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Bezier-rs: Convert from canvas to svg for constructors (#776)
* Convert constructor to use svg * Convert the through_points functions to svg Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
parent
8dce2144c4
commit
e9cd792635
10 changed files with 308 additions and 57 deletions
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@ -28,12 +28,12 @@ pub struct ToSVGOptions {
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impl ToSVGOptions {
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/// Combine and format curve styling options for an SVG path.
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pub(crate) fn formatted_curve_arguments(&self) -> String {
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pub fn formatted_curve_arguments(&self) -> String {
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format!(r#"stroke="{}" stroke-width="{}" fill="none""#, self.curve_stroke_color, self.curve_stroke_width)
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}
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/// Combine and format anchor styling options an SVG circle.
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pub(crate) fn formatted_anchor_arguments(&self) -> String {
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pub fn formatted_anchor_arguments(&self) -> String {
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format!(
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r#"r="{}", stroke="{}" stroke-width="{}" fill="{}""#,
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self.anchor_radius, self.anchor_stroke_color, self.anchor_stroke_width, self.anchor_fill
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@ -41,7 +41,7 @@ impl ToSVGOptions {
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}
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/// Combine and format handle point styling options for an SVG circle.
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pub(crate) fn formatted_handle_point_arguments(&self) -> String {
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pub fn formatted_handle_point_arguments(&self) -> String {
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format!(
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r#"r="{}", stroke="{}" stroke-width="{}" fill="{}""#,
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self.handle_point_radius, self.handle_point_stroke_color, self.handle_point_stroke_width, self.handle_point_fill
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@ -49,7 +49,7 @@ impl ToSVGOptions {
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}
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/// Combine and format handle line styling options an SVG path.
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pub(crate) fn formatted_handle_line_arguments(&self) -> String {
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pub fn formatted_handle_line_arguments(&self) -> String {
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format!(r#"stroke="{}" stroke-width="{}" fill="none""#, self.handle_line_stroke_color, self.handle_line_stroke_width)
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}
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}
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@ -4,15 +4,16 @@
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<p>This is the interactive documentation for the <b>bezier-rs</b> library. Click and drag on the endpoints of the example curves to visualize the various Bezier utilities and functions.</p>
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<h2>Beziers</h2>
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<div v-for="(feature, index) in bezierFeatures" :key="index">
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<BezierExamplePane :name="feature.name" :callback="feature.callback" :exampleOptions="feature.exampleOptions" />
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</div>
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<div v-for="(feature, index) in features" :key="index">
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<ExamplePane
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:template="feature.template"
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:templateOptions="feature.templateOptions"
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:name="feature.name"
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:callback="feature.callback"
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:createThroughPoints="feature.createThroughPoints"
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:curveDegrees="feature.curveDegrees"
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:customPoints="feature.customPoints"
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:customOptions="feature.customOptions"
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/>
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</div>
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<h2>Subpaths</h2>
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@ -25,9 +26,11 @@
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<script lang="ts">
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import { defineComponent, markRaw } from "vue";
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import { WasmBezier } from "@/../wasm/pkg";
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import { drawBezier, drawBezierHelper, drawCircle, drawCircleSector, drawCurve, drawLine, drawPoint, drawText, getContextFromCanvas, COLORS } from "@/utils/drawing";
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import { BezierCurveType, CircleSector, Point, WasmBezierInstance, WasmSubpathInstance } from "@/utils/types";
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import BezierExamplePane from "@/components/BezierExamplePane.vue";
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import ExamplePane from "@/components/ExamplePane.vue";
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import SliderExample from "@/components/SliderExample.vue";
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import SubpathExamplePane from "@/components/SubpathExamplePane.vue";
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@ -48,30 +51,45 @@ export default defineComponent({
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bezierFeatures: [
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{
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name: "Constructor",
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// eslint-disable-next-line
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callback: (): void => {},
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callback: (bezier: WasmBezierInstance, _: Record<string, number>): string => bezier.to_svg(),
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},
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{
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name: "Bezier Through Points",
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// eslint-disable-next-line
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callback: (): void => {},
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curveDegrees: new Set([BezierCurveType.Quadratic, BezierCurveType.Cubic]),
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createThroughPoints: true,
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template: markRaw(SliderExample),
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templateOptions: {
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sliders: [
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{
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min: 0.01,
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max: 0.99,
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step: 0.01,
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default: 0.5,
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variable: "t",
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},
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],
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callback: (bezier: WasmBezierInstance, options: Record<string, number>): string => {
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const points: Point[] = JSON.parse(bezier.get_points());
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const formattedPoints: number[][] = points.map((p) => [p.x, p.y]);
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if (Object.values(options).length === 1) {
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return WasmBezier.quadratic_through_points(formattedPoints, options.t);
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}
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return WasmBezier.cubic_through_points(formattedPoints, options.t, options["midpoint separation"]);
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},
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customOptions: {
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exampleOptions: {
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[BezierCurveType.Linear]: {
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disabled: true,
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},
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[BezierCurveType.Quadratic]: {
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customPoints: [
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[30, 50],
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[120, 70],
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[160, 170],
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],
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sliderOptions: [
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{
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min: 0.01,
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max: 0.99,
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step: 0.01,
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default: 0.5,
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variable: "t",
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},
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],
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},
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[BezierCurveType.Cubic]: {
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sliders: [
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customPoints: [
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[30, 50],
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[120, 70],
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[160, 170],
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],
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sliderOptions: [
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{
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min: 0.01,
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max: 0.99,
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@ -89,14 +107,9 @@ export default defineComponent({
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],
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},
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},
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customPoints: {
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[BezierCurveType.Quadratic]: [
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[30, 50],
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[120, 70],
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[160, 170],
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],
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},
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},
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],
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features: [
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{
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name: "Length",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
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@ -586,6 +599,7 @@ export default defineComponent({
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};
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},
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components: {
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BezierExamplePane,
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ExamplePane,
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SubpathExamplePane,
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},
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@ -1,7 +1,5 @@
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import { WasmBezier } from "@/../wasm/pkg";
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import { COLORS, drawBezier, drawPoint, getContextFromCanvas, getPointSizeByIndex } from "@/utils/drawing";
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import { BezierCallback, BezierPoint, BezierStyleConfig, Point, WasmBezierManipulatorKey, WasmBezierInstance } from "@/utils/types";
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import { Callback, BezierPoint, BezierStyleConfig, Point, WasmBezierManipulatorKey, WasmBezierInstance } from "@/utils/types";
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// Offset to increase selectable range, used to make points easier to grab
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const FUDGE_FACTOR = 3;
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@ -24,13 +22,13 @@ class BezierDrawing {
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bezier: WasmBezierInstance;
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callback: BezierCallback;
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callback: Callback;
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options: Record<string, number>;
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createThroughPoints: boolean;
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constructor(bezier: WasmBezierInstance, callback: BezierCallback, options: Record<string, number>, createThroughPoints = false) {
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constructor(bezier: WasmBezierInstance, callback: Callback, options: Record<string, number>, createThroughPoints = false) {
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this.bezier = bezier;
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this.callback = callback;
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this.options = options;
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@ -120,22 +118,13 @@ class BezierDrawing {
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// For the create through points cases, we store a bezier where the handle is actually the point that the curve should pass through
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// This is so that we can re-use the drag and drop logic, while simply drawing the desired bezier instead
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const actualBezierPointLength = JSON.parse(this.bezier.get_points()).length;
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let pointsToDraw = this.points;
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const pointsToDraw = this.points;
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let styleConfig: Partial<BezierStyleConfig> = {
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handleLineStrokeColor: COLORS.INTERACTIVE.STROKE_2,
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};
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let dragIndex = this.dragIndex;
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if (this.createThroughPoints) {
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let bezierThroughPoints;
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const pointList = this.points.map((p) => [p.x, p.y]);
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if (actualBezierPointLength === 3) {
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bezierThroughPoints = WasmBezier.quadratic_through_points(pointList, this.options.t);
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} else {
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bezierThroughPoints = WasmBezier.cubic_through_points(pointList, this.options.t, this.options["midpoint separation"]);
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}
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pointsToDraw = JSON.parse(bezierThroughPoints.get_points());
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if (this.dragIndex === 1) {
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// Do not propagate dragIndex when the the non-endpoint is moved
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dragIndex = null;
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105
website/other/bezier-rs-demos/src/components/BezierExample.vue
Normal file
105
website/other/bezier-rs-demos/src/components/BezierExample.vue
Normal file
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@ -0,0 +1,105 @@
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<template>
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<div>
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<h4 class="example-header">{{ title }}</h4>
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<figure @mousedown="onMouseDown" @mouseup="onMouseUp" @mousemove="onMouseMove" class="example-figure" v-html="bezierSVG"></figure>
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<div v-for="(slider, index) in sliderOptions" :key="index">
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<div class="slider-label">{{ slider.variable }} = {{ sliderData[slider.variable] }}{{ getSliderValue(sliderData[slider.variable], sliderUnits[slider.variable]) }}</div>
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<input class="slider" v-model.number="sliderData[slider.variable]" type="range" :step="slider.step" :min="slider.min" :max="slider.max" />
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</div>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent, PropType } from "vue";
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import { WasmBezier } from "@/../wasm/pkg";
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import { getConstructorKey, getCurveType } from "@/utils/helpers";
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import { BezierCallback, BezierCurveType, WasmBezierManipulatorKey, SliderOption } from "@/utils/types";
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const SELECTABLE_RANGE = 10;
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// Given the number of points in the curve, map the index of a point to the correct manipulator key
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const MANIPULATOR_KEYS_FROM_BEZIER_TYPE: { [key in BezierCurveType]: WasmBezierManipulatorKey[] } = {
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[BezierCurveType.Linear]: ["set_start", "set_end"],
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[BezierCurveType.Quadratic]: ["set_start", "set_handle_start", "set_end"],
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[BezierCurveType.Cubic]: ["set_start", "set_handle_start", "set_handle_end", "set_end"],
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};
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export default defineComponent({
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props: {
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title: String,
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points: {
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type: Array as PropType<Array<Array<number>>>,
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required: true,
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mutable: true,
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},
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callback: {
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type: Function as PropType<BezierCallback>,
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required: true,
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},
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sliderOptions: {
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type: Object as PropType<Array<SliderOption>>,
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default: () => ({}),
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},
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},
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data() {
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const curveType = getCurveType(this.points.length);
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const manipulatorKeys = MANIPULATOR_KEYS_FROM_BEZIER_TYPE[curveType];
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const bezier = WasmBezier[getConstructorKey(curveType)](this.points);
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const sliderData = Object.assign({}, ...this.sliderOptions.map((s) => ({ [s.variable]: s.default })));
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return {
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bezier,
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bezierSVG: this.callback(bezier, sliderData),
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manipulatorKeys,
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activeIndex: undefined as number | undefined,
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mutablePoints: JSON.parse(JSON.stringify(this.points)),
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sliderData,
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sliderUnits: Object.assign({}, ...this.sliderOptions.map((s) => ({ [s.variable]: s.unit }))),
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};
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},
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methods: {
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onMouseDown(event: MouseEvent) {
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const mx = event.offsetX;
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const my = event.offsetY;
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for (let pointIndex = 0; pointIndex < this.points.length; pointIndex += 1) {
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const point = this.mutablePoints[pointIndex];
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if (point && Math.abs(mx - point[0]) < SELECTABLE_RANGE && Math.abs(my - point[1]) < SELECTABLE_RANGE) {
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this.activeIndex = pointIndex;
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return;
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}
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}
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},
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onMouseUp() {
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this.activeIndex = undefined;
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},
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onMouseMove(event: MouseEvent) {
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const mx = event.offsetX;
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const my = event.offsetY;
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if (this.activeIndex !== undefined) {
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this.bezier[this.manipulatorKeys[this.activeIndex]](mx, my);
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this.mutablePoints[this.activeIndex] = [mx, my];
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this.bezierSVG = this.callback(this.bezier, this.sliderData);
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}
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},
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getSliderValue: (sliderValue: number, sliderUnit?: string | string[]) => (Array.isArray(sliderUnit) ? sliderUnit[sliderValue] : sliderUnit),
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},
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watch: {
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sliderData: {
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handler() {
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this.bezierSVG = this.callback(this.bezier, this.sliderData);
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},
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deep: true,
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},
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},
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});
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</script>
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<style scoped>
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.example-figure {
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border: solid 1px black;
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width: 200px;
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height: 200px;
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}
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</style>
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@ -0,0 +1,85 @@
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<template>
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<div>
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<h3 class="example-pane-header">{{ name }}</h3>
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<div class="example-row">
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<div v-for="(example, index) in examples" :key="index">
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<BezierExample v-if="!example.disabled" :title="example.title" :points="example.points" :callback="callback" :sliderOptions="example.sliderOptions" />
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</div>
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</div>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent, PropType } from "vue";
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import { BezierCallback, BezierCurveType, ExampleOptions } from "@/utils/types";
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import BezierExample from "@/components/BezierExample.vue";
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export default defineComponent({
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props: {
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name: String,
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callback: {
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type: Function as PropType<BezierCallback>,
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required: true,
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},
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exampleOptions: {
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type: Object as PropType<ExampleOptions>,
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default: () => ({}),
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},
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},
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data() {
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const exampleDefaults = {
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[BezierCurveType.Linear]: {
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points: [
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[30, 60],
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[140, 120],
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],
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},
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[BezierCurveType.Quadratic]: {
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points: [
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[30, 50],
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[140, 30],
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[160, 170],
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],
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},
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[BezierCurveType.Cubic]: {
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points: [
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[30, 30],
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[60, 140],
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[150, 30],
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[160, 160],
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],
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},
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};
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return {
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examples: Object.values(BezierCurveType).map((curveType) => {
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const givenData = this.exampleOptions[curveType];
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const defaultData = exampleDefaults[curveType];
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return {
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title: curveType,
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disabled: givenData?.disabled || false,
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points: givenData?.customPoints || defaultData.points,
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sliderOptions: givenData?.sliderOptions || [],
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};
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}),
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};
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},
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components: {
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BezierExample,
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},
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});
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</script>
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<style scoped>
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.example-row {
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display: flex;
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flex-direction: row;
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justify-content: center;
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}
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.example-pane-header {
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margin-bottom: 0;
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}
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</style>
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@ -9,7 +9,7 @@
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import { defineComponent, PropType } from "vue";
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import BezierDrawing from "@/components/BezierDrawing";
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import { BezierCallback, WasmBezierInstance } from "@/utils/types";
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import { Callback, WasmBezierInstance } from "@/utils/types";
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export default defineComponent({
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props: {
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@ -19,7 +19,7 @@ export default defineComponent({
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required: true,
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},
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callback: {
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type: Function as PropType<BezierCallback>,
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type: Function as PropType<Callback>,
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required: true,
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},
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options: {
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|
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27
website/other/bezier-rs-demos/src/utils/helpers.ts
Normal file
27
website/other/bezier-rs-demos/src/utils/helpers.ts
Normal file
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@ -0,0 +1,27 @@
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import { BezierCurveType, WasmBezierConstructorKey } from "@/utils/types";
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export const getCurveType = (numPoints: number): BezierCurveType => {
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switch (numPoints) {
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case 2:
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return BezierCurveType.Linear;
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case 3:
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return BezierCurveType.Quadratic;
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case 4:
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return BezierCurveType.Cubic;
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default:
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throw new Error("Invalid number of points for a bezier");
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}
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};
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export const getConstructorKey = (bezierCurveType: BezierCurveType): WasmBezierConstructorKey => {
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switch (bezierCurveType) {
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case BezierCurveType.Linear:
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return "new_linear";
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case BezierCurveType.Quadratic:
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return "new_quadratic";
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case BezierCurveType.Cubic:
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return "new_cubic";
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default:
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throw new Error("Invalid value for a BezierCurveType");
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}
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};
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@ -14,9 +14,18 @@ export enum BezierCurveType {
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Cubic = "Cubic",
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}
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export type BezierCallback = (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>, mouseLocation?: Point) => void;
|
||||
export type Callback = (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>, mouseLocation?: Point) => void;
|
||||
export type BezierCallback = (bezier: WasmBezierInstance, options: Record<string, number>) => string;
|
||||
export type SubpathCallback = (subpath: WasmSubpathInstance) => string;
|
||||
|
||||
export type ExampleOptions = {
|
||||
[key in BezierCurveType]: {
|
||||
disabled: boolean;
|
||||
sliderOptions: SliderOption[];
|
||||
customPoints: number[][];
|
||||
};
|
||||
};
|
||||
|
||||
export type SliderOption = {
|
||||
min: number;
|
||||
max: number;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use crate::svg_drawing::*;
|
||||
use bezier_rs::{ArcStrategy, ArcsOptions, Bezier, ProjectionOptions, ToSVGOptions};
|
||||
use bezier_rs::{ArcStrategy, ArcsOptions, Bezier, ProjectionOptions};
|
||||
use glam::DVec2;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
@ -55,6 +55,10 @@ fn convert_wasm_maximize_arcs(wasm_enum_value: WasmMaximizeArcs) -> ArcStrategy
|
|||
}
|
||||
}
|
||||
|
||||
fn wrap_svg_tag(contents: String) -> String {
|
||||
format!("{}{}{}", SVG_OPEN_TAG, contents, SVG_CLOSE_TAG)
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
impl WasmBezier {
|
||||
/// Expect js_points to be a list of 2 pairs.
|
||||
|
@ -75,14 +79,30 @@ impl WasmBezier {
|
|||
WasmBezier(Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]))
|
||||
}
|
||||
|
||||
pub fn quadratic_through_points(js_points: &JsValue, t: f64) -> WasmBezier {
|
||||
let points: [DVec2; 3] = js_points.into_serde().unwrap();
|
||||
WasmBezier(Bezier::quadratic_through_points(points[0], points[1], points[2], Some(t)))
|
||||
fn draw_bezier_through_points(bezier: Bezier, through_point: DVec2) -> String {
|
||||
let mut bezier_string = String::new();
|
||||
bezier.to_svg(
|
||||
&mut bezier_string,
|
||||
CURVE_ATTRIBUTES.to_string(),
|
||||
ANCHOR_ATTRIBUTES.to_string(),
|
||||
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
||||
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
||||
);
|
||||
let through_point_circle = format!(r#"<circle cx="{}" cy="{}" {}/>"#, through_point.x, through_point.y, ANCHOR_ATTRIBUTES.to_string());
|
||||
|
||||
wrap_svg_tag(format!("{bezier_string}{through_point_circle}"))
|
||||
}
|
||||
|
||||
pub fn cubic_through_points(js_points: &JsValue, t: f64, midpoint_separation: f64) -> WasmBezier {
|
||||
pub fn quadratic_through_points(js_points: &JsValue, t: f64) -> String {
|
||||
let points: [DVec2; 3] = js_points.into_serde().unwrap();
|
||||
WasmBezier(Bezier::cubic_through_points(points[0], points[1], points[2], Some(t), Some(midpoint_separation)))
|
||||
let bezier = Bezier::quadratic_through_points(points[0], points[1], points[2], Some(t));
|
||||
WasmBezier::draw_bezier_through_points(bezier, points[1])
|
||||
}
|
||||
|
||||
pub fn cubic_through_points(js_points: &JsValue, t: f64, midpoint_separation: f64) -> String {
|
||||
let points: [DVec2; 3] = js_points.into_serde().unwrap();
|
||||
let bezier = Bezier::cubic_through_points(points[0], points[1], points[2], Some(t), Some(midpoint_separation));
|
||||
WasmBezier::draw_bezier_through_points(bezier, points[1])
|
||||
}
|
||||
|
||||
pub fn set_start(&mut self, x: f64, y: f64) {
|
||||
|
@ -116,7 +136,7 @@ impl WasmBezier {
|
|||
HANDLE_ATTRIBUTES.to_string(),
|
||||
HANDLE_LINE_ATTRIBUTES.to_string(),
|
||||
);
|
||||
format!("{}{}{}", SVG_OPEN_TAG, bezier, SVG_CLOSE_TAG)
|
||||
wrap_svg_tag(bezier)
|
||||
}
|
||||
|
||||
pub fn length(&self) -> f64 {
|
||||
|
|
|
@ -4,6 +4,8 @@ pub const SVG_CLOSE_TAG: &str = "</svg>";
|
|||
|
||||
// Stylistic constants
|
||||
pub const BLACK: &str = "black";
|
||||
pub const GRAY: &str = "gray";
|
||||
pub const RED: &str = "red";
|
||||
|
||||
// Default attributes
|
||||
pub const CURVE_ATTRIBUTES: &str = "stroke=\"black\" stroke-width=\"2\" fill=\"none\"";
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue