From e784234d379726f694fca548c1fcde54c080c709 Mon Sep 17 00:00:00 2001 From: Keavon Chambers Date: Sun, 28 Mar 2021 01:31:52 -0700 Subject: [PATCH] Change Vue CLI's lint results from none to warning --- README.md | 4 +- client/web/package-lock.json | 178 +++++++++++++++++------------------ client/web/vue.config.js | 2 +- 3 files changed, 92 insertions(+), 92 deletions(-) diff --git a/README.md b/README.md index 97b249090..bc772167e 100644 --- a/README.md +++ b/README.md @@ -60,13 +60,13 @@ We are also focusing initial feature development on a destructive SVG vector edi [Rust](https://www.rust-lang.org/) is the language of choice for a number of compelling reasons. It is low-level and highly efficient which is important because the nondestructive, resolution-agnostic editing approach will already be challenging to render fast enough for real-time, interactive editing. Furthermore, Rust makes multithreading very easy to implement and its safety guarantees will eliminate the inclusion of many bugs and crashes in the software. It is also easy to compile Rust code natively to Windows, macOS, Linux, and web browsers via WebAssembly, with the possibility of deploying Graphite to mobile devices down the road as well. -[Vue.js](https://vuejs.org/) is the web frontend framework initally used for building Graphite's user interface. This means, for the moment, Graphite will only run in a browser using Rust code compiled to [WebAssembly](https://webassembly.org/) (via [wasm-bindgen](https://github.com/rustwasm/wasm-bindgen)). This web-based GUI is intended to be rewritten in a native Rust GUI framework once that ecosystem matures or a developer can write a custom GUI framework suitable to the subset of featured needed by Graphite's user interface. The project was initially trying to write a custom GUI framework throughout 2020, but this was halting progress on higher-priority features. +[Vue.js](https://vuejs.org/) is the web frontend framework initally used for building Graphite's user interface. This means, for the moment, Graphite will only run in a browser using Rust code compiled to [WebAssembly](https://webassembly.org/) (via [wasm-bindgen](https://github.com/rustwasm/wasm-bindgen)). This web-based GUI is intended to be rewritten in a native Rust GUI framework once that ecosystem matures or a developer can write a custom GUI framework suitable to the subset of features needed by Graphite's user interface. The project was initially trying to write a custom GUI framework throughout 2020, but this was halting progress on higher-priority features. [WebGPU](https://gpuweb.github.io/gpuweb) (via the [WGPU Rust library](https://wgpu.rs)) will be used as the graphics API because it is modern, portable, and safe. It makes deployment on the web and native platforms easy while ensuring consistent cross-platform behavior. Shaders will be written in [Rust GPU](https://github.com/EmbarkStudios/rust-gpu) to keep the codebase in a consistent language. Graphite 0.1 and 0.2 will rely on the browser's built-in vector rendering capabilities for SVG editing before diving into building Graphite's complex render engine. ## Running the code -The project is split clients and core libraries (which use the clients). Currently the only important client is the web frontend (`/client/web`). There's also a CLI client that may be useful for testing. The only core library so far is the Editor Core Library (`/core/editor`). The web client's Vue code lives in `/client/web/src` and a Rust wrapper for the Editor Core Library (which exposes functions to JavaScript through bindings generated by wasm-bindgen) lives in `/client/web/wasm`. +The project is split between clients and core libraries (which use the clients). Currently the only important client is the web frontend (`/client/web`). There's also a CLI client (`/client/cli`) that may be useful for testing. The only core library so far is the Editor Core Library (`/core/editor`). The web client's Vue code lives in `/client/web/src` and a Rust wrapper for the Editor Core Library (which exposes functions to JavaScript through bindings generated by wasm-bindgen) lives in `/client/web/wasm`. A good starting point for learning about the code structure and architecture is reading the [documentation](docs/index.md). diff --git a/client/web/package-lock.json b/client/web/package-lock.json index 81870b7aa..ad676ceb0 100644 --- a/client/web/package-lock.json +++ b/client/web/package-lock.json @@ -605,95 +605,6 @@ "tslint": "^5.20.1", "webpack": "^4.0.0", "yorkie": "^2.0.0" - }, - "dependencies": { - "ansi-styles": { - "version": "4.3.0", - "resolved": "https://registry.npmjs.org/ansi-styles/-/ansi-styles-4.3.0.tgz", - "integrity": "sha512-zbB9rCJAT1rbjiVDb2hqKFHNYLxgtk8NURxZ3IZwD3F6NtxbXZQCnnSi1Lkx+IDohdPlFp222wVALIheZJQSEg==", - "dev": true, - "optional": true, - "requires": { - "color-convert": "^2.0.1" - } - }, - "chalk": { - "version": "4.1.0", - "resolved": "https://registry.npmjs.org/chalk/-/chalk-4.1.0.tgz", - "integrity": "sha512-qwx12AxXe2Q5xQ43Ac//I6v5aXTipYrSESdOgzrN+9XjgEpyjpKuvSGaN4qE93f7TQTlerQQ8S+EQ0EyDoVL1A==", - "dev": true, - "optional": true, - "requires": { - 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lintOnSave: false, + lintOnSave: "warning", chainWebpack: (config) => { // Rust wasm bindgen https://github.com/rustwasm/wasm-bindgen config