New node: Bevel (#2067)

* Bevel node

* Fix clippy lints

* Prevent negative values

* Rename flipped() -> reversed()

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
James Lindsay 2024-10-26 03:25:41 +01:00 committed by GitHub
parent 63d44f22e3
commit dae6b2f239
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GPG key ID: B5690EEEBB952194
5 changed files with 243 additions and 7 deletions

View file

@ -201,8 +201,11 @@ impl Bezier {
/// Returns true if the corresponding points of the two `Bezier`s are within the provided absolute value difference from each other.
/// The points considered includes the start, end, and any relevant handles.
pub fn abs_diff_eq(&self, other: &Bezier, max_abs_diff: f64) -> bool {
let self_points = self.get_points().collect::<Vec<DVec2>>();
let other_points = other.get_points().collect::<Vec<DVec2>>();
let a = if self.is_linear() { Self::from_linear_dvec2(self.start, self.end) } else { *self };
let b = if other.is_linear() { Self::from_linear_dvec2(other.start, other.end) } else { *other };
let self_points = a.get_points().collect::<Vec<DVec2>>();
let other_points = b.get_points().collect::<Vec<DVec2>>();
self_points.len() == other_points.len() && self_points.into_iter().zip(other_points).all(|(a, b)| a.abs_diff_eq(b, max_abs_diff))
}

View file

@ -102,7 +102,7 @@ impl BezierHandles {
}
#[must_use]
pub fn flipped(self) -> Self {
pub fn reversed(self) -> Self {
match self {
BezierHandles::Cubic { handle_start, handle_end } => Self::Cubic {
handle_start: handle_end,

View file

@ -605,6 +605,16 @@ impl Bezier {
(arcs, low)
}
/// Reverses the direction of the bézier.
#[must_use]
pub fn reversed(self) -> Self {
Self {
start: self.end,
end: self.start,
handles: self.handles.reversed(),
}
}
}
#[cfg(test)]

View file

@ -144,6 +144,10 @@ impl PointDomain {
self.id.iter().copied().zip(self.positions.iter_mut())
}
pub fn set_position(&mut self, index: usize, position: DVec2) {
self.positions[index] = position;
}
pub fn ids(&self) -> &[PointId] {
&self.id
}
@ -270,6 +274,14 @@ impl SegmentDomain {
&self.end_point
}
pub fn set_start_point(&mut self, segment_index: usize, new: usize) {
self.start_point[segment_index] = new;
}
pub fn set_end_point(&mut self, segment_index: usize, new: usize) {
self.end_point[segment_index] = new;
}
pub fn handles(&self) -> &[bezier_rs::BezierHandles] {
&self.handles
}
@ -310,6 +322,11 @@ impl SegmentDomain {
nested.map(|(((&a, b), &c), &d)| (a, b, c, d))
}
pub(crate) fn handles_and_points_mut(&mut self) -> impl Iterator<Item = (&mut bezier_rs::BezierHandles, &mut usize, &mut usize)> {
let nested = self.handles.iter_mut().zip(&mut self.start_point).zip(&mut self.end_point);
nested.map(|((a, b), c)| (a, b, c))
}
pub fn stroke_mut(&mut self) -> impl Iterator<Item = (SegmentId, &mut StrokeId)> {
self.ids.iter().copied().zip(self.stroke.iter_mut())
}
@ -501,12 +518,16 @@ impl super::VectorData {
/// Tries to convert a segment with the specified id to the start and end points and a [`bezier_rs::Bezier`], returning None if the id is invalid.
pub fn segment_points_from_id(&self, id: SegmentId) -> Option<(PointId, PointId, bezier_rs::Bezier)> {
let index: usize = self.segment_domain.id_to_index(id)?;
Some(self.segment_points_from_index(self.segment_domain.id_to_index(id)?))
}
/// Tries to convert a segment with the specified index to the start and end points and a [`bezier_rs::Bezier`].
pub fn segment_points_from_index(&self, index: usize) -> (PointId, PointId, bezier_rs::Bezier) {
let start = self.segment_domain.start_point[index];
let end = self.segment_domain.end_point[index];
let start_id = self.point_domain.ids()[start];
let end_id = self.point_domain.ids()[end];
Some((start_id, end_id, self.segment_to_bezier_with_index(start, end, self.segment_domain.handles[index])))
(start_id, end_id, self.segment_to_bezier_with_index(start, end, self.segment_domain.handles[index]))
}
/// Iterator over all of the [`bezier_rs::Bezier`] following the order that they are stored in the segment domain, skipping invalid segments.
@ -722,7 +743,7 @@ impl<'a> Iterator for StrokePathIter<'a> {
let mut handles = self.vector_data.segment_domain.handles()[val.segment_index];
if val.start_from_end {
handles = handles.flipped();
handles = handles.reversed();
}
let next_point_index = if val.start_from_end {
self.vector_data.segment_domain.start_point()[val.segment_index]

View file

@ -5,6 +5,7 @@ use crate::registry::types::{Angle, Fraction, IntegerCount, Length, SeedValue};
use crate::renderer::GraphicElementRendered;
use crate::transform::{Footprint, Transform, TransformMut};
use crate::vector::style::LineJoin;
use crate::vector::PointDomain;
use crate::{Color, GraphicElement, GraphicGroup};
use bezier_rs::{Cap, Join, Subpath, SubpathTValue, TValue};
@ -292,7 +293,7 @@ async fn circular_repeat<F: 'n + Send + Copy, I: 'n + GraphicElementRendered + T
)]
instance: impl Node<F, Output = I>,
angle_offset: Angle,
#[default(5)] radius: Length,
#[default(5)] radius: f64,
#[default(5)] instances: IntegerCount,
) -> GraphicGroup {
let instance = instance.eval(footprint).await;
@ -861,6 +862,123 @@ async fn morph<F: 'n + Send + Copy>(
result
}
fn bevel_algorithm(mut vector_data: VectorData, distance: f64) -> VectorData {
// Splits a bézier curve based on a distance measurement
fn split_distance(bezier: bezier_rs::Bezier, distance: f64, length: f64) -> bezier_rs::Bezier {
const EUCLIDEAN_ERROR: f64 = 0.001;
let parametric = bezier.euclidean_to_parametric_with_total_length(distance / length, EUCLIDEAN_ERROR, length);
bezier.split(bezier_rs::TValue::Parametric(parametric))[1]
}
/// Produces a list that correspons with the point id. The value is how many segments are connected.
fn segments_connected_count(vector_data: &VectorData) -> Vec<u8> {
// Count the number of segments connectign to each point.
let mut segments_connected_count = vec![0; vector_data.point_domain.ids().len()];
for &point_index in vector_data.segment_domain.start_point().iter().chain(vector_data.segment_domain.end_point()) {
segments_connected_count[point_index] += 1;
}
// Zero out points without exactly two connectors. These are ignored
for count in &mut segments_connected_count {
if *count != 2 {
*count = 0;
}
}
segments_connected_count
}
/// Updates the index so that it points at a point with the position. If nobody else will look at the index, the original point is updated. Otherwise a new point is created.
fn create_or_modify_point(point_domain: &mut PointDomain, segments_connected_count: &mut [u8], pos: DVec2, index: &mut usize, next_id: &mut PointId, new_segments: &mut Vec<[usize; 2]>) {
segments_connected_count[*index] -= 1;
if segments_connected_count[*index] == 0 {
// If nobody else is going to look at this point, we're alright to modify it
point_domain.set_position(*index, pos);
} else {
let new_index = point_domain.ids().len();
let original_index = *index;
// Create a new point (since someone will wish to look at the point in the original position in future)
*index = new_index;
point_domain.push(next_id.next_id(), pos);
// Add a new segment to be created later
new_segments.push([new_index, original_index])
}
}
fn update_existing_segments(vector_data: &mut VectorData, distance: f64, segments_connected: &mut [u8]) -> Vec<[usize; 2]> {
let mut next_id = vector_data.point_domain.next_id();
let mut new_segments = Vec::new();
for (handles, start_point_index, end_point_index) in vector_data.segment_domain.handles_and_points_mut() {
// Convert the original segment to a bezier
let mut bezier = bezier_rs::Bezier {
start: vector_data.point_domain.positions()[*start_point_index],
end: vector_data.point_domain.positions()[*end_point_index],
handles: *handles,
};
if bezier.is_linear() {
bezier.handles = bezier_rs::BezierHandles::Linear;
}
bezier = bezier.apply_transformation(|p| vector_data.transform.transform_point2(p));
let inverse_transform = (vector_data.transform.matrix2.determinant() != 0.).then(|| vector_data.transform.inverse()).unwrap_or_default();
let original_length = bezier.length(None);
let mut length = original_length;
if segments_connected[*start_point_index] > 0 {
// Apply the bevel to the start
bezier = split_distance(bezier, distance.min(original_length / 2.), length);
length = (length - distance).max(0.);
// Update the start position
let pos = inverse_transform.transform_point2(bezier.start);
create_or_modify_point(&mut vector_data.point_domain, segments_connected, pos, start_point_index, &mut next_id, &mut new_segments);
}
if segments_connected[*end_point_index] > 0 {
// Apply the bevel to the end
bezier = split_distance(bezier.reversed(), distance.min(original_length / 2.), length).reversed();
// Update the end position
let pos = inverse_transform.transform_point2(bezier.end);
create_or_modify_point(&mut vector_data.point_domain, segments_connected, pos, end_point_index, &mut next_id, &mut new_segments);
}
// Update the handles
*handles = bezier.handles.apply_transformation(|p| inverse_transform.transform_point2(p));
}
new_segments
}
fn insert_new_segments(vector_data: &mut VectorData, new_segments: &[[usize; 2]]) {
let mut next_id = vector_data.segment_domain.next_id();
for &[start, end] in new_segments {
vector_data.segment_domain.push(next_id.next_id(), start, end, bezier_rs::BezierHandles::Linear, StrokeId::ZERO);
}
}
let mut segments_connected = segments_connected_count(&vector_data);
let new_segments = update_existing_segments(&mut vector_data, distance, &mut segments_connected);
insert_new_segments(&mut vector_data, &new_segments);
vector_data
}
#[node_macro::node(category("Vector"), path(graphene_core::vector))]
async fn bevel<F: 'n + Send + Copy>(
#[implementations(
(),
Footprint,
)]
footprint: F,
#[implementations(
() -> VectorData,
Footprint -> VectorData,
)]
source: impl Node<F, Output = VectorData>,
#[default(10.)] distance: Length,
) -> VectorData {
bevel_algorithm(source.eval(footprint).await, distance)
}
#[node_macro::node(category("Vector"), path(graphene_core::vector))]
async fn area(_: (), vector_data: impl Node<Footprint, Output = VectorData>) -> f64 {
let vector_data = vector_data.eval(Footprint::default()).await;
@ -1076,4 +1194,88 @@ mod test {
vec![DVec2::new(-25., -50.), DVec2::new(50., -25.), DVec2::new(25., 50.), DVec2::new(-50., 25.)]
);
}
#[track_caller]
fn contains_segment(vector: &VectorData, target: bezier_rs::Bezier) {
let segments = vector.segment_bezier_iter().map(|x| x.1);
let count = segments.filter(|bezier| bezier.abs_diff_eq(&target, 0.01) || bezier.reversed().abs_diff_eq(&target, 0.01)).count();
assert_eq!(count, 1, "Incorrect number of {target:#?} in {:#?}", vector.segment_bezier_iter().collect::<Vec<_>>());
}
#[tokio::test]
async fn bevel_rect() {
let source = Subpath::new_rect(DVec2::ZERO, DVec2::ONE * 100.);
let beveled = super::bevel(Footprint::default(), &vector_node(source), 5.).await;
assert_eq!(beveled.point_domain.positions().len(), 8);
assert_eq!(beveled.segment_domain.ids().len(), 8);
// Segments
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(5., 0.), DVec2::new(95., 0.)));
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(5., 100.), DVec2::new(95., 100.)));
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(0., 5.), DVec2::new(0., 95.)));
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(100., 5.), DVec2::new(100., 95.)));
// Joins
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(5., 0.), DVec2::new(0., 5.)));
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(95., 0.), DVec2::new(100., 5.)));
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(100., 95.), DVec2::new(95., 100.)));
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(5., 100.), DVec2::new(0., 95.)));
}
#[tokio::test]
async fn bevel_open_curve() {
let curve = Bezier::from_cubic_dvec2(DVec2::ZERO, DVec2::new(10., 0.), DVec2::new(10., 100.), DVec2::X * 100.);
let source = Subpath::from_beziers(&[Bezier::from_linear_dvec2(DVec2::X * -100., DVec2::ZERO), curve], false);
let beveled = super::bevel(Footprint::default(), &vector_node(source), 5.).await;
assert_eq!(beveled.point_domain.positions().len(), 4);
assert_eq!(beveled.segment_domain.ids().len(), 3);
// Segments
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(-5., 0.), DVec2::new(-100., 0.)));
let trimmed = curve.trim(bezier_rs::TValue::Euclidean(5. / curve.length(Some(0.00001))), bezier_rs::TValue::Parametric(1.));
contains_segment(&beveled, trimmed);
// Join
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(-5., 0.), trimmed.start));
}
#[tokio::test]
async fn bevel_with_transform() {
let curve = Bezier::from_cubic_dvec2(DVec2::ZERO, DVec2::new(1., 0.), DVec2::new(1., 10.), DVec2::X * 10.);
let source = Subpath::<PointId>::from_beziers(&[Bezier::from_linear_dvec2(DVec2::X * -10., DVec2::ZERO), curve], false);
let mut vector_data = VectorData::from_subpath(source);
let transform = DAffine2::from_scale_angle_translation(DVec2::splat(10.), 1., DVec2::new(99., 77.));
vector_data.transform = transform;
let beveled = super::bevel(Footprint::default(), &FutureWrapperNode(vector_data), 5.).await;
assert_eq!(beveled.point_domain.positions().len(), 4);
assert_eq!(beveled.segment_domain.ids().len(), 3);
assert_eq!(beveled.transform, transform);
// Segments
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(-0.5, 0.), DVec2::new(-10., 0.)));
let trimmed = curve.trim(bezier_rs::TValue::Euclidean(0.5 / curve.length(Some(0.00001))), bezier_rs::TValue::Parametric(1.));
contains_segment(&beveled, trimmed);
// Join
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(-0.5, 0.), trimmed.start));
}
#[tokio::test]
async fn bevel_too_high() {
let source = Subpath::from_anchors([DVec2::ZERO, DVec2::new(100., 0.), DVec2::new(100., 100.), DVec2::new(0., 100.)], false);
let beveled = super::bevel(Footprint::default(), &vector_node(source), 999.).await;
assert_eq!(beveled.point_domain.positions().len(), 6);
assert_eq!(beveled.segment_domain.ids().len(), 5);
// Segments
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(0., 0.), DVec2::new(50., 0.)));
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(100., 50.), DVec2::new(100., 50.)));
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(100., 50.), DVec2::new(50., 100.)));
// Joins
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(50., 0.), DVec2::new(100., 50.)));
contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(100., 50.), DVec2::new(50., 100.)));
}
}