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Update architecture diagram content and formatting
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1 changed files with 34 additions and 32 deletions
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@ -37,8 +37,7 @@
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One of many possible frontend implementations,
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such as the native or web client.
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]
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[Frontend Implementation] Response <-> Event [Dispatcher]
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[Frontend Implementation] <-- Rendered Viewport [<renderer> From: Final Render Assembler]
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[Frontend Implementation] Send Rendered Viewport to Client <-- [<renderer> (Backchannel) From: Final Render Assembler]
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[<client> CLI Implementation|
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A possible text-based CLI program that
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@ -49,7 +48,6 @@
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pass a .gdd document and request a
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render. Caches are saved to disk.
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]
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[CLI Implementation] -> [Design Document Maintainer]
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// Editor
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@ -60,32 +58,35 @@
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file. Operations and document-specific Actions
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include the document ID in the call.
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]
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[Dispatcher] <-> Action [Editor State Store]
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[Dispatcher] <-> Action [Open Documents State Store]
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[Dispatcher] -> Update Bounds [Scheduler]
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[Dispatcher] -> Operation [Design Document Maintainer]
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[Dispatcher] --> Set New Bounds [<renderer> (Backchannel) To: Scheduler]
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[Dispatcher] -> Operations [Design Document Maintainer]
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[CLI Implementation] -> CLI Arguments [Design Document Maintainer]
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[<editor> Open Documents State Store|
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For each open document:|
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[<state> Pan and zoom canvas bounds]|
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[<state> Selected layers]
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]
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[Tool State Machine] <- [Open Documents State Store]
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[<editor> State Stores|
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[<editor> Open Documents State Store|
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For each open document:|
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[<state> Pan and zoom canvas bounds]|
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[<state> Selected layers]
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]
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[<editor> Editor State Store|
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[<state> Panel Layout]|
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[<state> Working Colors]|
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[<state> Active Tool]|
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[<state> Tool Options]|
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[<state> Modifier Key Input]|
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[<state> Currently Hovered Panel]
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[<editor> Editor State Store|
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[<state> Panel Layout]|
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[<state> Working Colors]|
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[<state> Active Tool]|
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[<state> Tool Options]|
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[<state> Modifier Key Input]|
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[<state> Currently Hovered Panel]
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]
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]
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[Editor State Store] -> [Tool State Machine]
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[<editor> Tool State Machine|
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List the possible operations in current context
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]
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[Tool State Machine] -> [Dispatcher]
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[Tool State Machine] <:- [State Stores]
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[Tool State Machine] -> Send Responses & Operations [Dispatcher]
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[Frontend Implementation] Send Responses <-> Send Events [Dispatcher]
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[Dispatcher] <:-> Send Actions [State Stores]
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// Document
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@ -95,8 +96,8 @@
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the previous operation if it's the same as this one and append partial
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updates to operations from in-progress interactive tools.
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]
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[Design Document Maintainer] -> Design Document Diff [Render Graph Maintainer]
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[Design Document Maintainer] <-> Design Document [Open Documents File Store]
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[Design Document Maintainer] -> Send Design Document Diff [Render Graph Maintainer]
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[Design Document Maintainer] <:-> Write Updated GDD [Open Documents File Store]
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[<document> Render Graph Maintainer|
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Bake operations into a complete graph including history references.
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@ -106,8 +107,8 @@
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between the live graph and each additional history reference so
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changed nodes in history are "ghost variants" living in the live graph.
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]
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[Render Graph Maintainer] -> Render Graph [Scheduler]
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[Render Graph Maintainer] <-> Render Graph [Open Documents File Store]
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[Render Graph Maintainer] <:-> Write Updated GRD [Open Documents File Store]
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[Render Graph Maintainer] -> Send Render Graph [Scheduler]
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[<document>Open Documents File Store|
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Kept in-memory or written to disk.|
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@ -129,9 +130,10 @@
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onscreen latency. Also notifies the Final Render Assembler when the cache
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tiles for the root document visible in bounds have finished being updated.
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]
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[Scheduler] -> [Node Rasterizer]
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[Scheduler] <-> [Node Cache Manager]
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[Scheduler] -> [Final Render Assembler]
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[Scheduler] Set New Bounds <-- [<editor> (Backchannel) From: Dispatcher]
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[Scheduler] -> Rasterize Tiles [Node Rasterizer]
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[Scheduler] <:-> Write Dirty Status [Node Cache Manager]
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[Scheduler] -> Invoke [Final Render Assembler]
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[<renderer> Node Cache Manager|
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Purges old or less useful cached data
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Reuse when panning.
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]
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]
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[Node Cache Manager] -> [Final Render Assembler]
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[Node Cache Manager] -:> [Final Render Assembler]
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[<renderer> Node Rasterizer|
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Rasterize and update the cache for a specified node
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given a preferred bounds (but it can give a different
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sized output), resolution, and quality level.
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]
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[Node Rasterizer] <-> [Node Cache Manager]
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[Node Rasterizer] <:-> Write Tiles [Node Cache Manager]
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[<renderer> Final Render Assembler|
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Look up the rasterized cached tiles from
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@ -163,5 +165,5 @@
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Operates when woken up by the scheduler
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when root tiles or render bounds are updated.
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]
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[Final Render Assembler] --> Rendered Viewport [<client> To: Frontend Implementation]
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[Final Render Assembler] --> Send Rendered Viewport to Client [<client> (Backchannel) To: Frontend Implementation]
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]
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