* Thumbnails for the layer node
* Raster node graph frames
* Downscale to a random resolution
* Cleanup and bug fixes
* Generate paths before duplicating outputs
* Fix stable id test
* Code review changes
* Code review pass with minor changes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Implement Infrastructuro to reuse the previous evaluation of the
node graph to blend the new stroke with instead of drawing the
entire trace from scratch.
This does not transition to a blending based approach because that still
caused regressions but allows the brush node to work with input data
natively.
Test Plan:
- Use the brush tool in the editor and check for regressions
- Evaluate the performance
Reviewers: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1190
* Migrate webpack to parcel
* Always colour shell output
* Fix typos
* Fix updateImage function having undefined editorInstance
* Readd webpack for deployment builds (licence checker)
* Only use webpack for license generation
* Re add typscript support
* Fix cloudlare deploy
* Bump wasm-pack version
* Update ci script
* Print versions in ci script
* Use optional-dependencies for wasm-pack
* Execute wget after rust install
* Finding wasm-opt version
* Print wasm-opt version
* Revert test?
* Try to revert
* Deploy cloudflare via github actions
* Fix indentation in ci script
* Change project to graphite-dev
* Trigger ci
* Parcel ci (#1152)
* CI Test
* Add write permissions for pr
* Manually add cloudflare ci comment to prs
* Unskip cargo about
* Make compile on new versions of npm
* Add deployment script to rebuild editor.graphite.rs on tag creation
* Remove deploy script
* Comment out unused Svelte props causing warnings
* Many small fixes, including fixing @ imports
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Migrated the import shortcut used in Svelte from @ to @graphite for better future package compatibility
Co-authored-by: Andre Roelofs <andreroelofsai@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Multiple node outputs
* Add new nodes
* gcore use std by default to allow for testing
* Allow multiple node outputs
* Multiple outputs to frontend
* Add ImageFrameNode to node registry
* Minor cleanup
* Basic transform implementation
* Add some logging to image encoding
* Fix ImageFrameNode
* Add transform input to Imaginate node (#1014)
* Add transform input to imaginate node
* Force the resolution to be edited with no transform
* Add transform to imaginate generation
* Fix compilation
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add labels to node outputs
* Fix seed; disable mask when transform is disconnected; add Imaginate tooltips
* Rename 'Input Multiple' node to 'Input'
* Code review
* Replicate to Svelte
* Show only the primary input chain in the Properties panel
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Use builder pattern for widgets
* Arguments to new function
* Add node graph when dragging in image
* Fix duplicate import
* Skip processing under node graph frame if unused
* Reduce node graph rerenders
* DUPLICATE ALL frontend changes into other frontend
* DUPLICATE more changes to another frontend
* Code review
* Allow importing SVG files as bitmaps
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add some more history states
* Fix undo whilst drawing
* Paste image history
* Toggle output and preview history
* Code review nits
* Remove extra '{'
* Fix typo
* Fix about.toml
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Don't allow disabling input or output nodes
* Shortcuts to show and preview node
* Update preview tooltip and label
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add drag to connect nodes
* Clean up node graph code
* Close node list with escape or click
* Check if line is contained within box
* Shift the nodes
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Setup tauri component for graphite editor
Integrate graphite into tauri app
Split interpreted-executor out of graph-craft
* Add gpu execution node
* General Cleanup
* Move the Subpath type to graphene-std
* Add the transform subpath node
* Delete selected nodes
* Inserting node list on right click
* Add several bitmap manipulator nodes
* Convert add node to use f64
* Add posterize node
* Rename names randomly
* Fix naming
* Exposure node
* Fix typo
* Adjust exposure node range
* Comment out vector nodes
* Adjust exposure range again
* Posterise as ints
* Rename input
* Use >= in the to hsl function
* Add exposing inputs to graph
* Use uuids and better node positioning
* Fix accidentally refering to the wrong grid spacing
* Secondary input without primary input
* Cleanup document node types
* Rename to input and addend
* Do not select layer immediatly on drag
* Add LayerReferenceInput MVP widget
* Properties Panel
* Fix dragging marker flicker
* Change mask shape to outline
* Add mask rendering
* Simplify select code
* Remove colours
* Fix inpaint/outpaint and rearrage widget UX
* Add mask blur and mask starting fill parameters
* Guard for the case when the layer is missing
* Add icon to LayerReferenceInput to finalize its UI
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Node graph API stub
* Rename and fix SetInputValue
* Get list of links from network
* Test populating node graph UI
* Node properties
* Fix viewport bounds
* Slightly change promise usage
* A tiny bit of cleanup I did while reading code
* Cleanup and work towards hooking up node links in Vue template
* Add the brighten colour node
* Run cargo fmt
* Add to and from hsla
* GrayscaleImage node with small perf improvement
* Fix gutter panel resizing
* Display node links from backend
* Add support for connecting node links
* Use existing message
* Fix formatting error
* Add a (currently crashing) brighten node
* Replace brighten node with proto node implementation
* Add support for connecting node links
* Update watch dirs
* Add hue shift node
* Add create_node function to editor api
* Basic insert node UI
* Fix broken names
* Add log
* Fix positioning
* Set connector index to 0
* Add properties for Heu shift / brighten
* Allow deselecting nodes
* Redesign Properties panel collapsible sections
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Limit saved undo history
* Do not commit path every mouse move event
* Reference count images in history system instead of cloning the image data
* Increase history storage step limit to 100
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Organize persistence.ts
* Switch to simpler promise handling
* Switch document list storage from localStorage to IndexedDB
* Track document auto-save status to avoid re-auto-saving unnecessarily
* Add button to clear storage on crash
* Bump document version and test file
* Switch to IDB-Keyval instead of raw IDB transactions
* Add cancel hint to Eyedropper tool
* Improve eyedropper overlay CSS
* Make CSS for transparent checkered background reusable
* Add color choice preview to color picker
* Draw text and markers as contrasting white or black
* Add reactive color updating and new/initial swapping
* Add Hex, RGB, HSV, and Opacity inputs
* Add none color and preset buttons
* Add eyedropper button and fix alignment (now visually done)
* Wire up none colors through the backend and style the ColorInput widget
* Add color info chip to ColorInput widget
* Fix all UX bugs
* Add more tooltips
* Fix FloatingMenu recursive loop
* Prevent mouse stray from closing color picker while dragging pickers
Closes#703
* Fix deselect all layers shortcut
* Add temporary eyedropper for Chromium browsers and a coming soon fallback
* Move FloatingMenu template component
* Rewrite the ColorPicker component so it's not horrifically bad code
* Move FloatingMenu into the ColorPicker component
* Little Imaginate fixes
* Add todo
* Add AI Artist layer
* WIP add a button to download the rendered folder under an AI Artist layer
* Successfully download the correct image
* Break out image downloading JS into helper function
* Change file download from using data URLs to blob URLs
* WIP rasterize to blob
* Remove dimensions from AI Artist layer
* Successfully draw rasterized image on layer after calculation
* Working txt2img generation based on user prompt
* Add img2img and the main parameters
* Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64
* Fix test
* Rasterize with artboard background color
* Allow aspect ratio stretch of AI Artist images
* Add automatic resolution choosing
* Add a terminate button, and make the lifecycle more robust
* Add negative prompt
* Add range bounds for parameter inputs
* Add seed
* Add tiling and restore faces
* Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution
* Fix background color of infinite canvas rasterization
* Escape prompt text sent in the JSON
* Revoke blob URLs when cleared/replaced to reduce memory leak
* Fix welcome screen logo color
* Add PreferencesMessageHandler
* Add persistent storage of preferences
* Fix crash introduced in previous commit when moving mouse on page load
* Add tooltips to the AI Artist layer properties
* Integrate AI Artist tool into the raster section of the tool shelf
* Add a refresh button to the connection status
* Fix crash when generating and switching to a different document tab
* Add persistent image storage to AI Artist layers and fix duplication bugs
* Add a generate with random seed button
* Simplify and standardize message names
* Majorly improve robustness of networking code
* Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed)
* Clean up messages and function calls by changing arguments into structs
* Update API to more recent server commit
* Add support for picking the sampling method
* Add machinery for filtering selected layers with type
* Replace placeholder button icons
* Improve the random icon by tilting the dice
* Use selected_layers() instead of repeating that code
* Fix borrow error
* Change message flow in progress towards fixing #797
* Allow loading image on non-active document (fixes#797)
* Reduce code duplication with rasterization
* Add AI Artist tool and layer icons, and remove ugly node layer icon style
* Rename "AI Artist" codename to "Imaginate" feature name
Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* IPP for Mac, flawed initial experiments
* Cleanup and progress, but not compiling yet
* Fix error and rename nonmac -> standard
* Extentd ipp macros to accomodate mac input
* Add Mac versions of shortcuts; refactor and document the input mapper macros
* Change frontend styling for user input labels in floating menus
* Additional macro documentation
* A little more documentation
* Improve entry macro syntax
* Move input mapper macros to a separate file
* Adapt the keyboard shortcuts to the user's OS
* Display keyboard shortcuts in the menu bar based on OS
* Change Input Mapper macro syntax from {} to ()
* Fix esc key bug in Vue
* Tweaks
* Interim solution for Mac-specific hints
* Feed tooltip input hotkeys from their actions
* Fix hotkeys for tools because of missing actions
* Make Vue respect Ctrl/Cmd differences per platform
* Remove commented lines
* Code review pass by me
* Code review suggestions with TrueDoctor
* Turn FutureKeyMapping struct into ActionKeys enum which is a bit cleaner
* Add serde derive attributes for message discriminants
* Re-add serde deserialize
* Fix not mutating ActionKeys conversion; remove custom serializer
* Add serde to dev dependencies
Co-authored-by: Dennis <dennis@kobert.dev>
* unfinished implementation
* Add frontend for the empty panel screen
* Add an icon for Folder based on NodeFolder
* fixed messages causing peicees of ui not to render on new document
* Standardize nextTick syntax
* WIP generisization of component subscriptions (not compiling yet)
* Fix crash when loading font and there is no active document
* Only advertise tool actions with a document
* Fix failure to create new document
* Initalise the properties panel
* Fix highlight tab, canvas jump, warns and layer tree
* Fix tests
* Possibly fix some things?
* Move WorkingColors layout definition to backend
* Standardize action macro formatting
* Provide typing for widgets in TS/Vue and associated cleanup
* Fix viewport positioning initialization
* Fix menu bar init at startup not document creation
* Fix no viewport bounds bug
* Change !=0 to >0
* Simplify the init system
Closes#656
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Dissolve Points from path
* Add handling for removing the first anchor
* Add function to turn handles into bez_paths
* Created overlay manager, wip
* WIP Refactor of VectorShape / Overlays / ShapeEditor
* WIP stripping vector shape, anchor, point.
* WIP Removed kurbo deps from vector shape, anchor, point
* WIP Further work to make vector shapes / anchors / points more standalone.
* WIP more pruning
* WIP Progress on overlay_renderer
* WIP more overlay_renderer work
* WIP more pruning, cleared warnings
* WIP decided ShapeRenderer wasn't an accurate name, ShapeAdapter now. Error squashing continues.
* WIP squashed more errors, now need to decide if anchors should have unique IDs
* WIP Errors squashed, now to actually make it work.
* WIP Moved vector structs to graphene, beginning to remove bezpath from shape_layer
* Refactoring: disentangle kurbo from apply_affine
* Refactor internal shape and remove reliance on Kurbo (PR #617) - Disentangle Kurbo (#619)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* Small Cleanup, readability
* Fix issue with overlay styles no longer showing selection state.
* Resolved error with point option
* WIP, figuring out how to have one source of truth for VectorShape. Trying to avoid cloning.
* WIP work on single source of truth vectorshapes
* More steps toward single source of truth VectorShape
* Continued wip on making VectorShapes mutably accessible without cloning
* Wip using paths to reference vectorshapes instead, need to restructure ShapeEditor
* Decided to allow temporary copies of vectorshapes.
* Removed HashSet for selected shape indices
* Added @TrueDoctor's id_storage.rs with some heavy modification. Added it to VectorShape. Isn't yet used for folders.
* Integrated UniqueElements<T> with VectorShape to store VectorAnchors
* Improved storage_id.rs perf and cleaned up it's interface
* Iterator Implementations and fixes (#637)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* implemented transforms for VectorAnchors
implemented Not for VectorControlPointType
* started adding Vector Shape implementations of shape prototypes
* added several useful implemtations to UniqueElements
* added another implemnation for UniqueElements to make working with iterators easier, fixed vector-shape errors
* package-lock.json
* clean up rebase, added back Layer paths
* added deref implementation for VectorShape
* unnecesary variable
* simplify code by removing levels of indirection
* fixed errors
* merge cleanup
* removed package-lock.json
* Removed .selected from VectorShape, it isn't needed as layers are selected not shapes specifically.
* Removed transform and layer_path from VectorShape
* Auto-saving tentitively working. Work toward Overlay transform issues.
* Overlays properly hiding and caching. Not clearing cache yet and some tool switching issues remain, but progress.
* Putting layers in folders changes their unique ID. This is problematic. Assumed this was not the case.
* Removed need for closed bool, changed VectorShape to a tuple struct.
* WIP Switched to layer paths as opposed to VectorShapes. Next up add messages for changing VectorShapes.
* Added initial messages to edit VectorShape points.
* DeleteSelectedPoints messages implemented, selection isn't working currently though.
* Selection messages arriving in document, but transform is wrong.
* Selection, Deselection working, delete working for first point.
* Working towards moving points again
* Removed extra vec from UniqueElements, attempting to squash ordering bug. Still appears to occur though.
* Delete more stable, clean up, renamed to HandleIn, HandleOut
* Further vec_unique cleanup
* Further cleanup
* Removed Deref / DerefMut from VectorShape
* Document version++, will likely revert before merge into master
* Seleting / deleting handles tentitively working again.
* Version number bump, fixed tests.
* Fixed comment in VecUnique
* Improved VecUnique descriptor comment
* Renamed VecUnique to IdBackedVec to further clarify usage.
* Resolved formatting.
* WIP Fixing dragging points
* Fixed an instance where an OverlayMessage could be sent to the main document incorrectly.
* Deleting all of a shapes points now gracefully deletes the layer instead of crashing.
* Fixed handle configurations that would panic on deletion
* Single anchor dragging restored with multi-dragging next plus handles
* sides.into()
* Handle and Multi-point dragging working
* WIP Handle symmetry working again
* Handle mirroring functional again.
* Cleaned up warnings
* Fixed overlay outline not matching shape
* Git branch fix of compatibility with new master
* Fixed closed shape bug, replaced kurbo ellipse
* Removed unused func, updated comments
* Deleting points can undo, multiple shape selection deletes now working
* Removed AddOverlay* operations
* Partial fix for select drift, added helpers
* Don't snap against dragging points
* Properly cleanup path outline with multiple shapes
* Clear all points in other selected shapes
* Actually don't snap against dragging points
* Fix path tool & add snap angle and break handle
* Fix handle being set to NaN causing render issues
* Fix cached overlays not showing line -> curve
* Add operations for modifying paths
* Remove kurbo from pen tool
* Do not snap against handles when anchor selected
* Fix overlays not being cleaned up on path tool
* Fix handle position after dragging
* Use `Anchor` for text & no kurbo in operations
* Replace kurbo to_svg function
* Ngon no longer center scales by default, still some weird behaviour when holding alt
* Cleanup overlays
* Fix render and bounding box doctests
* Fix fun to_svg error
* Fix compile error
* Some code review
* Remove legacy `SelectPoint` on doubleclick
* Remove font from test document
* Fix the pen tool selection changed
* Reorder imports
Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: Caleb Dennis <caleb.dennis429@gmail.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>