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Refactor the node macro and simply most of the node implementations (#1942)
* Add support structure for new node macro to gcore * Fix compile issues and code generation * Implement new node_fn macro * Implement property translation * Fix NodeIO type generation * Start translating math nodes * Move node implementation to outer scope to allow usage of local imports * Add expose attribute to allow controlling the parameter exposure * Add rust analyzer support for #[implementations] attribute * Migrate logic nodes * Handle where clause properly * Implement argument ident pattern preservation * Implement adjustment layer mapping * Fix node registry types * Fix module paths * Improve demo artwork comptibility * Improve macro error reporting * Fix handling of impl node implementations * Fix nodeio type computation * Fix opacity node and graph type resolution * Fix loading of demo artworks * Fix eslint * Fix typo in macro test * Remove node definitions for Adjustment Nodes * Fix type alias property generation and make adjustments footprint aware * Convert vector nodes * Implement path overrides * Fix stroke node * Fix painted dreams * Implement experimental type level specialization * Fix poisson disk sampling -> all demo artworks should work again * Port text node + make node macro more robust by implementing lifetime substitution * Fix vector node tests * Fix red dress demo + ci * Fix clippy warnings * Code review * Fix primary input issues * Improve math nodes and audit others * Set no_properties when no automatic properties are derived * Port vector generator nodes (could not derive all definitions yet) * Various QA changes and add min/max/mode_range to number parameters * Add min and max for f64 and u32 * Convert gpu nodes and clean up unused nodes * Partially port transform node * Allow implementations on call arg * Port path modify node * Start porting graphic element nodes * Transform nodes in graphic_element.rs * Port brush node * Port nodes in wasm_executior * Rename node macro * Fix formatting * Fix Mandelbrot node * Formatting * Fix Load Image and Load Resource nodes, add scope input to node macro * Remove unnecessary underscores * Begin attemping to make nodes resolution-aware * Infer a generic manual compositon type on generic call arg * Various fixes and work towards merging * Final changes for merge! * Fix tests, probably * More free line removals! --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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92 changed files with 4255 additions and 7275 deletions
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@ -1,7 +1,7 @@
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use crate::document::value::TaggedValue;
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use crate::proto::{ConstructionArgs, ProtoNetwork, ProtoNode, ProtoNodeInput};
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use dyn_any::{DynAny, StaticType};
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use dyn_any::DynAny;
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use graphene_core::memo::MemoHashGuard;
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pub use graphene_core::uuid::generate_uuid;
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pub use graphene_core::uuid::NodeId;
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@ -275,6 +275,12 @@ impl DocumentNode {
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let DocumentNodeImplementation::ProtoNode(fqn) = self.implementation else {
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unreachable!("tried to resolve not flattened node on resolved node {self:?}");
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};
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// TODO replace with proper generics removal
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let identifier = match fqn.name.clone().split_once('<') {
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Some((path, _generics)) => ProtoNodeIdentifier { name: Cow::Owned(path.to_string()) },
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_ => ProtoNodeIdentifier { name: fqn.name },
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};
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let (input, mut args) = if let Some(ty) = self.manual_composition {
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(ProtoNodeInput::ManualComposition(ty), ConstructionArgs::Nodes(vec![]))
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} else {
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@ -314,7 +320,7 @@ impl DocumentNode {
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}));
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}
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ProtoNode {
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identifier: fqn,
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identifier,
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input,
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construction_args: args,
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original_location: self.original_location,
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