shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd

This commit is contained in:
firestar99 2025-08-20 17:18:03 +02:00
parent 5414f647cb
commit cfa2238ef3
2 changed files with 37 additions and 7 deletions

View file

@ -190,7 +190,7 @@ impl PerPixelAdjust {
#wgpu_executor.shader_runtime.run_per_pixel_adjust(&::wgpu_executor::shader_runtime::Shaders {
wgsl_shader: crate::WGSL_SHADER,
fragment_shader_name: super::#entry_point_name,
}, #gpu_image, &()).await
}, #gpu_image, &1u32).await
}
};