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Fix some fatal failures related to rendered frame memory size limits
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7 changed files with 27 additions and 15 deletions
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use graphene_core::Node;
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use std::hash::{Hash, Hasher};
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use std::marker::PhantomData;
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use xxhash_rust::xxh3::Xxh3;
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use graphene_core::Node;
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/// Caches the output of a given Node and acts as a proxy
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#[derive(Default)]
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pub struct CacheNode<T, CachedNode> {
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