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Make noise generation resolution aware (#1909)
* Make noise generation resolution aware * Invert "Scale" so it's not "Frequency"; make "Clipping" 100x100 not 1x1 --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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5 changed files with 67 additions and 81 deletions
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@ -13,7 +13,7 @@ use graphene_core::value::CopiedNode;
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use graphene_core::{AlphaBlending, Color, Node, WasmNotSend};
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use fastnoise_lite;
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use glam::{DAffine2, DVec2, UVec2, Vec2};
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use glam::{DAffine2, DVec2, Vec2};
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use rand::prelude::*;
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use rand_chacha::ChaCha8Rng;
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use std::collections::HashMap;
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@ -586,7 +586,7 @@ fn image_frame<_P: Pixel>(image: Image<_P>, transform: DAffine2) -> graphene_cor
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#[derive(Debug, Clone, Copy)]
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pub struct NoisePatternNode<
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Dimensions,
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Clip,
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Seed,
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Scale,
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NoiseType,
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@ -602,7 +602,7 @@ pub struct NoisePatternNode<
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CellularReturnType,
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CellularJitter,
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> {
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dimensions: Dimensions,
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clip: Clip,
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seed: Seed,
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scale: Scale,
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noise_type: NoiseType,
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@ -622,8 +622,8 @@ pub struct NoisePatternNode<
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#[node_macro::node_fn(NoisePatternNode)]
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#[allow(clippy::too_many_arguments)]
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fn noise_pattern(
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_no_primary_input: (),
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dimensions: UVec2,
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footprint: Footprint,
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clip: bool,
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seed: u32,
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scale: f64,
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noise_type: NoiseType,
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@ -639,11 +639,33 @@ fn noise_pattern(
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cellular_return_type: CellularReturnType,
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cellular_jitter: f64,
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) -> graphene_core::raster::ImageFrame<Color> {
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let viewport_bounds = footprint.viewport_bounds_in_local_space();
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let mut size = viewport_bounds.size();
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let mut offset = viewport_bounds.start;
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if clip {
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// TODO: Remove "clip" entirely (and its arbitrary 100x100 clipping square) once we have proper resolution-aware layer clipping
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const CLIPPING_SQUARE_SIZE: f64 = 100.;
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let image_bounds = Bbox::from_transform(DAffine2::from_scale(DVec2::splat(CLIPPING_SQUARE_SIZE))).to_axis_aligned_bbox();
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let intersection = viewport_bounds.intersect(&image_bounds);
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offset = (intersection.start - image_bounds.start).max(DVec2::ZERO);
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size = intersection.size();
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}
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// If the image would not be visible, return an empty image
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if size.x <= 0. || size.y <= 0. {
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return ImageFrame::empty();
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}
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let footprint_scale = footprint.scale();
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let width = (size.x * footprint_scale.x) as u32;
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let height = (size.y * footprint_scale.y) as u32;
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// All
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let [width, height] = dimensions.to_array();
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let mut image = Image::new(width, height, Color::from_luminance(0.5));
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let mut noise = fastnoise_lite::FastNoiseLite::with_seed(seed as i32);
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noise.set_frequency(Some(scale as f32 / 1000.));
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noise.set_frequency(Some(1. / (scale as f32).max(f32::EPSILON)));
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// Domain Warp
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let domain_warp_type = match domain_warp_type {
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@ -665,6 +687,8 @@ fn noise_pattern(
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NoiseType::ValueCubic => fastnoise_lite::NoiseType::ValueCubic,
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NoiseType::Value => fastnoise_lite::NoiseType::Value,
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NoiseType::WhiteNoise => {
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// TODO: Generate in layer space, not viewport space
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let mut rng = ChaCha8Rng::seed_from_u64(seed as u64);
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for y in 0..height {
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@ -677,7 +701,7 @@ fn noise_pattern(
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return ImageFrame::<Color> {
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image,
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transform: DAffine2::from_scale(DVec2::new(width as f64, height as f64)),
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transform: DAffine2::from_translation(offset) * DAffine2::from_scale(size),
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alpha_blending: AlphaBlending::default(),
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};
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}
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@ -718,12 +742,16 @@ fn noise_pattern(
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noise.set_cellular_return_type(Some(cellular_return_type));
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noise.set_cellular_jitter(Some(cellular_jitter as f32));
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let coordinate_offset = offset.as_vec2();
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let scale = size.as_vec2() / Vec2::new(width as f32, height as f32);
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// Calculate the noise for every pixel
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for y in 0..height {
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for x in 0..width {
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let pixel = image.get_pixel_mut(x, y).unwrap();
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let pos = Vec2::new(x as f32, y as f32);
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let vec = pos * scale + coordinate_offset;
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let (mut x, mut y) = (x as f32, y as f32);
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let (mut x, mut y) = (vec.x, vec.y);
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if domain_warp_active && domain_warp_amplitude > 0. {
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(x, y) = noise.domain_warp_2d(x, y);
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}
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@ -736,7 +764,7 @@ fn noise_pattern(
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// Return the coherent noise image
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ImageFrame::<Color> {
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image,
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transform: DAffine2::from_scale(DVec2::new(width as f64, height as f64)),
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transform: DAffine2::from_translation(offset) * DAffine2::from_scale(size),
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alpha_blending: AlphaBlending::default(),
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}
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}
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@ -748,20 +776,17 @@ pub struct MandelbrotNode;
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fn mandelbrot_node(footprint: Footprint) -> ImageFrame<Color> {
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let viewport_bounds = footprint.viewport_bounds_in_local_space();
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let width = footprint.resolution.x;
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let height = footprint.resolution.y;
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let image_bounds = Bbox::from_transform(DAffine2::IDENTITY).to_axis_aligned_bbox();
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let intersection = viewport_bounds.intersect(&image_bounds);
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let size = intersection.size();
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let offset = (intersection.start - image_bounds.start).max(DVec2::ZERO);
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// If the image would not be visible, return an empty image
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if size.x <= 0. || size.y <= 0. {
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return ImageFrame::empty();
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}
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let offset = (intersection.start - image_bounds.start).max(DVec2::ZERO);
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let scale = footprint.scale();
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let width = (size.x * scale.x) as u32;
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let height = (size.y * scale.y) as u32;
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