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Refactor the node macro and simply most of the node implementations (#1942)
* Add support structure for new node macro to gcore * Fix compile issues and code generation * Implement new node_fn macro * Implement property translation * Fix NodeIO type generation * Start translating math nodes * Move node implementation to outer scope to allow usage of local imports * Add expose attribute to allow controlling the parameter exposure * Add rust analyzer support for #[implementations] attribute * Migrate logic nodes * Handle where clause properly * Implement argument ident pattern preservation * Implement adjustment layer mapping * Fix node registry types * Fix module paths * Improve demo artwork comptibility * Improve macro error reporting * Fix handling of impl node implementations * Fix nodeio type computation * Fix opacity node and graph type resolution * Fix loading of demo artworks * Fix eslint * Fix typo in macro test * Remove node definitions for Adjustment Nodes * Fix type alias property generation and make adjustments footprint aware * Convert vector nodes * Implement path overrides * Fix stroke node * Fix painted dreams * Implement experimental type level specialization * Fix poisson disk sampling -> all demo artworks should work again * Port text node + make node macro more robust by implementing lifetime substitution * Fix vector node tests * Fix red dress demo + ci * Fix clippy warnings * Code review * Fix primary input issues * Improve math nodes and audit others * Set no_properties when no automatic properties are derived * Port vector generator nodes (could not derive all definitions yet) * Various QA changes and add min/max/mode_range to number parameters * Add min and max for f64 and u32 * Convert gpu nodes and clean up unused nodes * Partially port transform node * Allow implementations on call arg * Port path modify node * Start porting graphic element nodes * Transform nodes in graphic_element.rs * Port brush node * Port nodes in wasm_executior * Rename node macro * Fix formatting * Fix Mandelbrot node * Formatting * Fix Load Image and Load Resource nodes, add scope input to node macro * Remove unnecessary underscores * Begin attemping to make nodes resolution-aware * Infer a generic manual compositon type on generic call arg * Various fixes and work towards merging * Final changes for merge! * Fix tests, probably * More free line removals! --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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92 changed files with 4255 additions and 7275 deletions
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@ -111,7 +111,7 @@ pub fn wrap_network_in_scope(mut network: NodeNetwork, editor_api: Arc<WasmEdito
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DocumentNode {
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manual_composition: Some(concrete!(())),
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inputs: vec![NodeInput::node(NodeId(0), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
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implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::memo::MemoNode")),
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..Default::default()
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},
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DocumentNode {
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@ -120,7 +120,7 @@ pub fn wrap_network_in_scope(mut network: NodeNetwork, editor_api: Arc<WasmEdito
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NodeInput::network(graphene_core::Type::Fn(Box::new(concrete!(Footprint)), Box::new(generic!(T))), 0),
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NodeInput::node(NodeId(1), 0),
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],
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implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_std::wasm_application_io::RenderNode<_, _, _, _>")),
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implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_std::wasm_application_io::RenderNode")),
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..Default::default()
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},
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]
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