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Remvoe old cache implementations
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f4900dd919
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4 changed files with 0 additions and 203 deletions
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@ -3,9 +3,6 @@ mod gui_rect;
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mod pipeline;
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mod texture;
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mod color_palette;
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mod shader_cache;
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mod pipeline_cache;
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mod texture_cache;
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mod resource_cache;
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mod shader_stage;
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mod draw_command;
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@ -1,59 +0,0 @@
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use std::collections::HashMap;
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use super::pipeline::Pipeline;
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#[derive(Copy, Clone, PartialEq, Debug)]
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struct CacheID {
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index: usize,
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}
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impl CacheID {
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fn new(index: usize) -> Self {
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Self { index }
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}
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}
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pub struct PipelineCache {
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pub pipelines: Vec<Pipeline>,
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name_to_id: HashMap<String, CacheID>,
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}
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impl PipelineCache {
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pub fn new() -> Self {
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let pipelines = Vec::new();
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let name_to_id = HashMap::new();
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Self {
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pipelines,
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name_to_id,
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}
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}
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#[allow(dead_code)]
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pub fn get(&self, name: &str) -> Option<&Pipeline> {
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match self.name_to_id.get(name) {
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Some(id) => self.pipelines.get(id.index),
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None => None,
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}
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}
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#[allow(dead_code)]
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pub fn set(&mut self, name: &str, pipeline: Pipeline) {
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match self.name_to_id.get(name) {
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Some(id) => {
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self.pipelines[id.index] = pipeline;
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},
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None => {
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let last_index = self.name_to_id.len();
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let id = CacheID::new(last_index);
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self.name_to_id.insert(String::from(name), id);
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self.pipelines.push(pipeline);
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}
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}
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}
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#[allow(dead_code)]
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pub fn load(&mut self, device: &wgpu::Device, name: &str, vertex_shader: &wgpu::ShaderModule, fragment_shader: &wgpu::ShaderModule) {
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let pipeline = Pipeline::new(device, vertex_shader, fragment_shader);
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self.set(name, pipeline);
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}
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}
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@ -1,75 +0,0 @@
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use std::collections::HashMap;
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#[derive(Copy, Clone, PartialEq, Debug)]
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struct CacheID {
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index: usize,
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}
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impl CacheID {
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fn new(index: usize) -> Self {
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Self { index }
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}
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}
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pub struct ShaderCache {
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pub shaders: Vec<wgpu::ShaderModule>,
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name_to_id: HashMap<String, CacheID>,
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}
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impl ShaderCache {
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pub fn new() -> Self {
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let shaders = Vec::new();
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let name_to_id = HashMap::new();
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Self {
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shaders,
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name_to_id,
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}
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}
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#[allow(dead_code)]
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pub fn get(&self, name: &str) -> Option<&wgpu::ShaderModule> {
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match self.name_to_id.get(name) {
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Some(id) => self.shaders.get(id.index),
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None => None,
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}
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}
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#[allow(dead_code)]
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pub fn set(&mut self, name: &str, shader: wgpu::ShaderModule) {
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match self.name_to_id.get(name) {
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Some(id) => {
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self.shaders[id.index] = shader;
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},
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None => {
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let last_index = self.name_to_id.len();
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let id = CacheID::new(last_index);
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self.name_to_id.insert(String::from(name), id);
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self.shaders.push(shader);
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}
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}
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}
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#[allow(dead_code)]
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pub fn load(&mut self, device: &wgpu::Device, path: &str, shader_type: glsl_to_spirv::ShaderType) -> std::io::Result<()> {
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if self.name_to_id.get(path).is_none() {
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let source = std::fs::read_to_string(path)?;
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let spirv = match glsl_to_spirv::compile(&source[..], shader_type) {
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Ok(spirv_output) => spirv_output,
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Err(message) => {
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println!("Error compiling GLSL to SPIRV shader: {}", message);
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panic!("{}", message);
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}
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};
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let compiled = wgpu::read_spirv(spirv)?;
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let shader = device.create_shader_module(&compiled);
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let last_index = self.name_to_id.len();
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self.name_to_id.insert(String::from(path), CacheID::new(last_index));
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self.shaders.push(shader);
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}
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Ok(())
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}
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}
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@ -1,66 +0,0 @@
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use std::collections::HashMap;
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use super::texture::Texture;
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#[derive(Copy, Clone, PartialEq, Debug)]
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struct CacheID {
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index: usize,
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}
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impl CacheID {
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fn new(index: usize) -> Self {
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Self { index }
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}
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}
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pub struct TextureCache {
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pub textures: Vec<Texture>,
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name_to_id: HashMap<String, CacheID>,
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}
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impl TextureCache {
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pub fn new() -> Self {
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let textures = Vec::new();
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let name_to_id = HashMap::new();
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Self {
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textures,
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name_to_id,
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}
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}
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#[allow(dead_code)]
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pub fn get(&self, name: &str) -> Option<&Texture> {
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match self.name_to_id.get(name) {
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Some(id) => self.textures.get(id.index),
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None => None,
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}
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}
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#[allow(dead_code)]
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pub fn set(&mut self, name: &str, texture: Texture) {
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match self.name_to_id.get(name) {
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Some(id) => {
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self.textures[id.index] = texture;
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},
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None => {
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let last_index = self.name_to_id.len();
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let id = CacheID::new(last_index);
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self.name_to_id.insert(String::from(name), id);
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self.textures.push(texture);
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}
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}
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}
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#[allow(dead_code)]
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pub fn load(&mut self, device: &wgpu::Device, queue: &mut wgpu::Queue, path: &str) -> std::io::Result<()> {
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if self.name_to_id.get(path).is_none() {
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let texture = Texture::from_filepath(device, queue, "textures/grid.png").unwrap();
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let length = self.name_to_id.len();
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self.name_to_id.insert(String::from(path), CacheID::new(length));
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self.textures.push(texture);
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}
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Ok(())
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}
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}
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