Firestar99
f12b4da549
Shaders: add BufferStruct to support bool and enums ( #3109 )
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* node-macro: modernize `node` macro
* node-macro: add `CrateIdent` struct containing resolved crate paths
* shaders: add trait `BufferStruct` and derive macro
* shaders: `gamma_correction` and `channel_mixer` gpu nodes
* shaders: `selective_color` gpu node
* shaders: `brightness_contrast_classic` gpu node
* shaders: append GPU to display name
* node-macro: fixup doc links
* shaders: consistently append " GPU" to all shader node names
2025-09-05 16:32:41 +00:00
Firestar99
5d441c2e18
Shaders: runtime and shader node codegen ( #2985 )
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* shader-rt: initial
* shader-rt: fix recursion when generating shader node
* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`
* shader-rt: properly cfg out the gpu node
* shader-rt: fix `impl Context` in the wrong places
* shader-rt: disable gpu blend node, needs two images
* shader-rt: connect shader runtime
* shader-rt: pass WgpuExecutor by reference
* shader-rt: correct bindings with derpy arg buffer
* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd
* shader-rt: correct RT format, working invert gpu node
* shader-rt: cleanup codegen with common sym struct
* shader-rt: correct arg buffer handling
* shader-nodes feature: put shader nodes behind feature gate
* shader-nodes feature: rename any `gpu_node` to `shader-node`
* shaders-rt: fix wgpu label name
* shaders-rt: explain fullscreen_vertex coordinates with a drawing
2025-09-05 08:33:53 +02:00
Firestar99
a10103311e
Shaders: rust-gpu integration to compile shader nodes to WGSL ( #3097 )
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Editor: Dev & CI / build (push) Has been cancelled
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* shaders: shader compilation setup
* nix: use rustc_codegen_spirv.so from nix
* shaders: codegen for per_pixel_adjust shader nodes
* shaders: disable nodes needing bool
* shaders: `#[repr(u32)]` some enums
* shaders: add lint ignores from rust-gpu
* shaders: fix node-macro tests
* gcore-shaders: toml cleanup
* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate
* shaders: fix use TokenStream2
* shaders: allow providing shader externally
* Update iai runner in workflow
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Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00
Firestar99
82784b46a0
Add node input type support for f32 to enable usage on GPU ( #3095 )
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* update Cargo.lock
* f32: switch to f32 params
* f32: more f32 params, remove f32 casts
* f32: property support for f32
* f32: fix test `stable_node_id_generation`
* Fix f32 properties
* Fix f32 frontend data types
* Rename TaggedValue::Vec2 to ::FVec2 and ::Affine2 to ::FAffine2
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-27 20:08:45 -07:00
Firestar99
a744499f4f
Shaders: more graster-nodes no-std fixups ( #3090 )
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Editor: Dev & CI / build (push) Waiting to run
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* gcore-shaders: fix missing `num-traits/libm` features
* graster-nodes: fix missing cfg on use statements
* shaders: use unchecked Color constructors
* graster-nodes: remove async from shader nodes not needing it
* gcore-shaders: remove explicit fn pointer
* graster-nodes: make kurbo std-only
* graster-nodes: replace glam reexport with normal dep
* gcore: impl Display for ProtoNodeIdentifier
* unify glam workspace dep
2025-08-26 18:25:05 +00:00
Dennis Kobert
7377871106
Fix clippy warnings ( #3085 )
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* Run clippy fix
* Clippy v2
* Make const item static
* Cargo fmt
2025-08-23 11:45:47 +02:00
Firestar99
0a53eae4e0
Remove unused cargo dependencies ( #3063 )
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* cargo shear
* fix warnings on master
* fix docs needing dev-dependency
2025-08-18 11:26:44 -07:00
Firestar99
caa228a1ec
Shaders: graster-nodes no-std fixups ( #2984 )
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Editor: Dev & CI / build (push) Waiting to run
Editor: Dev & CI / cargo-deny (push) Waiting to run
* wgpu-executor: remove useless features
* wgpu-executor: cleanup copy-pasted code
* gcore-shaders: no_std fixups
2025-08-06 14:10:08 +00:00
Firestar99
4fec24893e
Shaders: add gcore-shaders and make graster-nodes no-std ( #2925 )
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* gcore-shaders: add crate, move `color` and `blending` from gcore
* gcore-shaders: move `AsU32`
* gcore-shaders: move `ChoiceType`, switch `Cow` for `&str`, adjust node macro
* gcore-shaders: move `registry::types`
* gcore-shaders: move `context::Ctx`
* raster-nodes: make it `no_std` with `std` feature
* gcore-shaders: fix doctest
2025-07-25 17:53:26 +00:00