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Fix click targets (in, e.g., the boolean node) by resolving footprints from render output (#1946)
* add NodeId (u64) and Footprint to Graphic Group * Render Output footprints * Small bug fixes * Commented out render output click targets/footprints * Run graph when deleting * Switch to node path * Add upstream clicktargets for boolean operation * Fix boolean operations * Fix grouped layers * Add click targets to vello render * Add cache to artwork * Fix demo artwork * Improve recursion * Code review --------- Co-authored-by: Dennis Kobert <dennis@kobert.dev> Co-authored-by: Keavon Chambers <keavon@keavon.com>
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28 changed files with 1003 additions and 670 deletions
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@ -622,11 +622,13 @@ impl EditorHandle {
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self.dispatch(message);
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let id = NodeId(id);
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let message = NodeGraphMessage::DeleteNodes {
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self.dispatch(NodeGraphMessage::DeleteNodes {
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node_ids: vec![id],
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delete_children: true,
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};
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self.dispatch(message);
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});
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self.dispatch(NodeGraphMessage::RunDocumentGraph);
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self.dispatch(NodeGraphMessage::SelectedNodesUpdated);
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self.dispatch(NodeGraphMessage::SendGraph);
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}
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/// Toggle lock state of a layer from the layer list
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@ -733,7 +735,7 @@ impl EditorHandle {
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for node_id in nodes_to_upgrade {
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document
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.network_interface
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.set_implementation(&node_id, &[], DocumentNodeImplementation::proto("graphene_core::ConstructArtboardNode<_, _, _, _, _, _>"));
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.replace_implementation(&node_id, &[], DocumentNodeImplementation::proto("graphene_core::ConstructArtboardNode<_, _, _, _, _, _>"));
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document
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.network_interface
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.add_input(&node_id, &[], TaggedValue::IVec2(glam::IVec2::default()), false, 2, "".to_string());
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