* Fix gamma issue by applying tone mapping in the shader
Vello renders it's values to an RgbaUnorm texture
but if we try to use this in the main rendering
pipeline which renders to an Srgb surface gamma
mapping is applied twice.
* Add comment explaining why we do this to the shader
* Rename variables
* Render overlays with vello
* Fix nix flake comments
* Rendering refactor with better names and code location
* Remove unnecessary overlay renders
* Post rebase fix
* Rename CEF implementations to match the process they are called in
* Rename CEF implementations to match the process they are called in
* Implement ipc abstraction
* Call js function `receiveNativeMessage` for all SendToJS ipc messages
* Allow js to call `sendNativeMessage` for sending messages to the browser process
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Fix missing safety consideration
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Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Replace window state with channels and improve resize performance
* Move Cef Handler into the cef module
* Reuse textures
* Test cef scheduling
* Schedule self render if texture is outdated
* Address review comments
* Remove tauri based desktop app
* Allow bzip-1.0.6 license
* Implement basic cef based desktop app
* Cleanup build setup
* Use wait until and execute cef loop more frequently
* Remove custom do browser work event
* Move WinitApp into its own module
* Cleanup event handling
* Cleanup + Scheudule cef message loop work
* Fix cpu overheating on idle: https://xkcd.com/1172/
* Use tracing crate for logging instead of println
* Rebase to main
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Co-authored-by: Dennis Kobert <dennis@kobert.dev>