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https://github.com/GraphiteEditor/Graphite.git
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Merge branch 'master' into origin-graph-data
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commit
b601d9b8c6
3 changed files with 18 additions and 7 deletions
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@ -8,9 +8,7 @@ use crate::messages::tool::common_functionality::shape_editor::ShapeState;
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use crate::messages::tool::utility_types::ToolType;
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use glam::{DAffine2, DMat2, DVec2};
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use graphene_std::renderer::Quad;
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use graphene_std::vector::VectorModificationType;
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use graphene_std::vector::{HandleExt, ManipulatorPointId};
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use graphene_std::vector::{HandleId, PointId};
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use graphene_std::vector::{HandleExt, HandleId, ManipulatorPointId, PointId, VectorModificationType};
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use std::collections::{HashMap, VecDeque};
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use std::f64::consts::PI;
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@ -604,7 +602,7 @@ impl<'a> Selected<'a> {
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responses.add(GraphOperationMessage::Vector { layer, modification_type });
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}
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if transform_operation.is_some_and(|transform_operation| matches!(transform_operation, TransformOperation::Scaling(_))) && initial_points.anchors.len() > 1 {
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if transform_operation.is_some_and(|transform_operation| matches!(transform_operation, TransformOperation::Scaling(_))) && (initial_points.anchors.len() == 2) {
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return;
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}
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@ -899,6 +899,9 @@ impl ShapeState {
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let non_zero_handles = handles.iter().filter(|handle| handle.length(vector_data) > 1e-6).count();
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let handle_segments = handles.iter().map(|handles| handles.segment).collect::<Vec<_>>();
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// Check if the anchor is connected to linear segments and has no handles
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let linear_segments = vector_data.connected_linear_segments(point_id) != 0;
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// Grab the next and previous manipulator groups by simply looking at the next / previous index
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let points = handles.iter().map(|handle| vector_data.other_point(handle.segment, point_id));
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let anchor_positions = points
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@ -940,7 +943,7 @@ impl ShapeState {
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handle_direction *= -1.;
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}
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if non_zero_handles != 0 {
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if non_zero_handles != 0 && !linear_segments {
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let [a, b] = handles.as_slice() else { return };
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let (non_zero_handle, zero_handle) = if a.length(vector_data) > 1e-6 { (a, b) } else { (b, a) };
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let Some(direction) = non_zero_handle
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@ -1772,10 +1775,13 @@ impl ShapeState {
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.filter(|&handle| anchor.abs_diff_eq(handle, 1e-5))
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.count();
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// Check if the anchor is connected to linear segments.
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let one_or_more_segment_linear = vector_data.connected_linear_segments(id) != 0;
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// Check by comparing the handle positions to the anchor if this manipulator group is a point
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for point in self.selected_points() {
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let Some(point_id) = point.as_anchor() else { continue };
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if positions != 0 {
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if positions != 0 || one_or_more_segment_linear {
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self.convert_manipulator_handles_to_colinear(&vector_data, point_id, responses, layer);
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} else {
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for handle in vector_data.all_connected(point_id) {
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@ -11,7 +11,7 @@ use crate::transform::Transform;
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use crate::vector::click_target::{ClickTargetType, FreePoint};
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use crate::{AlphaBlending, Color, GraphicGroupTable};
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pub use attributes::*;
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use bezier_rs::ManipulatorGroup;
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use bezier_rs::{BezierHandles, ManipulatorGroup};
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use core::borrow::Borrow;
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use core::hash::Hash;
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use dyn_any::DynAny;
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@ -334,6 +334,13 @@ impl VectorData {
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index.flat_map(|index| self.segment_domain.connected_points(index).map(|index| self.point_domain.ids()[index]))
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}
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/// Returns the number of linear segments connected to the given point.
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pub fn connected_linear_segments(&self, point_id: PointId) -> usize {
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self.segment_bezier_iter()
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.filter(|(_, bez, start, end)| ((*start == point_id || *end == point_id) && matches!(bez.handles, BezierHandles::Linear)))
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.count()
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}
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/// Get an array slice of all segment IDs.
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pub fn segment_ids(&self) -> &[SegmentId] {
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self.segment_domain.ids()
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