Commit graph

374 commits

Author SHA1 Message Date
Keavon Chambers
7bfe0ce55b
Retire layer paths used throughout the code (#1531)
* Part 1

* Part 2

* Part 3

* Part 4

* Part 5

* Part 6

* Part 7

* Part 8
2023-12-21 19:32:46 -08:00
Keavon Chambers
5c7e04a725 Additional clean up and bug fixes after migrating document-legacy 2023-12-20 18:43:32 -08:00
Keavon Chambers
92203f3576
Remove the whole document-legacy crate (#1524)
Remove the whole document-legacy crate

Closes #1520
2023-12-20 05:45:54 -08:00
Keavon Chambers
dcd38f2e4c Remove all references to legacy layers (#1523)
* Remove visible field from LegacyLayer

* Remove LegacyLayer wrapper around LegacyLayerType

* Remove FolderLegacyLayer and LayerLegacyLayer wrappers around their data

* Remove legacy layers
2023-12-19 20:50:45 -08:00
Keavon Chambers
9a7d7de8fa Remove most of document-legacy (#1519)
* Remove boolean ops and unused doc-legacy Operations

* Remove Shape legacy layers

* Remove legacy layer Properties panel code

* Remove additional unused doc-legacy Operations

* Removed unused rendering-related legacy-layer code

* Upgrade dep so CI builds

* Remove various additional unused functions and messages

* Remove the LayerData trait

* Remove RenderData struct and usages

* Banish the Operations system

* Further removals
2023-12-19 04:36:19 -08:00
0HyperCube
c42d030f18 New overlay system (#1516)
* Port gradient tool overlays

* Fix tests

* Text tool

* Artboard tool and some of select tool

* Port select tool drawing box

* Pen and path tool

* Remove overlays document

* Show the overlay refactor as done on the website roadmap

* Select tool bounds in layer space (first layer)

* Code review and fixes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-18 11:17:43 +00:00
Keavon Chambers
9e06e70aa2 New node: Copy to Points (#1513)
* New node: Copy to Points

* Remove dead code
2023-12-17 04:17:17 -08:00
Keavon Chambers
9f0ea35d9b New node: Noise Pattern (#1518)
Add the Noise Pattern node

Closes #1517
2023-12-17 02:06:25 -08:00
Keavon Chambers
d5b161e7d1 Clean up some document-legacy code 2023-12-12 22:40:04 -08:00
Keavon Chambers
83af879a7c
Fix the Imaginate node from crashing (#1512)
* Allow generic node input for type inference

* Make imaginate resolution picking depend on the image resolution instead of the transform

* Remove dead code

* Fix console spam after crash

* Fix crash when disconnecting Imaginate node input

* Update Imaginate tool tooltip

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-12-12 22:39:33 -08:00
0HyperCube
29222700f4
Fix the blend mode and opacity widgets of the Layers panel (#1506)
* Fix blend mode and opacity

* Cleanup and bug fixes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-12 09:27:23 +00:00
0HyperCube
b60736c2c6
Fixes for removing artboards; white infinite canvas background (#1497)
* Fix crash when drawing on a deleted artboard

* Fix clear artboards button

* White background on no artboards

* Re-disable Clear Artboards since it still crashes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-10 00:17:18 +00:00
0HyperCube
33845707db
Support for previewing the layer node (#1496) 2023-12-09 15:54:37 -08:00
Henry Barreto
cbda811480
Add the Image Color Palette node (#1311)
* Add image color palette node

* Add max size of palette

* Code review cleanup

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-09 15:21:41 -08:00
0HyperCube
fe4b9ef8bb
Exporting (#1495) 2023-12-09 17:11:06 +00:00
Keavon Chambers
c33ba1b315 Fix Properties panel to show selected layers/nodes 2023-12-09 04:08:07 -08:00
Keavon Chambers
e459e599b4 Wrap opacity/blend_mode in alpha_blending struct for graphic elements 2023-12-08 22:42:45 -08:00
Keavon Chambers
10f2fa92e5 Eliminate GraphicElementData wrapper around GraphicElement 2023-12-08 20:22:37 -08:00
Keavon Chambers
5a6815dd91 Rename Raster to Bitmap 2023-12-08 16:18:56 -08:00
Keavon Chambers
c5ed54cbd2 Rename several node graph structs/fields 2023-12-08 15:30:00 -08:00
Keavon Chambers
d082b15abb Improve naming of several proto nodes 2023-12-08 15:29:46 -08:00
Keavon Chambers
60a9c27bf1
Add viewing/editing layer names, add Blend Mode node, and clean up Layer node (#1489) 2023-12-07 15:10:47 -08:00
0HyperCube
f8b9c5db6d
Improve text transforms (#1487) 2023-12-04 14:57:44 -08:00
Dennis Kobert
d2450b4d61
Refactor Graphite dependency management (#1455)
* Refactor Graphite dependency management

* Remove deprecated future executor

* Code review nits

* Remove unused dependencies

* Update dependencies and make compile with all features

* Replace use of future_executor with wasm-bindgen-futures

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-04 12:39:55 +01:00
Dennis Kobert
b7fe38cf31
Fix how transforms work with footprints and remove a redundant transforms field (#1484)
* Prune unused thumbnails in node graph executor

* Fix transform downcasting failure for GraphicElementData

* Remove more warnings

* Revert upstream transform calculation change

* Use footprint to calculate layer transforms

* Fix artboards

* Move artwork with artboard

* Remove Keavon's warnings

* Prevent misordered FrontendMessages failing to reach JS handlers

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-03 14:17:28 -08:00
0HyperCube
b2ca643e6e
Fix transforms, Brush tool, and G/R/S (#1473)
* Transform fixes

* Fix the desert artwork

* Change artboard icon

* Better handling when transforming brush strokes

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-26 20:54:06 -08:00
0HyperCube
5ee79031ab
Fix hiding and collapsing layers (#1481)
* Hide and collapse layers

* Reorder imports

* Fix Ctrl+H shortcut advertized action and hotkey tooltip; improve graph top right of options bar

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-27 02:27:11 +00:00
Iago-lito
6d9dd5fc27
Fix 404 in node-graph README. (#1480)
(defaulting to `master` instead of this dead branch?)
2023-11-26 18:01:42 +00:00
0hypercube
82908f8185 Fix doctest trying to compile text diagram 2023-11-26 17:46:57 +00:00
0HyperCube
8a1cf3ad5d Migrate demo artwork and fix all failing CI tests (#1459)
* Initial work on fixing tests

* Fix formatting

* Remove dead code to satisfy rustc warnings

* Insert into an artboard

* Load updated artwork in editor

* Remove popup when importing image

* Fix up demo art

* Change transform app[lication method

* Reduce number of enums called BlendMode

* Finalize the demo artwork upgrade

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-19 23:06:21 -08:00
Dennis Kobert
9784d31edb
Fix test compilation and allow the ci to run (#1456)
* Fix test compilation

* Don't fail if .wasm-pack dir does not exist
2023-11-14 23:01:40 +01:00
Dennis Kobert
81519601ae
Store Input for Monitor Nodes (#1454)
* Add input storage to monitor_node

* Return input via serialize function
2023-11-14 21:17:50 +01:00
0HyperCube
58660f5548
Allow groups to work with the node graph (#1452)
* Initial groups

* Improve graph arangement

* Fix selecting nested layers

* Code review pass

* Change log

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-14 17:17:14 +00:00
Keavon Chambers
605c0de392
Fix Rust code lints (#1448)
* Fix Rust lints to satisfy Clippy

* Remove some unused commented out code
2023-11-05 13:52:00 -08:00
Keavon Chambers
09743dcdc4 Rename DocumentNodeType to DocumentNodeBlueprint for clarity 2023-11-05 01:24:53 -08:00
0HyperCube
e0ac073805
Improve previewing node data (#1446)
* Improve preview

* Improve contrast

* Restructure in order to duplicate code

* Code review nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-04 02:52:26 -07:00
Joel Afriyie
c823016316
Reimplement Brightness/Contrast node using the Curves node to reduce code (#1434)
* using cubic spline from curves

* updating to fix tests
2023-11-02 08:21:11 +00:00
0HyperCube
380bc19b09
Remove explicit empty stack nodes (#1445)
* Remove explicit empty stack nodes

* Code review stylistic simplifications

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-28 20:41:31 -07:00
0HyperCube
ceb2f4c13f
Add more details to Graphene concept documentation (#1437)
* Start improving node system docs

* Add note on debugging

* Explain testing protonodes

* Code review comments

* Review pass

* Further improve explanation of manual_compostion

* Fix explanation of ComposeNode graph rewriting

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-27 19:21:15 -07:00
0HyperCube
54745e210a
Fix the Path tool's smooth/sharp buttons (#1439)
* Fix select tool smooth button

* Nit

* Fix behavior when zero points are selected but the shape is active

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-25 09:26:24 +01:00
Keavon Chambers
c4bea2b400 Clean up code for optional node inputs/outputs
This removes the unused Split Channels node's primary output
2023-10-24 22:26:34 -07:00
Keavon Chambers
bafde43145 Add comments to help explain Graphene concepts 2023-10-24 22:26:08 -07:00
Keavon Chambers
ee08938bb0 Rename 'Grayscale' node to 'Black & White' 2023-10-24 21:22:22 -07:00
0HyperCube
b8906f344e
Migrate the Text tool to the document graph (#1435)
* Update text tool to document graph

* Fix selection issue

* Log graph reruns and text node evals

* Hash to set node

* Fix let node crash

* Fix loading document with fonts

* Allow pressing enter to edit

* Cleanup

* Code review nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-24 12:55:13 -07:00
Yuri Astrakhan
3d4e3a74e5
A few minor lints and docs (#1436)
* A few minor lints and docs

* Added required packages to compile on Debian-style linux
* Inlined some format args, and removed some `&` in args (they cause about 6% slowdown that compiler cannot inline)
* a few spelling mistakes

* fix fmt
2023-10-18 23:33:10 -07:00
0HyperCube
5827e989dc Migrate the Select tool to the document graph (#1433)
* function for accessing document metadata

* Better select tool

* Fix render

* Fix transforms

* Fix loading saved documents

* Populate graph UI when loading autosave

* Multiple transform nodes

* Fix deep select

* Graph tooltips

* Fix flip axis icon

* Show disabled widgets

* Stop select tool from selecting artboards

* Disable (not hide) the pivot widget; remove Deep/Shallow select for now

* Code review changes

* Fix pivot position with select tool

* Fix incorrectly selected layers when shift clicking

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-17 11:09:32 -07:00
Dennis Kobert
e1cdb2242d Lay Groundwork for Rust-based SVG rasterization (#1422)
* Add functions for constructing a usvg tree

* Actually encode the image in the usvg tree

* Implement path translation

* Render document using resvg
2023-10-17 11:02:07 -07:00
Dennis Kobert
34f2d61257 New node: Mandelbrot (#1421)
* Implement Mandelbrot node

* Make mandelbrot monochrome

* Remove log statements
2023-10-17 11:02:07 -07:00
Dennis Kobert
833f41bccb Insert pasted images as layers in document graph (#1418)
Changes:

Graph is evaluated on every viewport change
move all navigation logic into the viewport
reduce the number of js roundtrips
add canvas rendering
enable image pasting
various cleanups
Fix cache nodes being reset every evaluation
2023-10-17 11:02:07 -07:00
Dennis Kobert
d82f133514 Lay groundwork for adaptive resolution system (#1395)
* Make transform node accept footprint as input and pass it along to its input

use f32 instead of f64 and add default to document node definition

* Add cull node

* Fix types for Transform and Cull Nodes

* Add render config struct

* Add Render Node skeleton

* Add Render Node to node_registry

* Make types macro use macro hygiene

* Place Render Node as output

* Start making DownresNode footprint aware

* Correctly calculate footprint in Transform Node

* Add cropping and resizing to downres node

* Fix Output node declaration

* Fix image transform

* Fix Vector Data rendering

* Add concept of ImageRenderMode

* Take base image size into account when calculating the final image size

* Supply viewport transform to the node graph

* Start adapting document graph to resolution agnosticism

* Make document node short circuting not shift the input index

* Apply clippy lints
2023-10-17 11:02:07 -07:00