Rename ComponentLayout to GuiLayout

This commit is contained in:
Keavon Chambers 2020-05-25 22:45:42 -07:00
parent 870ce74743
commit decff5681b
3 changed files with 6 additions and 6 deletions

View file

@ -3,7 +3,7 @@ use crate::window_events;
use crate::pipeline::Pipeline;
use crate::texture::Texture;
use crate::resource_cache::ResourceCache;
use crate::component_layout::ComponentLayout;
use crate::gui_layout::GuiLayout;
use crate::gui_node::GuiNode;
use winit::event::*;
use winit::event_loop::*;
@ -75,7 +75,7 @@ impl Application {
let gui_root_data = GuiNode::new(swap_chain_descriptor.width, swap_chain_descriptor.height, ColorPalette::get_color_srgb(ColorPalette::Accent));
let gui_root = rctree::Node::new(gui_root_data);
ComponentLayout::new();
GuiLayout::new();
Self {
surface,

View file

@ -2,12 +2,12 @@ use std::fs;
use std::io;
use crate::layout_parsed_node::*;
pub struct ComponentLayout {
pub struct GuiLayout {
}
impl ComponentLayout {
pub fn new() -> ComponentLayout {
impl GuiLayout {
pub fn new() -> GuiLayout {
let parsed_layout_tree = Self::parse_xml_file("gui/window/main.xml").unwrap();
Self::interpret_abstract_syntax_tree(parsed_layout_tree);
Self {}

View file

@ -9,7 +9,7 @@ mod draw_command;
mod gui_node;
mod gui_attributes;
mod window_events;
mod component_layout;
mod gui_layout;
mod layout_parsed_node;
use application::Application;