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Fix some fatal failures related to rendered frame memory size limits
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1b50878f3f
commit
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7 changed files with 27 additions and 15 deletions
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@ -120,7 +120,15 @@ export function createPortfolioState(editor: Editor) {
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const { documentId, layerPath, svg, size, imaginateNode } = triggerNodeGraphFrameGenerate;
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// Rasterize the SVG to an image file
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const imageData = (await rasterizeSVGCanvas(svg, size[0], size[1])).getContext("2d")?.getImageData(0, 0, size[0], size[1]);
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let imageData;
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try {
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// getImageData may throw an exception if the resolution is too high
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if (size[0] >= 1 && size[1] >= 1) {
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imageData = (await rasterizeSVGCanvas(svg, size[0], size[1])).getContext("2d")?.getImageData(0, 0, size[0], size[1]);
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}
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} catch (e) {
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console.error("Failed to rasterize the SVG canvas in JS to be sent back to Rust:", e);
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}
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if (imageData) editor.instance.processNodeGraphFrame(documentId, layerPath, new Uint8Array(imageData.data), imageData.width, imageData.height, imaginateNode);
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});
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@ -54,7 +54,7 @@ export async function rasterizeSVG(svg: string, width: number, height: number, m
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return blob;
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}
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/// Convert an image source (e.g. PNG document) into pixel data, a width and a height
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/// Convert an image source (e.g. PNG document) into pixel data, a width, and a height
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export async function extractPixelData(imageData: ImageBitmapSource): Promise<ImageData> {
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// Special handling to rasterize an SVG file
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let svgImageData;
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@ -87,8 +87,10 @@ export async function extractPixelData(imageData: ImageBitmapSource): Promise<Im
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const canvas = document.createElement("canvas");
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canvas.width = width;
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canvas.height = height;
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const context = canvas.getContext("2d");
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if (!context) throw new Error("Could not create canvas context");
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context.drawImage(image, 0, 0, image.width, image.height, 0, 0, width, height);
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return context.getImageData(0, 0, width, height);
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}
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