Make noise generation resolution aware (#1909)

* Make noise generation resolution aware

* Invert "Scale" so it's not "Frequency"; make "Clipping" 100x100 not 1x1

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Dennis Kobert 2024-08-09 12:03:06 +02:00 committed by GitHub
parent 0dfddd529b
commit c5dde18fd6
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GPG key ID: B5690EEEBB952194
5 changed files with 67 additions and 81 deletions

View file

@ -776,48 +776,10 @@ fn static_nodes() -> Vec<DocumentNodeDefinition> {
identifier: "Noise Pattern",
node_template: NodeTemplate {
document_node: DocumentNode {
implementation: DocumentNodeImplementation::Network(NodeNetwork {
exports: vec![NodeInput::node(NodeId(1), 0)],
nodes: vec![
DocumentNode {
inputs: vec![
NodeInput::network(concrete!(()), 0),
NodeInput::network(concrete!(UVec2), 1),
NodeInput::network(concrete!(u32), 2),
NodeInput::network(concrete!(f64), 3),
NodeInput::network(concrete!(graphene_core::raster::NoiseType), 4),
NodeInput::network(concrete!(graphene_core::raster::FractalType), 5),
NodeInput::network(concrete!(f64), 6),
NodeInput::network(concrete!(graphene_core::raster::FractalType), 7),
NodeInput::network(concrete!(u32), 8),
NodeInput::network(concrete!(f64), 9),
NodeInput::network(concrete!(f64), 10),
NodeInput::network(concrete!(f64), 11),
NodeInput::network(concrete!(f64), 12),
NodeInput::network(concrete!(graphene_core::raster::CellularDistanceFunction), 13),
NodeInput::network(concrete!(graphene_core::raster::CellularReturnType), 14),
NodeInput::network(concrete!(f64), 15),
],
implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_std::raster::NoisePatternNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _>")),
..Default::default()
},
// TODO: Make noise pattern node resolution aware and remove the cull node
DocumentNode {
inputs: vec![NodeInput::node(NodeId(0), 0)],
implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::transform::CullNode<_>")),
manual_composition: Some(concrete!(Footprint)),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (NodeId(id as u64), node))
.collect(),
..Default::default()
}),
manual_composition: Some(concrete!(Footprint)),
implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_std::raster::NoisePatternNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _>")),
inputs: vec![
NodeInput::value(TaggedValue::None, false),
NodeInput::value(TaggedValue::UVec2((512, 512).into()), false),
NodeInput::value(TaggedValue::Bool(true), false),
NodeInput::value(TaggedValue::U32(0), false),
NodeInput::value(TaggedValue::F64(10.), false),
NodeInput::value(TaggedValue::NoiseType(NoiseType::default()), false),
@ -837,8 +799,7 @@ fn static_nodes() -> Vec<DocumentNodeDefinition> {
},
persistent_node_metadata: DocumentNodePersistentMetadata {
input_names: vec![
"None".to_string(),
"Dimensions".to_string(),
"Clip".to_string(),
"Seed".to_string(),
"Scale".to_string(),
"Noise Type".to_string(),

View file

@ -945,15 +945,15 @@ pub fn extract_channel_properties(document_node: &DocumentNode, node_id: NodeId,
// As soon as there are more types of noise, this should be uncommented.
pub fn noise_pattern_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
// Get the current values of the inputs of interest so they can set whether certain inputs are disabled based on various conditions.
let current_noise_type = match &document_node.inputs[4].as_value() {
let current_noise_type = match &document_node.inputs[3].as_value() {
Some(&TaggedValue::NoiseType(noise_type)) => Some(noise_type),
_ => None,
};
let current_domain_warp_type = match &document_node.inputs[5].as_value() {
let current_domain_warp_type = match &document_node.inputs[4].as_value() {
Some(&TaggedValue::DomainWarpType(domain_warp_type)) => Some(domain_warp_type),
_ => None,
};
let current_fractal_type = match &document_node.inputs[7].as_value() {
let current_fractal_type = match &document_node.inputs[6].as_value() {
Some(&TaggedValue::FractalType(fractal_type)) => Some(fractal_type),
_ => None,
};
@ -966,28 +966,30 @@ pub fn noise_pattern_properties(document_node: &DocumentNode, node_id: NodeId, _
!domain_warp_active && (current_fractal_type == Some(FractalType::DomainWarpIndependent) || current_fractal_type == Some(FractalType::DomainWarpProgressive));
// All
let dimensions = vec2_widget(document_node, node_id, 1, "Dimensions", "W", "H", "px", Some(1.), add_blank_assist);
let seed = number_widget(document_node, node_id, 2, "Seed", NumberInput::default().min(0.).is_integer(true), true);
let scale = number_widget(document_node, node_id, 3, "Scale", NumberInput::default().min(0.).disabled(!coherent_noise_active), true);
let noise_type_row = noise_type(document_node, node_id, 4, "Noise Type", true);
let clip = LayoutGroup::Row {
widgets: bool_widget(document_node, node_id, 0, "Clip", true),
};
let seed = number_widget(document_node, node_id, 1, "Seed", NumberInput::default().min(0.).is_integer(true), true);
let scale = number_widget(document_node, node_id, 2, "Scale", NumberInput::default().min(0.).disabled(!coherent_noise_active), true);
let noise_type_row = noise_type(document_node, node_id, 3, "Noise Type", true);
// Domain Warp
let domain_warp_type_row = domain_warp_type(document_node, node_id, 5, "Domain Warp Type", true, !coherent_noise_active);
let domain_warp_type_row = domain_warp_type(document_node, node_id, 4, "Domain Warp Type", true, !coherent_noise_active);
let domain_warp_amplitude = number_widget(
document_node,
node_id,
6,
5,
"Domain Warp Amplitude",
NumberInput::default().min(0.).disabled(!coherent_noise_active || !domain_warp_active),
true,
);
// Fractal
let fractal_type_row = fractal_type(document_node, node_id, 7, "Fractal Type", true, !coherent_noise_active);
let fractal_type_row = fractal_type(document_node, node_id, 6, "Fractal Type", true, !coherent_noise_active);
let fractal_octaves = number_widget(
document_node,
node_id,
8,
7,
"Fractal Octaves",
NumberInput::default()
.mode_range()
@ -1001,7 +1003,7 @@ pub fn noise_pattern_properties(document_node: &DocumentNode, node_id: NodeId, _
let fractal_lacunarity = number_widget(
document_node,
node_id,
9,
8,
"Fractal Lacunarity",
NumberInput::default()
.mode_range()
@ -1013,7 +1015,7 @@ pub fn noise_pattern_properties(document_node: &DocumentNode, node_id: NodeId, _
let fractal_gain = number_widget(
document_node,
node_id,
10,
9,
"Fractal Gain",
NumberInput::default()
.mode_range()
@ -1025,7 +1027,7 @@ pub fn noise_pattern_properties(document_node: &DocumentNode, node_id: NodeId, _
let fractal_weighted_strength = number_widget(
document_node,
node_id,
11,
10,
"Fractal Weighted Strength",
NumberInput::default()
.mode_range()
@ -1037,7 +1039,7 @@ pub fn noise_pattern_properties(document_node: &DocumentNode, node_id: NodeId, _
let fractal_ping_pong_strength = number_widget(
document_node,
node_id,
12,
11,
"Fractal Ping Pong Strength",
NumberInput::default()
.mode_range()
@ -1048,12 +1050,12 @@ pub fn noise_pattern_properties(document_node: &DocumentNode, node_id: NodeId, _
);
// Cellular
let cellular_distance_function_row = cellular_distance_function(document_node, node_id, 13, "Cellular Distance Function", true, !coherent_noise_active || !cellular_noise_active);
let cellular_return_type = cellular_return_type(document_node, node_id, 14, "Cellular Return Type", true, !coherent_noise_active || !cellular_noise_active);
let cellular_distance_function_row = cellular_distance_function(document_node, node_id, 12, "Cellular Distance Function", true, !coherent_noise_active || !cellular_noise_active);
let cellular_return_type = cellular_return_type(document_node, node_id, 13, "Cellular Return Type", true, !coherent_noise_active || !cellular_noise_active);
let cellular_jitter = number_widget(
document_node,
node_id,
15,
14,
"Cellular Jitter",
NumberInput::default()
.mode_range()
@ -1065,7 +1067,7 @@ pub fn noise_pattern_properties(document_node: &DocumentNode, node_id: NodeId, _
vec![
// All
dimensions,
clip,
LayoutGroup::Row { widgets: seed },
LayoutGroup::Row { widgets: scale },
noise_type_row,