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Add the image segmentation node (#1122)
* Add image segmentation node This is a node which receives as input: - An image. - A mask, which consists of colors that define the image segments. Each unique color in the mask defines an area where a segmen resides. The node generates a `Vec<ImageFrame>` where the length of the result is the number of unique colors in the mask. Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Add the Index node for image segments Since the output of the image segmentation node is a `Vec<ImageFrame>`, we want a way to access the segments individually. The Index node receives a `Vec<ImageFrame>` as input and an index, and returns the image found at that index in the vec. Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Integrate the image segmentation and index nodes into the editor Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Initialize the input of the index node with an empty image frame Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Don't expose the parameter for the index node Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Don't crash the editor when the number of segments exceeds the accepted limit Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Print a warning in the console when the number of segments exceeds the accepted limit Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Add a few more checks so that the editor doesn't crash on invalid input Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Replace the tagged value for the index node Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> * Fix merge conflicts --------- Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
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126
node-graph/gstd/src/image_segmentation.rs
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126
node-graph/gstd/src/image_segmentation.rs
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use std::collections::hash_map::HashMap;
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use graphene_core::raster::{Color, ImageFrame};
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use graphene_core::Node;
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fn apply_mask(image_frame: &mut ImageFrame<Color>, x: usize, y: usize, multiplier: u8) {
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let color = &mut image_frame.image.data[y * image_frame.image.width as usize + x];
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let color8 = color.to_rgba8();
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*color = Color::from_rgba8_srgb(color8[0] * multiplier, color8[1] * multiplier, color8[2] * multiplier, color8[3] * multiplier);
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}
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pub struct Mask {
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pub data: Vec<u8>,
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pub width: usize,
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pub height: usize,
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}
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impl Mask {
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fn sample(&self, u: f32, v: f32) -> u8 {
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let x = (u * (self.width as f32)) as usize;
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let y = (v * (self.height as f32)) as usize;
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self.data[y * self.width + x]
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}
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}
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fn image_segmentation(input_image: &ImageFrame<Color>, input_mask: &Mask) -> Vec<ImageFrame<Color>> {
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const NUM_LABELS: usize = u8::MAX as usize;
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let mut result = Vec::<ImageFrame<Color>>::with_capacity(NUM_LABELS);
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let mut current_label = 0_usize;
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let mut label_appeared = [false; NUM_LABELS + 1];
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let mut max_label = 0_usize;
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if input_mask.data.is_empty() {
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warn!("The mask for the segmentation node is empty!");
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return vec![ImageFrame::empty()];
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}
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result.push(input_image.clone());
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let result_last = result.last_mut().unwrap();
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for y in 0..input_image.image.height {
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let v = (y as f32) / (input_image.image.height as f32);
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for x in 0..input_image.image.width {
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let u = (x as f32) / (input_image.image.width as f32);
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let label = input_mask.sample(u, v) as usize;
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let multiplier = (label == current_label) as u8;
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apply_mask(result_last, x as usize, y as usize, multiplier);
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if label < NUM_LABELS {
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label_appeared[label] = true;
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max_label = max_label.max(label);
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}
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}
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}
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if !label_appeared[current_label] {
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result.pop();
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}
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for i in 1..=max_label.max(NUM_LABELS) {
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current_label = i;
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if !label_appeared[current_label] {
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continue;
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}
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result.push(input_image.clone());
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let result_last = result.last_mut().unwrap();
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for y in 0..input_image.image.height {
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let v = (y as f32) / (input_image.image.height as f32);
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for x in 0..input_image.image.width {
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let u = (x as f32) / (input_image.image.width as f32);
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let label = input_mask.sample(u, v) as usize;
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let multiplier = (label == current_label) as u8;
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apply_mask(result_last, x as usize, y as usize, multiplier);
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}
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}
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}
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result
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}
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fn convert_image_to_mask(input: &ImageFrame<Color>) -> Vec<u8> {
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let mut result = vec![0_u8; (input.image.width * input.image.height) as usize];
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let mut colors = HashMap::<[u8; 4], usize>::new();
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let mut last_value = 0_usize;
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for (color, result) in input.image.data.iter().zip(result.iter_mut()) {
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let color = color.to_rgba8();
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if let Some(value) = colors.get(&color) {
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*result = *value as u8;
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} else {
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if last_value > u8::MAX as usize {
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warn!("The limit for number of segments ({}) has been exceeded!", u8::MAX);
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break;
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}
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*result = last_value as u8;
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colors.insert(color, last_value);
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last_value += 1;
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}
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}
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result
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}
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#[derive(Debug)]
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pub struct ImageSegmentationNode<MaskImage> {
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pub(crate) mask_image: MaskImage,
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}
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#[node_macro::node_fn(ImageSegmentationNode)]
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pub(crate) fn image_segmentation(image: ImageFrame<Color>, mask_image: ImageFrame<Color>) -> Vec<ImageFrame<Color>> {
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let mask_data = convert_image_to_mask(&mask_image);
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let mask = Mask {
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data: mask_data,
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width: mask_image.image.width as usize,
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height: mask_image.image.height as usize,
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};
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image_segmentation(&image, &mask)
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}
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@ -20,4 +20,6 @@ pub mod quantization;
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pub use graphene_core::*;
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pub mod image_segmentation;
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pub mod brush;
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