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Use window size for surface creation
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5d1581dd70
commit
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2 changed files with 5 additions and 3 deletions
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@ -450,14 +450,15 @@ impl gpu_executor::GpuExecutor for WgpuExecutor {
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fn create_surface(&self, window: SurfaceHandle<Self::Window>) -> Result<SurfaceHandle<wgpu::Surface>> {
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let surface = unsafe { self.context.instance.create_surface(window.surface.as_ref()) }?;
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let size = window.surface.inner_size();
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let surface_caps = surface.get_capabilities(&self.context.adapter);
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println!("{:?}", surface_caps);
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let surface_format = wgpu::TextureFormat::Bgra8Unorm;
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: 1920,
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height: 1080,
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width: size.width,
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height: size.height,
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present_mode: surface_caps.present_modes[0],
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alpha_mode: surface_caps.alpha_modes[0],
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view_formats: vec![],
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