Add some additional image effect nodes (#869)

* Move the Subpath type to graphene-std

* Add the transform subpath node

* Delete selected nodes

* Inserting node list on right click

* Add several bitmap manipulator nodes

* Convert add node to use f64

* Add posterize node

* Rename names randomly

* Fix naming

* Exposure node

* Fix typo

* Adjust exposure node range

* Comment out vector nodes

* Adjust exposure range again

* Posterise as ints

* Rename input

* Use >= in the to hsl function
This commit is contained in:
0HyperCube 2022-12-03 22:29:45 +00:00 committed by Keavon Chambers
parent 59b638e4e4
commit eb9848365f
50 changed files with 1310 additions and 481 deletions

View file

@ -209,9 +209,9 @@ impl Color {
} else {
(max_channel - min_channel) / (2. - max_channel - min_channel)
};
let hue = if self.red > self.green && self.red > self.blue {
let hue = if self.red >= self.green && self.red >= self.blue {
(self.green - self.blue) / (max_channel - min_channel)
} else if self.green > self.red && self.green > self.blue {
} else if self.green >= self.red && self.green >= self.blue {
2. + (self.blue - self.red) / (max_channel - min_channel)
} else {
4. + (self.red - self.green) / (max_channel - min_channel)
@ -282,6 +282,7 @@ fn hsl_roundtrip() {
(95, 79, 88),
(13, 34, 4),
(82, 84, 84),
(255, 255, 178),
] {
let col = Color::from_rgb8(red, green, blue);
let [hue, saturation, luminance, alpha] = col.to_hsla();