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Fixes for removing artboards; white infinite canvas background (#1497)
* Fix crash when drawing on a deleted artboard * Fix clear artboards button * White background on no artboards * Re-disable Clear Artboards since it still crashes --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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parent
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6 changed files with 43 additions and 4 deletions
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@ -4,7 +4,7 @@ use core::future::Future;
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use dyn_any::StaticType;
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use graphene_core::application_io::{ApplicationError, ApplicationIo, ExportFormat, RenderConfig, ResourceFuture, SurfaceHandle, SurfaceHandleFrame, SurfaceId};
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use graphene_core::raster::Image;
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use graphene_core::renderer::{GraphicElementRendered, ImageRenderMode, RenderParams, SvgRender};
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use graphene_core::renderer::{format_transform_matrix, GraphicElementRendered, ImageRenderMode, RenderParams, SvgRender};
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use graphene_core::transform::Footprint;
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use graphene_core::Color;
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use graphene_core::{
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@ -291,8 +291,21 @@ pub struct RenderNode<Data, Surface, Parameter> {
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}
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fn render_svg(data: impl GraphicElementRendered, mut render: SvgRender, render_params: RenderParams, footprint: Footprint) -> RenderOutput {
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if !data.contains_artboard() && !render_params.hide_artboards {
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render.leaf_tag("rect", |attributes| {
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attributes.push("x", "0");
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attributes.push("x", "0");
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attributes.push("y", "0");
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attributes.push("width", footprint.resolution.x.to_string());
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attributes.push("height", footprint.resolution.y.to_string());
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attributes.push("transform", format_transform_matrix(footprint.transform.inverse()));
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attributes.push("fill", "white");
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});
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}
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data.render_svg(&mut render, &render_params);
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render.wrap_with_transform(footprint.transform, Some(footprint.resolution.as_dvec2()));
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RenderOutput::Svg(render.svg.to_string())
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}
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