Bezier-rs: Add method to check subpath insideness (#2183)

* add function to calculate if a subpath is inside polygon

* make is_subpath_inside_polygon() flexible

* obtimize is_subpath_inside_polygon function

* move is_inside_subpath function to Subpath struct method

* add interactive demo for subpath insideness

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Priyanshu 2025-01-10 14:02:44 +05:30 committed by Keavon Chambers
parent 51d1c4eeac
commit bf6ffbddeb
4 changed files with 125 additions and 5 deletions

View file

@ -1,6 +1,6 @@
use super::*;
use crate::consts::MAX_ABSOLUTE_DIFFERENCE;
use crate::utils::{compute_circular_subpath_details, line_intersection, SubpathTValue};
use crate::utils::{compute_circular_subpath_details, is_rectangle_inside_other, line_intersection, SubpathTValue};
use crate::TValue;
use glam::{DAffine2, DMat2, DVec2};
@ -237,6 +237,47 @@ impl<PointId: crate::Identifier> Subpath<PointId> {
false
}
/// Returns `true` if this subpath is completely inside the `other` subpath.
/// <iframe frameBorder="0" width="100%" height="350px" src="https://graphite.rs/libraries/bezier-rs#subpath/inside-other/solo" title="Inside Other Subpath Demo"></iframe>
pub fn is_inside_subpath(&self, other: &Subpath<PointId>, error: Option<f64>, minimum_separation: Option<f64>) -> bool {
// Eliminate any possibility of one being inside the other, if either of them is empty
if self.is_empty() || other.is_empty() {
return false;
}
// Safe to unwrap because the subpath is not empty
let inner_bbox = self.bounding_box().unwrap();
let outer_bbox = other.bounding_box().unwrap();
// Eliminate this subpath if its bounding box is not completely inside the other subpath's bounding box.
// Reasoning:
// If the (min x, min y) of the inner subpath is less than or equal to the (min x, min y) of the outer subpath,
// or if the (min x, min y) of the inner subpath is greater than or equal to the (max x, max y) of the outer subpath,
// then the inner subpath is intersecting with or outside the outer subpath. The same logic applies for (max x, max y).
if !is_rectangle_inside_other(inner_bbox, outer_bbox) {
return false;
}
// Eliminate this subpath if any of its anchors are outside the other subpath.
for anchors in self.anchors() {
if !other.contains_point(anchors) {
return false;
}
}
// Eliminate this subpath if it intersects with the other subpath.
if !self.subpath_intersections(other, error, minimum_separation).is_empty() {
return false;
}
// At this point:
// (1) This subpath's bounding box is inside the other subpath's bounding box,
// (2) Its anchors are inside the other subpath, and
// (3) It is not intersecting with the other subpath.
// Hence, this subpath is completely inside the given other subpath.
true
}
/// Returns a normalized unit vector representing the tangent on the subpath based on the parametric `t`-value provided.
/// <iframe frameBorder="0" width="100%" height="350px" src="https://graphite.rs/libraries/bezier-rs#subpath/tangent/solo" title="Tangent Demo"></iframe>
pub fn tangent(&self, t: SubpathTValue) -> DVec2 {
@ -267,7 +308,7 @@ impl<PointId: crate::Identifier> Subpath<PointId> {
})
}
/// Return the min and max corners that represent the bounding box of the subpath.
/// Return the min and max corners that represent the bounding box of the subpath. Return `None` if the subpath is empty.
/// <iframe frameBorder="0" width="100%" height="300px" src="https://graphite.rs/libraries/bezier-rs#subpath/bounding-box/solo" title="Bounding Box Demo"></iframe>
pub fn bounding_box(&self) -> Option<[DVec2; 2]> {
self.iter().map(|bezier| bezier.bounding_box()).reduce(|bbox1, bbox2| [bbox1[0].min(bbox2[0]), bbox1[1].max(bbox2[1])])
@ -876,6 +917,28 @@ mod tests {
// TODO: add more intersection tests
#[test]
fn is_inside_subpath() {
let boundary_polygon = [DVec2::new(100., 100.), DVec2::new(500., 100.), DVec2::new(500., 500.), DVec2::new(100., 500.)].to_vec();
let boundary_polygon = Subpath::from_anchors_linear(boundary_polygon, true);
let curve = Bezier::from_quadratic_dvec2(DVec2::new(189., 289.), DVec2::new(9., 286.), DVec2::new(45., 410.));
let curve_intersecting = Subpath::<EmptyId>::from_bezier(&curve);
assert_eq!(curve_intersecting.is_inside_subpath(&boundary_polygon, None, None), false);
let curve = Bezier::from_quadratic_dvec2(DVec2::new(115., 37.), DVec2::new(51.4, 91.8), DVec2::new(76.5, 242.));
let curve_outside = Subpath::<EmptyId>::from_bezier(&curve);
assert_eq!(curve_outside.is_inside_subpath(&boundary_polygon, None, None), false);
let curve = Bezier::from_cubic_dvec2(DVec2::new(210.1, 133.5), DVec2::new(150.2, 436.9), DVec2::new(436., 285.), DVec2::new(247.6, 240.7));
let curve_inside = Subpath::<EmptyId>::from_bezier(&curve);
assert_eq!(curve_inside.is_inside_subpath(&boundary_polygon, None, None), true);
let line = Bezier::from_linear_dvec2(DVec2::new(101., 101.5), DVec2::new(150.2, 499.));
let line_inside = Subpath::<EmptyId>::from_bezier(&line);
assert_eq!(line_inside.is_inside_subpath(&boundary_polygon, None, None), true);
}
#[test]
fn round_join_counter_clockwise_rotation() {
// Test case where the round join is drawn in the counter clockwise direction between two consecutive offsets

View file

@ -1,5 +1,5 @@
use crate::consts::{MAX_ABSOLUTE_DIFFERENCE, STRICT_MAX_ABSOLUTE_DIFFERENCE};
use crate::ManipulatorGroup;
use crate::{ManipulatorGroup, Subpath};
use glam::{BVec2, DMat2, DVec2};
@ -171,7 +171,7 @@ pub fn solve_cubic(a: f64, b: f64, c: f64, d: f64) -> [Option<f64>; 3] {
}
}
/// Determine if two rectangles have any overlap. The rectangles are represented by a pair of coordinates that designate the top left and bottom right corners (in a graphical coordinate system).
/// Determines if two rectangles have any overlap. The rectangles are represented by a pair of coordinates that designate the top left and bottom right corners (in a graphical coordinate system).
pub fn do_rectangles_overlap(rectangle1: [DVec2; 2], rectangle2: [DVec2; 2]) -> bool {
let [bottom_left1, top_right1] = rectangle1;
let [bottom_left2, top_right2] = rectangle2;
@ -179,6 +179,17 @@ pub fn do_rectangles_overlap(rectangle1: [DVec2; 2], rectangle2: [DVec2; 2]) ->
top_right1.x >= bottom_left2.x && top_right2.x >= bottom_left1.x && top_right2.y >= bottom_left1.y && top_right1.y >= bottom_left2.y
}
/// Determines if a point is completely inside a rectangle, which is represented as a pair of coordinates [top-left, bottom-right].
pub fn is_point_inside_rectangle(rect: [DVec2; 2], point: DVec2) -> bool {
let [top_left, bottom_right] = rect;
point.x > top_left.x && point.x < bottom_right.x && point.y > top_left.y && point.y < bottom_right.y
}
/// Determines if the inner rectangle is completely inside the outer rectangle. The rectangles are represented as pairs of coordinates [top-left, bottom-right].
pub fn is_rectangle_inside_other(inner: [DVec2; 2], outer: [DVec2; 2]) -> bool {
is_point_inside_rectangle(outer, inner[0]) && is_point_inside_rectangle(outer, inner[1])
}
/// Returns the intersection of two lines. The lines are given by a point on the line and its slope (represented by a vector).
pub fn line_intersection(point1: DVec2, point1_slope_vector: DVec2, point2: DVec2, point2_slope_vector: DVec2) -> DVec2 {
assert!(point1_slope_vector.normalize() != point2_slope_vector.normalize());
@ -286,7 +297,7 @@ pub fn compute_circular_subpath_details<PointId: crate::Identifier>(left: DVec2,
#[cfg(test)]
mod tests {
use super::*;
use crate::consts::MAX_ABSOLUTE_DIFFERENCE;
use crate::{consts::MAX_ABSOLUTE_DIFFERENCE, Bezier, EmptyId};
/// Compare vectors of `f64`s with a provided max absolute value difference.
fn f64_compare_vector(a: Vec<f64>, b: Vec<f64>, max_abs_diff: f64) -> bool {
@ -352,6 +363,16 @@ mod tests {
assert!(!do_rectangles_overlap([DVec2::new(0., 0.), DVec2::new(10., 10.)], [DVec2::new(0., 20.), DVec2::new(20., 30.)]));
}
#[test]
fn test_is_rectangle_inside_other() {
assert!(!is_rectangle_inside_other([DVec2::new(10., 10.), DVec2::new(50., 50.)], [DVec2::new(10., 10.), DVec2::new(50., 50.)]));
assert!(is_rectangle_inside_other(
[DVec2::new(10.01, 10.01), DVec2::new(49., 49.)],
[DVec2::new(10., 10.), DVec2::new(50., 50.)]
));
assert!(!is_rectangle_inside_other([DVec2::new(5., 5.), DVec2::new(50., 9.99)], [DVec2::new(10., 10.), DVec2::new(50., 50.)]));
}
#[test]
fn test_find_intersection() {
// y = 2x + 10