Polish user-created subgraph nodes: imports in the Properties panel; reorder/delete/rename imports/exports (#2105)

* Remove imports/exports

* WIP: Autogenerated properties

* WIP: Input based properties

* WIP: Hashmap based input overrides

* Migrate noise pattern node to input properties

* Reorder exports

* Continue migrating properties

* WIP: Improve reorder exports

* Automatically populate all input properties for sub networks

* Complete reorder import and export

* Add widget override to node macro

* Migrate assign colors to input based properties

* WIP: Full node property override

* Node based properties override for proto nodes

* Migrate all node properties to be input based

* Rename imports/exports

* improve UI

* Protonode input valid implementations

* Valid type list

* Small formatting fixes

* Polishing small issues

* Document upgrade

* fix tests

* Upgrade noise pattern node

* remove console log

* Fix upgrade script for Noise Pattern

* Improve the Properties panel representation for graphical data

* Re-export demo art

* Code review

* code review improvements

* Cleanup for node properties overrides

* Reexport demo art

* Fix clippy lints

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Adam Gerhant 2025-01-20 21:13:14 -08:00 committed by GitHub
parent ad68b1e5c8
commit eec0ef761c
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38 changed files with 3660 additions and 2006 deletions

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@ -762,7 +762,7 @@ pub struct NodeNetwork {
/// Each export is a reference to a node within this network, paired with its output index, that is the source of the network's exported data.
#[cfg_attr(feature = "serde", serde(alias = "outputs", deserialize_with = "deserialize_exports"))] // TODO: Eventually remove this alias document upgrade code
pub exports: Vec<NodeInput>,
/// TODO: Instead of storing import types in each NodeInput::Network connection, the types are stored here. This is similar to how types need to be defined for parameters when creating a function in Rust.
// TODO: Instead of storing import types in each NodeInput::Network connection, the types are stored here. This is similar to how types need to be defined for parameters when creating a function in Rust.
// pub import_types: Vec<Type>,
/// The list of all nodes in this network.
#[cfg_attr(