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Implement download/copy ImageFrame layer output (#1194)
* Implement download/copy ImageFrame layer output * Add note about black transparency when copying * Introspect node graph output type to conditionally disable the download button --------- Co-authored-by: Dennis Kobert <dennis@kobert.dev>
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17 changed files with 197 additions and 52 deletions
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@ -56,6 +56,26 @@ export async function rasterizeSVG(svg: string, width: number, height: number, m
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/// Convert an image source (e.g. PNG document) into pixel data, a width, and a height
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export async function extractPixelData(imageData: ImageBitmapSource): Promise<ImageData> {
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const canvasContext = await imageToCanvasContext(imageData);
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const width = canvasContext.canvas.width;
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const height = canvasContext.canvas.height;
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return canvasContext.getImageData(0, 0, width, height);
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}
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/// Convert an image source (e.g. BMP document) into a PNG blob
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export async function imageToPNG(imageData: ImageBitmapSource): Promise<Blob> {
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const canvasContext = await imageToCanvasContext(imageData);
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return new Promise((resolve, reject) => {
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canvasContext.canvas.toBlob((pngBlob) => {
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if (pngBlob) resolve(pngBlob);
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else reject("Converting canvas to blob data failed in imageToPNG()");
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}, "image/png");
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});
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}
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export async function imageToCanvasContext(imageData: ImageBitmapSource): Promise<CanvasRenderingContext2D> {
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// Special handling to rasterize an SVG file
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let svgImageData;
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if (imageData instanceof File && imageData.type === "image/svg+xml") {
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@ -92,5 +112,5 @@ export async function extractPixelData(imageData: ImageBitmapSource): Promise<Im
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if (!context) throw new Error("Could not create canvas context");
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context.drawImage(image, 0, 0, image.width, image.height, 0, 0, width, height);
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return context.getImageData(0, 0, width, height);
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return context;
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}
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