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title = "Announcing Graphite alpha"
date = 2021-02-12
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banner = "https://static.graphite.rs/content/blog/2022-02-12-announcing-graphite-alpha.png"
author = "Keavon Chambers"
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The Graphite open source team is excited to announce the release of the alpha version of our next-generation graphics editor. This is the culmination of one year of development by our passionate and dedicated community. The alpha release, a minimum viable product vector editor web app, completes the first chapter for our project. We can't wait to now forge ahead towards additional milestones as we build a node-based procedural workflow, raster graphics compositing, a native desktop client, and further ambitions.
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title = "Graphite: a vision for the future of 2D content creation"
date = 2021-03-12
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banner = "https://static.graphite.rs/content/blog/2022-03-12-the-vision-behind-graphite.png"
author = "Keavon Chambers"
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Graphite is an open source, cross-platform digital content creation desktop and web application for 2D graphics editing, photo processing, vector art, digital painting, illustration, data visualization, compositing, and more. Inspired by the open source success of Blender in the 3D domain, it aims to bring 2D content creation to new heights with efficient workflows influenced by Photoshop/Gimp and Illustrator/Inkscape and backed by a powerful node-based, nondestructive approach proven by Houdini and Substance.
The user experience of Graphite is of central importance, offering a meticulously-designed UI catering towards an intuitive and efficient artistic process. Users may draw and edit in the traditional interactive (WYSIWYG) viewport with the Layer Tree panel or jump in or out of the node graph at any time to tweak previous work and construct powerful procedural image generators that seamlessly sync with the interactive viewport. A core principle of the application is its 100% nondestructive workflow that is resolution-agnostic, meaning that raster-style image editing can be infinitely zoomed and scaled to arbitrary resolutions at a later time because editing is done by recording brush strokes, vector shapes, and other manipulations parametrically.
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One might use the painting tools on a small laptop display, zoom into specific areas to add detail to finish the artwork, then perhaps try changing the simulated brush style from a blunt pencil to a soft acrylic paintbrush after-the-fact, and finally export the complete drawing at ultra high resolution for printing on a large poster.
On the surface, Graphite is an artistic medium for drawing anything imaginable— under the hood, the node graph in Graphite powers procedural graphics and parametric rendering to produce unique artwork and automated data-driven visualizations. Graphite brings together artistic workflows and empowers your creativity in a free, open source package that feels familiar but lets you delve further.

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title = "Blog"
template = "blog.html"
sort_by = "date"
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generate_feed = true
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title = "Contact the team"
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* Members of the press, please see the [press resources](/press) page.
* For general discussions, reach out on [Discord](https://discord.graphite.rs) or [Reddit](https://www.reddit.com/r/graphite/).
* To report a bug or request a feature, please [file an issue](https://github.com/GraphiteEditor/Graphite/issues/new) on GitHub.
* For other inquiries, please get in touch by email at <contact@graphite.rs>.

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title = "Contribute to Graphite"
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It's great to hear you are interested in contributing to Graphite! We want to make it as easy and frictionless as possible for you to get started. Here are the basics.
## Building and running the codebase
Graphite is built with Rust and web technologies. Download and install the latest LTS version of [Node.js](https://nodejs.org/) and stable release of [Rust](https://www.rust-lang.org/). On Windows, Rust requires the MSVC toolchain properly configured with the Visual Studio Build Tools installed on your machine including the "Desktop development with C++" workload. **If you are having issues building,** you might have skipped this step or you may have outdated Node.js or Rust versions (compare `node --version` and `rustc --version` against the versions listed in the links above, use `rustup update` to upgrade Rust).
After cloning the project, acquire the required Node.js packages:
```
cd frontend && npm install
```
(Rust's cargo packages will be acquired automatically when building.) One dependency in the build chain, `wasm-pack`, will be installed automatically on your system when the npm packages are installing. If you prefer to install this manually, you can get it from the [wasm-pack website](https://rustwasm.github.io/wasm-pack/), then install dependencies with `npm install --no-optional`. **This is necessary on Apple Silicon/M1 Macs** until [this bug](https://github.com/rustwasm/wasm-pack/issues/952) is fixed.
To run the project while developing:
```
npm run serve
```
This spins up the dev server on `localhost:8080` with a file watcher that performs hot reloading of the web page. You should be able to start the server, edit and save web and Rust code, and rarely have to kill the server (by hitting <kbd>Ctrl</kbd><kbd>C</kbd> twice). You sometimes may need to reload the web page if the hot reloading didn't behave perfectly.
While developing Rust code, `cargo check` and `cargo clippy` may be run from the root directory. You can also use `npm run lint`/`npm run lint-no-fix` to solve web code formatting and `cargo fmt` for Rust code formatting. If you don't use VS Code and its format-on-save feature, please remember or format before committing or consider [setting up a `pre-commit` hook](https://githooks.com/) to do that automatically.
We provide default configurations for VS Code users. When you open the project, watch for a prompt to install the project's suggested extensions. They will provide helpful web and Rust tooling. If you use a different IDE, you won't get default configurations for the project out of the box, so please remember to format your code and check CI for errors.
## Task board
Visit our [**task board**](https://github.com/GraphiteEditor/Graphite/projects/1) board and look through the current sprint's column. You are also welcome to work on tasks prioritized for upcoming sprints. Find any issues with the green "Available" tag.
Pay attention to the tags which provide some useful information like which ones are a [**Good First Issue**](https://github.com/GraphiteEditor/Graphite/issues?q=is%3Aissue+is%3Aopen+label%3AAvailable+label%3A%22Good+First+Issue%22+) and whether they involve [**only Rust**](https://github.com/GraphiteEditor/Graphite/issues?q=is%3Aissue+is%3Aopen+label%3ARust+label%3AAvailable+-label%3AWeb+), [**only Web**](https://github.com/GraphiteEditor/Graphite/issues?q=is%3Aissue+is%3Aopen+label%3AWeb+label%3AAvailable+-label%3ARust+) (HTML/CSS/TypeScript/Vue.js), or [**both**](https://github.com/GraphiteEditor/Graphite/issues?q=is%3Aissue+is%3Aopen+label%3AAvailable+label%3ARust+label%3AWeb+). Feel free to pick whatever task interests you, then comment on the issue that you would like to start. After commenting, you can dig in right away, then we will assign the issue to your GitHub user to keep the status of things organized.
## Mentorship
Join the [project's Discord server](https://discord.graphite.design) then hop on the `#development` channel and ping @Keavon and @TrueDoctor. We would be delighted to help you get started with in-depth explanations of the code, one-on-one mentorship and pair programming. This is very valuable and not at all an inconvenience to us because it helps you avoid the intimidating step of getting started, so please do not hesitate to reach out right away.
## Docs
We have some documentation [here](https://github.com/GraphiteEditor/Graphite/blob/master/docs/README.md). However it could use some improvements and currently isn't a substitute for mentorship described in the section above. If you also want to dig into the code and solidify your understanding by writing documentation, that would be equally valuable to the project!
## Codebase overview
The Graphite Editor is built as a web app powered by Vue.js in the frontend and Rust in the backend which is compiled to WebAssembly (wasm) and run in the browser.
The Editor's frontend web code lives in `/frontend/src` and the backend Rust code lives in `/editor`. The web-based frontend is intended to be semi-temporary and eventually replaceable with a pure-Rust GUI frontend. Therefore, all backend code should be unaware of JavaScript or web concepts and all Editor application logic should be written in Rust not JS.
### Frontend/backend communication
Frontend (JS) -> backend (Rust/wasm) communication is achieved through a thin Rust translation layer in `/frontend/wasm/api.rs` which wraps the Editor backend's complex Rust data type API and provides the JS with a simpler API of callable functions. These wrapper functions are compiled by wasm-bindgen into autogenerated JS functions that serve as an entry point into the wasm.
Backend (Rust) -> frontend (JS) communication happens by sending a queue of messages to the frontend message dispatcher. After the JS calls any wrapper API function to get into backend (Rust) code execution, the Editor's business logic runs and queues up `FrontendMessage`s (defined in `editor/src/frontend/frontend_message_handler.rs`) which get mapped from Rust to JS-friendly data types in `frontend/src/dispatcher/js-messages.ts`. Various JS code subscribes to these messages by calling `subscribeJsMessage(MessageName, (messageData) => { /* callback code */ });`.
### Editor backend and Graphene modules
The Graphite Editor backend handles all the day-to-day logic and responsibilities of a user-facing interactive application. Some duties include: user input, GUI state management, viewport tool behavior, layer management and selection, and handling of multiple document tabs.
The actual document (the artwork data and layers included in a saved `.graphite` file) is part of another core module located in `/graphene`. Graphene manages a document and will grow into the codebase for the full node graph system in the future. While it's OK for the Editor to read data from, or make immutable function calls upon, the Graphene document, it should never be directly mutated. Instead, messages (called Operations) should be sent to the Graphene document to request changes occur. Graphene is designed to be used by the Editor or by third-party Rust or C/C++ code directly so a careful separation of concerns between the Editor and Graphene should be considered.
### The message bus
Every part of the Graphite stack works based on the concept of message passing. Messages are pushed to the front or back of a queue and each one is processed by the module's dispatcher in the order encountered. Only the dispatcher owns a mutable reference to update its module's state.
<details><summary><b>Addition technical details (click to show)</b></summary>
A message is an enum variant of a certain message sub-type like `FrontendMessage`, `ToolMessage`, `DocumentsMessage` (plural), or `DocumentMessage` (singular). An example is `DocumentMessage::DeleteSelectedLayers` (which carries no data) or `DocumentMessage::RenameLayer(Vec<LayerId>, String)` (which carries a layer path and a string as data).
Message sub-types hierarchically wrap other message sub-types; for example, `DocumentMessage` is wrapped by `DocumentsMessage` via `DocumentsMessage::Document(DocumentMessage)` (this carries the child message as data), and `EllipseMessage` is wrapped by `ToolMessage` via `ToolMessage::Ellipse(EllipseMessage)` (again, this carries the child message as data). Every message sub-type is wrapped by the top-level `Message`, so the previous example is actually `Message::Tool(ToolMessage::Ellipse(EllipseMessage))`.
Because this is cumbersome, we have a proc macro `#[child]` that automatically implements the `From` trait on message sub-types and lets you write `DocumentMessage::DeleteSelectedLayers.into()` instead of `Message(DocumentsMessage::Document(DocumentMessage::DeleteSelectedLayers))`.
</details>
## Contributing guide
### Code style
The Graphite project highly values code quality and accessibility to new contributors. Therefore, please make an effort to make your code readable and well-documented.
**Naming:** Descriptive variable names, and not abbreviated naming conventions, is encouraged. Prefer to spell out full words most of the time, so `gen_doc_fmt` should be written out as `generate_document_format` instead. This avoids the mental burden of expanding abbreviations into semantic meaning. Monitors are wide enough to display long variable/function names, so descriptive is better than cryptic.
**Tests:** It's great if you can write tests for your code, especially if it's a tricky stand-alone function. However at the moment, we are prioritizing rapid iteration and will usually accept code without associated unit tests. That stance will change in the near future as we begin focusing more on stability than iteration.
Additional best practices will be added here soon (when #192 is done). Please ask @Keavon in the mean time.
### Draft pull requests
Once you begin writing code, please open a pull request immediately and mark it as a **Draft**. Please push to this on a frequent basis, even if things don't compile or work fully yet. It's very helpful to have your work-in-progress code up on GitHub so the status of your feature is less of a mystery.
Open a new PR as a draft / Convert an existing PR to a draft:
![](https://static.graphite.rs/content/contribute/draft-pr.png)

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+++
title = "Graphite license"
template = "page.html"
+++
Graphite is open source software built by the community. The application is free to use by anyone for any purpose, even commercially. The artwork you produce is solely yours.
The source code [available on GitHub](https://github.com/GraphiteEditor/Graphite) (including the Graphite editor application, Graphene system, libraries, and other software materials) is provided under the Apache 2.0 license posted below, unless otherwise noted. Artwork, including but not limited to logos, icons, SVG code, branding imagery, and sample art are excluded from this license and held under copyright by their respective owners. Learn about the [Graphite brand](/logo) for more information.
----
Apache License
Version 2.0, January 2004
<http://www.apache.org/licenses/>
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
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to that Work or Derivative Works thereof, that is intentionally
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or by an individual or Legal Entity authorized to submit on behalf of
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means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
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Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
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or a Contribution incorporated within the Work constitutes direct
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4. Redistribution. You may reproduce and distribute copies of the
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meet the following conditions:
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Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
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(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
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do not modify the License. You may add Your own attribution
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that such additional attribution notices cannot be construed
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You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
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incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

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+++
title = "Graphite logo"
template = "logo.html"
+++
The Graphite logo is made available for community use. While the software is free and open source, the brand identity is more restrictive. Please be respectful of the Graphite brand by reviewing the usage policy.
## Usage policy
The Graphite logo is not part of the software's Apache 2.0 license. Users of the logo must adhere to the usage policy:
1. Do not use the Graphite logo as your own. It should not be used as your primary, or most visually prominent, branding. Your usage should not imply that it's a part of the official Graphite project, nor that it's endorsed or affiliated.
2. Only use the logo when talking about, describing, referencing, or crediting the official Graphite project or software. If used as a hyperlink, it should point only to <https://graphite.rs>.
3. Do not modify the logo. Only the solid-colored version may be recolored if necessary, but this is discouraged.
4. Commercial use of the logo (for example, merchandise sales) is not allowed without permission.
If in doubt, please send an email to <contact@graphite.rs> for permission.
## Download
Download the complete [logo kit](https://static.graphite.rs/logos/graphite-logo-kit.zip) or a specific version in PNG or SVG format below.

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+++
title = "Press resources"
template = "page.html"
+++
This page provides materials for members of the press and anyone looking to share Graphite with their audiences.
## Contact
Please get in touch if you'd like to conduct an interview, get any questions answered, or anything else. Send an email to <contact@graphite.rs> and you can usually expect a quick reply.
## Logo
Logos in PNG and SVG format are available for use in articles talking about Graphite. See the [logo](/logo) page for downloads.