0SlowPoke0
1338310d9f
resolved conflicts
2025-08-20 12:45:53 +05:30
0SlowPoke0
8f7bfab1bd
fix missed merge conflicts
2025-08-05 16:21:42 +05:30
Keavon Chambers
a0ce56d9b6
Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" ( #2981 )
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* Instances -> Table
* instances.rs -> table.rs
* Rename occurrances of the word "instances"
* .instance -> .element
* Instance* -> TableRow*
* Rename Table and TableRow methods to not say "instance"
* Remove presumed unused serde defaults now that tables default to length 0 not 1
* Rename occurences of the word "instance"
* Un-alias the RasterDataTable<Storage>, VectorDataTable, GraphicGroupTable, ArtboardGroupTable typedefs
* Move artboard type and node code out of graphic_element.rs to a new artboard.rs
* Organize the TaggedValues
* Fix tests
* Fix prior regression with Image Value node not upgrading
2025-08-03 04:12:18 -07:00
Firestar99
4fec24893e
Shaders: add gcore-shaders
and make graster-nodes
no-std ( #2925 )
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* gcore-shaders: add crate, move `color` and `blending` from gcore
* gcore-shaders: move `AsU32`
* gcore-shaders: move `ChoiceType`, switch `Cow` for `&str`, adjust node macro
* gcore-shaders: move `registry::types`
* gcore-shaders: move `context::Ctx`
* raster-nodes: make it `no_std` with `std` feature
* gcore-shaders: fix doctest
2025-07-25 17:53:26 +00:00
mTvare
72f1047a27
Display images in the SVG viewport renderer via canvases instead of base64 PNGs ( #2903 )
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* add: move images as rendered canvases to node_graph_executor
* add: added the frontend message
* fix: bytemuck stuff
* fix: canvas element breaking
* fix: width issues
* fix: remove the old message
* npm: run lint-fix
* fix
* works finally
* fix transforms
* Fix self closing tag
* fix: reuse id
* fix: have it working with repeat instance
* cargo: fmt
* fix
* Avoid "canvas" prefix to IDs
* fix
* fix: vello issue from 6111440
* fix: gpu stuff
* fix: vello bbox
* Code review
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Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-24 17:14:38 -07:00
Firestar99
e7b8b5a3b6
Shaders: graster-nodes
no-std prep ( #2924 )
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* raster-nodes: remove commented out index node
* raster-nodes: move `CubicSplines` to separate mod
* raster-nodes: create `mod blending_nodes` and move assoc nodes
* raster-nodes: move node `gradient_map` to its own mod
2025-07-24 13:32:10 +00:00
Firestar99
890da6a3c3
Clean up code by using Iterator::collect() when constructing instance tables ( #2918 )
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* instances: `Iterator::collect()` instances
* instances: adjust nodes to use iterators
* fix warnings on master
* Bump MSRV
* Port the remaining usages
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-23 05:51:40 +00:00
Keavon Chambers
6f46f21e21
Improve the HTTP request nodes and add new related nodes ( #2896 )
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* Improve the network request nodes and add new ones to process data
* Use Content-Type: application/octet-stream
* Add 'Gamma Correction' node
2025-07-18 05:03:50 -07:00
Firestar99
602d7e8bd1
Extract graster-nodes
( #2783 )
2025-07-01 18:12:12 +00:00