Refactor Graphite dependency management (#1455)

* Refactor Graphite dependency management

* Remove deprecated future executor

* Code review nits

* Remove unused dependencies

* Update dependencies and make compile with all features

* Replace use of future_executor with wasm-bindgen-futures

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Dennis Kobert 2023-12-04 12:39:55 +01:00 committed by GitHub
parent b7fe38cf31
commit d2450b4d61
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34 changed files with 1584 additions and 1209 deletions

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@ -12,11 +12,10 @@ serde_json = "1.0"
graph-craft = { version = "0.1.0", path = "../graph-craft", features = [
"serde",
] }
graphene-core = { version = "0.1.0", path = "../gcore" }
graphene-core = { workspace = true }
gpu-executor = { version = "0.1.0", path = "../gpu-executor" }
gpu-compiler-bin-wrapper = { version = "0.1.0", path = "../gpu-compiler/gpu-compiler-bin-wrapper" }
tempfile = "3.3.0"
anyhow = "1.0.68"
anyhow = { workspace = true }
reqwest = { version = "0.11", features = [
"blocking",
"serde_json",
@ -24,4 +23,3 @@ reqwest = { version = "0.11", features = [
"rustls",
"rustls-tls",
] }
future-executor = { path = "../future-executor" }

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@ -16,10 +16,6 @@ pub async fn compile(networks: Vec<ProtoNetwork>, inputs: Vec<Type>, outputs: Ve
})
}
pub fn compile_sync(networks: Vec<ProtoNetwork>, inputs: Vec<Type>, outputs: Vec<Type>, io: ShaderIO) -> Result<Shader, reqwest::Error> {
future_executor::block_on(compile(networks, inputs, outputs, io))
}
// TODO: should we add the entry point as a field?
/// A compiled shader with type annotations.
pub struct Shader {