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New node: Bevel (#2067)
* Bevel node * Fix clippy lints * Prevent negative values * Rename flipped() -> reversed() --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
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63d44f22e3
commit
dae6b2f239
5 changed files with 243 additions and 7 deletions
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@ -201,8 +201,11 @@ impl Bezier {
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/// Returns true if the corresponding points of the two `Bezier`s are within the provided absolute value difference from each other.
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/// The points considered includes the start, end, and any relevant handles.
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pub fn abs_diff_eq(&self, other: &Bezier, max_abs_diff: f64) -> bool {
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let self_points = self.get_points().collect::<Vec<DVec2>>();
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let other_points = other.get_points().collect::<Vec<DVec2>>();
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let a = if self.is_linear() { Self::from_linear_dvec2(self.start, self.end) } else { *self };
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let b = if other.is_linear() { Self::from_linear_dvec2(other.start, other.end) } else { *other };
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let self_points = a.get_points().collect::<Vec<DVec2>>();
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let other_points = b.get_points().collect::<Vec<DVec2>>();
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self_points.len() == other_points.len() && self_points.into_iter().zip(other_points).all(|(a, b)| a.abs_diff_eq(b, max_abs_diff))
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}
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@ -102,7 +102,7 @@ impl BezierHandles {
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}
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#[must_use]
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pub fn flipped(self) -> Self {
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pub fn reversed(self) -> Self {
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match self {
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BezierHandles::Cubic { handle_start, handle_end } => Self::Cubic {
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handle_start: handle_end,
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@ -605,6 +605,16 @@ impl Bezier {
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(arcs, low)
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}
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/// Reverses the direction of the bézier.
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#[must_use]
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pub fn reversed(self) -> Self {
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Self {
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start: self.end,
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end: self.start,
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handles: self.handles.reversed(),
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}
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}
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}
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#[cfg(test)]
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@ -144,6 +144,10 @@ impl PointDomain {
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self.id.iter().copied().zip(self.positions.iter_mut())
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}
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pub fn set_position(&mut self, index: usize, position: DVec2) {
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self.positions[index] = position;
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}
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pub fn ids(&self) -> &[PointId] {
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&self.id
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}
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@ -270,6 +274,14 @@ impl SegmentDomain {
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&self.end_point
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}
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pub fn set_start_point(&mut self, segment_index: usize, new: usize) {
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self.start_point[segment_index] = new;
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}
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pub fn set_end_point(&mut self, segment_index: usize, new: usize) {
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self.end_point[segment_index] = new;
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}
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pub fn handles(&self) -> &[bezier_rs::BezierHandles] {
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&self.handles
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}
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@ -310,6 +322,11 @@ impl SegmentDomain {
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nested.map(|(((&a, b), &c), &d)| (a, b, c, d))
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}
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pub(crate) fn handles_and_points_mut(&mut self) -> impl Iterator<Item = (&mut bezier_rs::BezierHandles, &mut usize, &mut usize)> {
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let nested = self.handles.iter_mut().zip(&mut self.start_point).zip(&mut self.end_point);
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nested.map(|((a, b), c)| (a, b, c))
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}
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pub fn stroke_mut(&mut self) -> impl Iterator<Item = (SegmentId, &mut StrokeId)> {
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self.ids.iter().copied().zip(self.stroke.iter_mut())
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}
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@ -501,12 +518,16 @@ impl super::VectorData {
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/// Tries to convert a segment with the specified id to the start and end points and a [`bezier_rs::Bezier`], returning None if the id is invalid.
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pub fn segment_points_from_id(&self, id: SegmentId) -> Option<(PointId, PointId, bezier_rs::Bezier)> {
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let index: usize = self.segment_domain.id_to_index(id)?;
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Some(self.segment_points_from_index(self.segment_domain.id_to_index(id)?))
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}
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/// Tries to convert a segment with the specified index to the start and end points and a [`bezier_rs::Bezier`].
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pub fn segment_points_from_index(&self, index: usize) -> (PointId, PointId, bezier_rs::Bezier) {
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let start = self.segment_domain.start_point[index];
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let end = self.segment_domain.end_point[index];
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let start_id = self.point_domain.ids()[start];
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let end_id = self.point_domain.ids()[end];
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Some((start_id, end_id, self.segment_to_bezier_with_index(start, end, self.segment_domain.handles[index])))
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(start_id, end_id, self.segment_to_bezier_with_index(start, end, self.segment_domain.handles[index]))
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}
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/// Iterator over all of the [`bezier_rs::Bezier`] following the order that they are stored in the segment domain, skipping invalid segments.
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@ -722,7 +743,7 @@ impl<'a> Iterator for StrokePathIter<'a> {
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let mut handles = self.vector_data.segment_domain.handles()[val.segment_index];
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if val.start_from_end {
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handles = handles.flipped();
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handles = handles.reversed();
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}
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let next_point_index = if val.start_from_end {
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self.vector_data.segment_domain.start_point()[val.segment_index]
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@ -5,6 +5,7 @@ use crate::registry::types::{Angle, Fraction, IntegerCount, Length, SeedValue};
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use crate::renderer::GraphicElementRendered;
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use crate::transform::{Footprint, Transform, TransformMut};
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use crate::vector::style::LineJoin;
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use crate::vector::PointDomain;
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use crate::{Color, GraphicElement, GraphicGroup};
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use bezier_rs::{Cap, Join, Subpath, SubpathTValue, TValue};
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@ -292,7 +293,7 @@ async fn circular_repeat<F: 'n + Send + Copy, I: 'n + GraphicElementRendered + T
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)]
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instance: impl Node<F, Output = I>,
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angle_offset: Angle,
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#[default(5)] radius: Length,
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#[default(5)] radius: f64,
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#[default(5)] instances: IntegerCount,
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) -> GraphicGroup {
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let instance = instance.eval(footprint).await;
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@ -861,6 +862,123 @@ async fn morph<F: 'n + Send + Copy>(
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result
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}
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fn bevel_algorithm(mut vector_data: VectorData, distance: f64) -> VectorData {
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// Splits a bézier curve based on a distance measurement
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fn split_distance(bezier: bezier_rs::Bezier, distance: f64, length: f64) -> bezier_rs::Bezier {
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const EUCLIDEAN_ERROR: f64 = 0.001;
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let parametric = bezier.euclidean_to_parametric_with_total_length(distance / length, EUCLIDEAN_ERROR, length);
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bezier.split(bezier_rs::TValue::Parametric(parametric))[1]
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}
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/// Produces a list that correspons with the point id. The value is how many segments are connected.
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fn segments_connected_count(vector_data: &VectorData) -> Vec<u8> {
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// Count the number of segments connectign to each point.
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let mut segments_connected_count = vec![0; vector_data.point_domain.ids().len()];
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for &point_index in vector_data.segment_domain.start_point().iter().chain(vector_data.segment_domain.end_point()) {
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segments_connected_count[point_index] += 1;
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}
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// Zero out points without exactly two connectors. These are ignored
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for count in &mut segments_connected_count {
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if *count != 2 {
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*count = 0;
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}
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}
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segments_connected_count
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}
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/// Updates the index so that it points at a point with the position. If nobody else will look at the index, the original point is updated. Otherwise a new point is created.
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fn create_or_modify_point(point_domain: &mut PointDomain, segments_connected_count: &mut [u8], pos: DVec2, index: &mut usize, next_id: &mut PointId, new_segments: &mut Vec<[usize; 2]>) {
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segments_connected_count[*index] -= 1;
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if segments_connected_count[*index] == 0 {
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// If nobody else is going to look at this point, we're alright to modify it
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point_domain.set_position(*index, pos);
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} else {
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let new_index = point_domain.ids().len();
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let original_index = *index;
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// Create a new point (since someone will wish to look at the point in the original position in future)
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*index = new_index;
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point_domain.push(next_id.next_id(), pos);
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// Add a new segment to be created later
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new_segments.push([new_index, original_index])
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}
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}
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fn update_existing_segments(vector_data: &mut VectorData, distance: f64, segments_connected: &mut [u8]) -> Vec<[usize; 2]> {
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let mut next_id = vector_data.point_domain.next_id();
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let mut new_segments = Vec::new();
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for (handles, start_point_index, end_point_index) in vector_data.segment_domain.handles_and_points_mut() {
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// Convert the original segment to a bezier
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let mut bezier = bezier_rs::Bezier {
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start: vector_data.point_domain.positions()[*start_point_index],
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end: vector_data.point_domain.positions()[*end_point_index],
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handles: *handles,
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};
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if bezier.is_linear() {
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bezier.handles = bezier_rs::BezierHandles::Linear;
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}
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bezier = bezier.apply_transformation(|p| vector_data.transform.transform_point2(p));
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let inverse_transform = (vector_data.transform.matrix2.determinant() != 0.).then(|| vector_data.transform.inverse()).unwrap_or_default();
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let original_length = bezier.length(None);
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let mut length = original_length;
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if segments_connected[*start_point_index] > 0 {
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// Apply the bevel to the start
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bezier = split_distance(bezier, distance.min(original_length / 2.), length);
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length = (length - distance).max(0.);
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// Update the start position
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let pos = inverse_transform.transform_point2(bezier.start);
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create_or_modify_point(&mut vector_data.point_domain, segments_connected, pos, start_point_index, &mut next_id, &mut new_segments);
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}
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if segments_connected[*end_point_index] > 0 {
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// Apply the bevel to the end
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bezier = split_distance(bezier.reversed(), distance.min(original_length / 2.), length).reversed();
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// Update the end position
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let pos = inverse_transform.transform_point2(bezier.end);
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create_or_modify_point(&mut vector_data.point_domain, segments_connected, pos, end_point_index, &mut next_id, &mut new_segments);
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}
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// Update the handles
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*handles = bezier.handles.apply_transformation(|p| inverse_transform.transform_point2(p));
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}
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new_segments
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}
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fn insert_new_segments(vector_data: &mut VectorData, new_segments: &[[usize; 2]]) {
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let mut next_id = vector_data.segment_domain.next_id();
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for &[start, end] in new_segments {
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vector_data.segment_domain.push(next_id.next_id(), start, end, bezier_rs::BezierHandles::Linear, StrokeId::ZERO);
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}
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}
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let mut segments_connected = segments_connected_count(&vector_data);
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let new_segments = update_existing_segments(&mut vector_data, distance, &mut segments_connected);
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insert_new_segments(&mut vector_data, &new_segments);
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vector_data
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}
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#[node_macro::node(category("Vector"), path(graphene_core::vector))]
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async fn bevel<F: 'n + Send + Copy>(
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#[implementations(
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(),
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Footprint,
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)]
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footprint: F,
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#[implementations(
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() -> VectorData,
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Footprint -> VectorData,
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)]
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source: impl Node<F, Output = VectorData>,
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#[default(10.)] distance: Length,
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) -> VectorData {
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bevel_algorithm(source.eval(footprint).await, distance)
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}
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#[node_macro::node(category("Vector"), path(graphene_core::vector))]
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async fn area(_: (), vector_data: impl Node<Footprint, Output = VectorData>) -> f64 {
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let vector_data = vector_data.eval(Footprint::default()).await;
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@ -1076,4 +1194,88 @@ mod test {
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vec![DVec2::new(-25., -50.), DVec2::new(50., -25.), DVec2::new(25., 50.), DVec2::new(-50., 25.)]
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);
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}
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#[track_caller]
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fn contains_segment(vector: &VectorData, target: bezier_rs::Bezier) {
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let segments = vector.segment_bezier_iter().map(|x| x.1);
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let count = segments.filter(|bezier| bezier.abs_diff_eq(&target, 0.01) || bezier.reversed().abs_diff_eq(&target, 0.01)).count();
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assert_eq!(count, 1, "Incorrect number of {target:#?} in {:#?}", vector.segment_bezier_iter().collect::<Vec<_>>());
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}
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#[tokio::test]
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async fn bevel_rect() {
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let source = Subpath::new_rect(DVec2::ZERO, DVec2::ONE * 100.);
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let beveled = super::bevel(Footprint::default(), &vector_node(source), 5.).await;
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assert_eq!(beveled.point_domain.positions().len(), 8);
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assert_eq!(beveled.segment_domain.ids().len(), 8);
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// Segments
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(5., 0.), DVec2::new(95., 0.)));
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(5., 100.), DVec2::new(95., 100.)));
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(0., 5.), DVec2::new(0., 95.)));
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(100., 5.), DVec2::new(100., 95.)));
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// Joins
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(5., 0.), DVec2::new(0., 5.)));
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(95., 0.), DVec2::new(100., 5.)));
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(100., 95.), DVec2::new(95., 100.)));
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(5., 100.), DVec2::new(0., 95.)));
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}
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#[tokio::test]
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async fn bevel_open_curve() {
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let curve = Bezier::from_cubic_dvec2(DVec2::ZERO, DVec2::new(10., 0.), DVec2::new(10., 100.), DVec2::X * 100.);
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let source = Subpath::from_beziers(&[Bezier::from_linear_dvec2(DVec2::X * -100., DVec2::ZERO), curve], false);
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let beveled = super::bevel(Footprint::default(), &vector_node(source), 5.).await;
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assert_eq!(beveled.point_domain.positions().len(), 4);
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assert_eq!(beveled.segment_domain.ids().len(), 3);
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// Segments
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(-5., 0.), DVec2::new(-100., 0.)));
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let trimmed = curve.trim(bezier_rs::TValue::Euclidean(5. / curve.length(Some(0.00001))), bezier_rs::TValue::Parametric(1.));
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contains_segment(&beveled, trimmed);
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// Join
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(-5., 0.), trimmed.start));
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}
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#[tokio::test]
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async fn bevel_with_transform() {
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let curve = Bezier::from_cubic_dvec2(DVec2::ZERO, DVec2::new(1., 0.), DVec2::new(1., 10.), DVec2::X * 10.);
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let source = Subpath::<PointId>::from_beziers(&[Bezier::from_linear_dvec2(DVec2::X * -10., DVec2::ZERO), curve], false);
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let mut vector_data = VectorData::from_subpath(source);
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let transform = DAffine2::from_scale_angle_translation(DVec2::splat(10.), 1., DVec2::new(99., 77.));
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vector_data.transform = transform;
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let beveled = super::bevel(Footprint::default(), &FutureWrapperNode(vector_data), 5.).await;
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assert_eq!(beveled.point_domain.positions().len(), 4);
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assert_eq!(beveled.segment_domain.ids().len(), 3);
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assert_eq!(beveled.transform, transform);
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// Segments
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(-0.5, 0.), DVec2::new(-10., 0.)));
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let trimmed = curve.trim(bezier_rs::TValue::Euclidean(0.5 / curve.length(Some(0.00001))), bezier_rs::TValue::Parametric(1.));
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contains_segment(&beveled, trimmed);
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// Join
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(-0.5, 0.), trimmed.start));
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}
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#[tokio::test]
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async fn bevel_too_high() {
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let source = Subpath::from_anchors([DVec2::ZERO, DVec2::new(100., 0.), DVec2::new(100., 100.), DVec2::new(0., 100.)], false);
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let beveled = super::bevel(Footprint::default(), &vector_node(source), 999.).await;
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assert_eq!(beveled.point_domain.positions().len(), 6);
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assert_eq!(beveled.segment_domain.ids().len(), 5);
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// Segments
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(0., 0.), DVec2::new(50., 0.)));
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(100., 50.), DVec2::new(100., 50.)));
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(100., 50.), DVec2::new(50., 100.)));
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// Joins
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(50., 0.), DVec2::new(100., 50.)));
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contains_segment(&beveled, bezier_rs::Bezier::from_linear_dvec2(DVec2::new(100., 50.), DVec2::new(50., 100.)));
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}
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}
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