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Use window size for surface creation
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parent
5d1581dd70
commit
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2 changed files with 5 additions and 3 deletions
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@ -15,6 +15,7 @@ gpu = [
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]
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default = ["wgpu"]
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wgpu = ["wgpu-executor", "gpu"]
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wayland = ["graphene-std/wayland"]
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[dependencies]
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@ -26,6 +27,7 @@ bezier-rs = { path = "../../libraries/bezier-rs" }
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glam = { version = "0.22", features = ["serde"] }
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# Node graph
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graphene-std = { path = "../gstd" }
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image = { version = "0.24", default-features = false, features = [
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"bmp",
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"png",
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@ -36,7 +38,6 @@ gpu-executor = { path = "../gpu-executor", optional = true }
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interpreted-executor = { path = "../interpreted-executor" }
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dyn-any = { path = "../../libraries/dyn-any" }
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graphene-core = { path = "../gcore" }
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graphene-std = { path = "../gstd", features = [] }
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future-executor = { path = "../future-executor", optional = true }
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wasm-bindgen = { version = "0.2.86", optional = true }
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@ -450,14 +450,15 @@ impl gpu_executor::GpuExecutor for WgpuExecutor {
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fn create_surface(&self, window: SurfaceHandle<Self::Window>) -> Result<SurfaceHandle<wgpu::Surface>> {
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let surface = unsafe { self.context.instance.create_surface(window.surface.as_ref()) }?;
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let size = window.surface.inner_size();
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let surface_caps = surface.get_capabilities(&self.context.adapter);
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println!("{:?}", surface_caps);
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let surface_format = wgpu::TextureFormat::Bgra8Unorm;
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: 1920,
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height: 1080,
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width: size.width,
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height: size.height,
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present_mode: surface_caps.present_modes[0],
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alpha_mode: surface_caps.alpha_modes[0],
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view_formats: vec![],
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