticTypeSized + Send + Sync + Pod> Executor for GpuExecutor<'a, I, O> {
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fn execute<'i, 's: 'i>(&'s self, input: Any<'i>) -> Result<Any<'i>, Box<dyn std::error::Error>> {
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log::info!("Executing shader");
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let input = dyn_any::downcast::<Vec<I>>(input).expect("Wrong input type");
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let context = &self.context;
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let future = execute_shader(context.device.clone(), context.queue.clone(), self.shader.to_vec(), *input, self.entry_point.clone());
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@ -40,6 +42,11 @@ impl<'a, I: StaticTypeSized + Sync + Pod + Send, O: StaticTypeSized + Send + Syn
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async fn execute_shader<I: Pod + Send + Sync, O: Pod + Send + Sync>(device: Arc<wgpu::Device>, queue: Arc<wgpu::Queue>, shader: Vec<u32>, data: Vec<I>, entry_point: String) -> Option<Vec<O>> {
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// Loads the shader from WGSL
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dbg!(&shader);
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//write shader to file
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use std::io::Write;
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let mut file = std::fs::File::create("/tmp/shader.spv").unwrap();
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file.write_all(bytemuck::cast_slice(&shader)).unwrap();
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let cs_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::SpirV(shader.into()),
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@ -122,7 +129,7 @@ async fn execute_shader<I: Pod + Send + Sync, O: Pod + Send + Sync>(device: Arc<
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cpass.set_pipeline(&compute_pipeline);
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cpass.set_bind_group(0, &bind_group, &[]);
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cpass.insert_debug_marker("compute node network evaluation");
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cpass.dispatch_workgroups(data.len() as u32, 1, 1); // Number of cells to run, the (x,y,z) size of item being processed
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cpass.dispatch_workgroups(data.len().min(65535) as u32, 1, 1); // Number of cells to run, the (x,y,z) size of item being processed
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}
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// Sets adds copy operation to command encoder.
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// Will copy data from storage buffer on GPU to staging buffer on CPU.
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