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Make the Path tool support multi-point conversion between smooth/sharp on double-click (#2498)
* kinda works * solved merge conflicts * implement the multi flip * nit-picks * removed extra functions * Fix inputs not being passed to backend for repeated double-clicks * Code review --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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4 changed files with 63 additions and 36 deletions
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@ -136,3 +136,6 @@ pub const DEFAULT_DOCUMENT_NAME: &str = "Untitled Document";
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pub const FILE_SAVE_SUFFIX: &str = ".graphite";
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pub const MAX_UNDO_HISTORY_LEN: usize = 100; // TODO: Add this to user preferences
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pub const AUTO_SAVE_TIMEOUT_SECONDS: u64 = 15;
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// INPUT
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pub const DOUBLE_CLICK_MILLISECONDS: u64 = 500;
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@ -70,7 +70,7 @@ impl SelectedLayerState {
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}
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pub fn ignore_handles(&mut self, status: bool) {
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if self.ignore_handles == !status {
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if self.ignore_handles != status {
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return;
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}
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@ -86,7 +86,7 @@ impl SelectedLayerState {
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}
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pub fn ignore_anchors(&mut self, status: bool) {
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if self.ignore_anchors == !status {
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if self.ignore_anchors != status {
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return;
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}
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@ -774,7 +774,7 @@ impl ShapeState {
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// For a non-endpoint anchor, handles are perpendicular to the average tangent of adjacent segments.(Refer:https://github.com/GraphiteEditor/Graphite/pull/2620#issuecomment-2881501494)
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let mut handle_direction = if segment_count > 1. {
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segment_angle = segment_angle / segment_count;
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segment_angle /= segment_count;
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segment_angle += std::f64::consts::FRAC_PI_2;
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DVec2::new(segment_angle.cos(), segment_angle.sin())
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} else {
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@ -801,7 +801,7 @@ impl ShapeState {
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let (non_zero_handle, zero_handle) = if a.length(vector_data) > 1e-6 { (a, b) } else { (b, a) };
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let Some(direction) = non_zero_handle
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.to_manipulator_point()
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.get_position(&vector_data)
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.get_position(vector_data)
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.and_then(|position| (position - anchor_position).try_normalize())
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else {
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return;
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@ -1538,6 +1538,7 @@ impl ShapeState {
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}
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}
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}
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/// Converts a nearby clicked anchor point's handles between sharp (zero-length handles) and smooth (pulled-apart handle(s)).
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/// If both handles aren't zero-length, they are set that. If both are zero-length, they are stretched apart by a reasonable amount.
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/// This can can be activated by double clicking on an anchor with the Path tool.
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@ -1568,44 +1569,47 @@ impl ShapeState {
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.count();
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// Check by comparing the handle positions to the anchor if this manipulator group is a point
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if positions != 0 {
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self.convert_manipulator_handles_to_colinear(&vector_data, id, responses, layer);
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} else {
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for handle in vector_data.all_connected(id) {
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let Some(bezier) = vector_data.segment_from_id(handle.segment) else { continue };
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for point in self.selected_points() {
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let Some(point_id) = point.as_anchor() else { continue };
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if positions != 0 {
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self.convert_manipulator_handles_to_colinear(&vector_data, point_id, responses, layer);
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} else {
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for handle in vector_data.all_connected(point_id) {
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let Some(bezier) = vector_data.segment_from_id(handle.segment) else { continue };
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match bezier.handles {
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BezierHandles::Linear => {}
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BezierHandles::Quadratic { .. } => {
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let segment = handle.segment;
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// Convert to linear
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let modification_type = VectorModificationType::SetHandles { segment, handles: [None; 2] };
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responses.add(GraphOperationMessage::Vector { layer, modification_type });
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match bezier.handles {
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BezierHandles::Linear => {}
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BezierHandles::Quadratic { .. } => {
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let segment = handle.segment;
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// Convert to linear
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let modification_type = VectorModificationType::SetHandles { segment, handles: [None; 2] };
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responses.add(GraphOperationMessage::Vector { layer, modification_type });
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// Set the manipulator to have non-colinear handles
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for &handles in &vector_data.colinear_manipulators {
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if handles.contains(&HandleId::primary(segment)) {
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let modification_type = VectorModificationType::SetG1Continuous { handles, enabled: false };
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responses.add(GraphOperationMessage::Vector { layer, modification_type });
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// Set the manipulator to have non-colinear handles
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for &handles in &vector_data.colinear_manipulators {
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if handles.contains(&HandleId::primary(segment)) {
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let modification_type = VectorModificationType::SetG1Continuous { handles, enabled: false };
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responses.add(GraphOperationMessage::Vector { layer, modification_type });
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}
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}
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}
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}
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BezierHandles::Cubic { .. } => {
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// Set handle position to anchor position
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let modification_type = handle.set_relative_position(DVec2::ZERO);
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responses.add(GraphOperationMessage::Vector { layer, modification_type });
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BezierHandles::Cubic { .. } => {
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// Set handle position to anchor position
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let modification_type = handle.set_relative_position(DVec2::ZERO);
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responses.add(GraphOperationMessage::Vector { layer, modification_type });
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// Set the manipulator to have non-colinear handles
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for &handles in &vector_data.colinear_manipulators {
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if handles.contains(&handle) {
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let modification_type = VectorModificationType::SetG1Continuous { handles, enabled: false };
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responses.add(GraphOperationMessage::Vector { layer, modification_type });
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// Set the manipulator to have non-colinear handles
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for &handles in &vector_data.colinear_manipulators {
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if handles.contains(&handle) {
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let modification_type = VectorModificationType::SetG1Continuous { handles, enabled: false };
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responses.add(GraphOperationMessage::Vector { layer, modification_type });
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}
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}
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}
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}
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}
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}
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};
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};
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}
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Some(true)
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};
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@ -365,6 +365,8 @@ struct PathToolData {
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select_anchor_toggled: bool,
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saved_points_before_handle_drag: Vec<ManipulatorPointId>,
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handle_drag_toggle: bool,
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saved_points_before_anchor_convert_smooth_sharp: HashSet<ManipulatorPointId>,
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last_click_time: u64,
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dragging_state: DraggingState,
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angle: f64,
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opposite_handle_position: Option<DVec2>,
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@ -448,6 +450,12 @@ impl PathToolData {
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self.drag_start_pos = input.mouse.position;
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if !self.saved_points_before_anchor_convert_smooth_sharp.is_empty() && (input.time - self.last_click_time > 500) {
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self.saved_points_before_anchor_convert_smooth_sharp.clear();
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}
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self.last_click_time = input.time;
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let old_selection = shape_editor.selected_points().cloned().collect::<Vec<_>>();
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// Check if the point is already selected; if not, select the first point within the threshold (in pixels)
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@ -489,7 +497,7 @@ impl PathToolData {
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let modification_type = handle.set_relative_position(DVec2::ZERO);
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responses.add(GraphOperationMessage::Vector { layer, modification_type });
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for &handles in &vector_data.colinear_manipulators {
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if handles.contains(&handle) {
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if handles.contains(handle) {
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let modification_type = VectorModificationType::SetG1Continuous { handles, enabled: false };
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responses.add(GraphOperationMessage::Vector { layer, modification_type });
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}
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@ -506,7 +514,7 @@ impl PathToolData {
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if let Some((Some(point), Some(vector_data))) = shape_editor
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.find_nearest_point_indices(&document.network_interface, input.mouse.position, SELECTION_THRESHOLD)
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.and_then(|(layer, point)| Some((point.as_anchor(), document.network_interface.compute_modified_vector(layer))))
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.map(|(layer, point)| (point.as_anchor(), document.network_interface.compute_modified_vector(layer)))
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{
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let handles = vector_data
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.all_connected(point)
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@ -1296,6 +1304,10 @@ impl Fsm for PathToolFsmState {
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(PathToolFsmState::Ready, PathToolMessage::PointerMove { delete_segment, .. }) => {
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tool_data.delete_segment_pressed = input.keyboard.get(delete_segment as usize);
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if !tool_data.saved_points_before_anchor_convert_smooth_sharp.is_empty() {
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tool_data.saved_points_before_anchor_convert_smooth_sharp.clear();
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}
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// If there is a point nearby, then remove the overlay
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if shape_editor
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.find_nearest_point_indices(&document.network_interface, input.mouse.position, SELECTION_THRESHOLD)
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@ -1490,6 +1502,10 @@ impl Fsm for PathToolFsmState {
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if !drag_occurred && !extend_selection {
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let clicked_selected = shape_editor.selected_points().any(|&point| nearest_point == point);
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if clicked_selected {
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if tool_data.saved_points_before_anchor_convert_smooth_sharp.is_empty() {
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tool_data.saved_points_before_anchor_convert_smooth_sharp = shape_editor.selected_points().copied().collect::<HashSet<_>>();
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}
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shape_editor.deselect_all_points();
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shape_editor.selected_shape_state.entry(layer).or_default().select_point(nearest_point);
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responses.add(OverlaysMessage::Draw);
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@ -1537,7 +1553,11 @@ impl Fsm for PathToolFsmState {
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// Flip the selected point between smooth and sharp
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if !tool_data.double_click_handled && tool_data.drag_start_pos.distance(input.mouse.position) <= DRAG_THRESHOLD {
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responses.add(DocumentMessage::StartTransaction);
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shape_editor.select_points_by_manipulator_id(&tool_data.saved_points_before_anchor_convert_smooth_sharp.iter().copied().collect::<Vec<_>>());
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shape_editor.flip_smooth_sharp(&document.network_interface, input.mouse.position, SELECTION_TOLERANCE, responses);
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tool_data.saved_points_before_anchor_convert_smooth_sharp.clear();
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responses.add(DocumentMessage::EndTransaction);
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responses.add(PathToolMessage::SelectedPointUpdated);
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}
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@ -212,7 +212,7 @@ export function createInputManager(editor: Editor, dialog: DialogState, portfoli
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if (textToolInteractiveInputElement) return;
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// Allow only double-clicks
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if (e.detail !== 2) return;
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if (e.detail % 2 == 1) return;
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// `e.buttons` is always 0 in the `mouseup` event, so we have to convert from `e.button` instead
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let buttons = 1;
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