Remvoe old cache implementations

This commit is contained in:
Keavon Chambers 2020-05-02 22:35:14 -07:00
parent f4900dd919
commit d64d4d881a
4 changed files with 0 additions and 203 deletions

View file

@ -3,9 +3,6 @@ mod gui_rect;
mod pipeline;
mod texture;
mod color_palette;
mod shader_cache;
mod pipeline_cache;
mod texture_cache;
mod resource_cache;
mod shader_stage;
mod draw_command;

View file

@ -1,59 +0,0 @@
use std::collections::HashMap;
use super::pipeline::Pipeline;
#[derive(Copy, Clone, PartialEq, Debug)]
struct CacheID {
index: usize,
}
impl CacheID {
fn new(index: usize) -> Self {
Self { index }
}
}
pub struct PipelineCache {
pub pipelines: Vec<Pipeline>,
name_to_id: HashMap<String, CacheID>,
}
impl PipelineCache {
pub fn new() -> Self {
let pipelines = Vec::new();
let name_to_id = HashMap::new();
Self {
pipelines,
name_to_id,
}
}
#[allow(dead_code)]
pub fn get(&self, name: &str) -> Option<&Pipeline> {
match self.name_to_id.get(name) {
Some(id) => self.pipelines.get(id.index),
None => None,
}
}
#[allow(dead_code)]
pub fn set(&mut self, name: &str, pipeline: Pipeline) {
match self.name_to_id.get(name) {
Some(id) => {
self.pipelines[id.index] = pipeline;
},
None => {
let last_index = self.name_to_id.len();
let id = CacheID::new(last_index);
self.name_to_id.insert(String::from(name), id);
self.pipelines.push(pipeline);
}
}
}
#[allow(dead_code)]
pub fn load(&mut self, device: &wgpu::Device, name: &str, vertex_shader: &wgpu::ShaderModule, fragment_shader: &wgpu::ShaderModule) {
let pipeline = Pipeline::new(device, vertex_shader, fragment_shader);
self.set(name, pipeline);
}
}

View file

@ -1,75 +0,0 @@
use std::collections::HashMap;
#[derive(Copy, Clone, PartialEq, Debug)]
struct CacheID {
index: usize,
}
impl CacheID {
fn new(index: usize) -> Self {
Self { index }
}
}
pub struct ShaderCache {
pub shaders: Vec<wgpu::ShaderModule>,
name_to_id: HashMap<String, CacheID>,
}
impl ShaderCache {
pub fn new() -> Self {
let shaders = Vec::new();
let name_to_id = HashMap::new();
Self {
shaders,
name_to_id,
}
}
#[allow(dead_code)]
pub fn get(&self, name: &str) -> Option<&wgpu::ShaderModule> {
match self.name_to_id.get(name) {
Some(id) => self.shaders.get(id.index),
None => None,
}
}
#[allow(dead_code)]
pub fn set(&mut self, name: &str, shader: wgpu::ShaderModule) {
match self.name_to_id.get(name) {
Some(id) => {
self.shaders[id.index] = shader;
},
None => {
let last_index = self.name_to_id.len();
let id = CacheID::new(last_index);
self.name_to_id.insert(String::from(name), id);
self.shaders.push(shader);
}
}
}
#[allow(dead_code)]
pub fn load(&mut self, device: &wgpu::Device, path: &str, shader_type: glsl_to_spirv::ShaderType) -> std::io::Result<()> {
if self.name_to_id.get(path).is_none() {
let source = std::fs::read_to_string(path)?;
let spirv = match glsl_to_spirv::compile(&source[..], shader_type) {
Ok(spirv_output) => spirv_output,
Err(message) => {
println!("Error compiling GLSL to SPIRV shader: {}", message);
panic!("{}", message);
}
};
let compiled = wgpu::read_spirv(spirv)?;
let shader = device.create_shader_module(&compiled);
let last_index = self.name_to_id.len();
self.name_to_id.insert(String::from(path), CacheID::new(last_index));
self.shaders.push(shader);
}
Ok(())
}
}

View file

@ -1,66 +0,0 @@
use std::collections::HashMap;
use super::texture::Texture;
#[derive(Copy, Clone, PartialEq, Debug)]
struct CacheID {
index: usize,
}
impl CacheID {
fn new(index: usize) -> Self {
Self { index }
}
}
pub struct TextureCache {
pub textures: Vec<Texture>,
name_to_id: HashMap<String, CacheID>,
}
impl TextureCache {
pub fn new() -> Self {
let textures = Vec::new();
let name_to_id = HashMap::new();
Self {
textures,
name_to_id,
}
}
#[allow(dead_code)]
pub fn get(&self, name: &str) -> Option<&Texture> {
match self.name_to_id.get(name) {
Some(id) => self.textures.get(id.index),
None => None,
}
}
#[allow(dead_code)]
pub fn set(&mut self, name: &str, texture: Texture) {
match self.name_to_id.get(name) {
Some(id) => {
self.textures[id.index] = texture;
},
None => {
let last_index = self.name_to_id.len();
let id = CacheID::new(last_index);
self.name_to_id.insert(String::from(name), id);
self.textures.push(texture);
}
}
}
#[allow(dead_code)]
pub fn load(&mut self, device: &wgpu::Device, queue: &mut wgpu::Queue, path: &str) -> std::io::Result<()> {
if self.name_to_id.get(path).is_none() {
let texture = Texture::from_filepath(device, queue, "textures/grid.png").unwrap();
let length = self.name_to_id.len();
self.name_to_id.insert(String::from(path), CacheID::new(length));
self.textures.push(texture);
}
Ok(())
}
}