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Restructure GPU execution to model GPU pipelines in the node graph (#1088)
* Start implementing GpuExecutor for wgpu * Implement read_output_buffer function * Implement extraction node in the compiler * Generate type annotations during shader compilation * Start adding node wrapprs for graph execution api * Wrap more of the api in nodes * Restructure Pipeline to accept arbitrary shader inputs * Adapt nodes to new trait definitions * Start implementing gpu-compiler trait * Adapt shader generation * Hardstuck on pointer casts * Pass nodes as references in gpu code to avoid zsts * Update gcore to compile on the gpu * Fix color doc tests * Impl Node for node refs
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43 changed files with 1874 additions and 515 deletions
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use std::sync::Arc;
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use wgpu::{Device, Instance, Queue};
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct Context {
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pub device: Arc<Device>,
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pub queue: Arc<Queue>,
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