Firestar99
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a10103311e
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Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
Editor: Dev & CI / build (push) Has been cancelled
Editor: Dev & CI / cargo-deny (push) Has been cancelled
* shaders: shader compilation setup
* nix: use rustc_codegen_spirv.so from nix
* shaders: codegen for per_pixel_adjust shader nodes
* shaders: disable nodes needing bool
* shaders: `#[repr(u32)]` some enums
* shaders: add lint ignores from rust-gpu
* shaders: fix node-macro tests
* gcore-shaders: toml cleanup
* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate
* shaders: fix use TokenStream2
* shaders: allow providing shader externally
* Update iai runner in workflow
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Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
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2025-09-02 14:10:32 +00:00 |
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