Commit graph

2382 commits

Author SHA1 Message Date
Timon
e97d5520e8
Desktop: Support receiving double click inputs (#3168)
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* input support double clicks and clean up

* Review improvements
2025-09-13 12:40:31 +00:00
Salman Abuhaimed
3cc2aa8d89
Fix text node thread locals not being updated (#3173) 2025-09-13 11:33:00 +00:00
0SlowPoke0
75ad8d4abd
Fix a regression where G/R/S stayed active after switching from Pen or Shape tool (#3166)
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* Fix: cancel active G/R/S transform when switching from Pen or Shape tool

* Fix typo

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-11 22:59:19 +00:00
Keavon Chambers
50f06c886f Fix crash from #3160 when migrating some old documents to use degrees not radians 2025-09-11 15:14:41 -07:00
0SlowPoke0
929dbdb14c
Fix a regression with G/R/S in the Path tool applying to the whole object instead of the selected points (#3164)
unify Shape Tool and Select Tool pivot handling
2025-09-11 12:53:30 -07:00
Timon
2483832227 Mark new documents as saved (#3165)
* clean up new document message handling

* Mark new documents as saved
2025-09-11 12:09:15 -07:00
Dennis Kobert
5836416632
Optimize editor performance for node selection, click target bounds, and batched messages (#3162)
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* Don't clone messages during batch processing

* Improve selected nodes perf and memoize network hash computation

* Reuse click target bounding boxes for document bounds

* Early terminate computing the connected count

* Cleanup
2025-09-11 10:08:26 +00:00
Dennis Kobert
ad5d8fcd37
Optimize rendering by caching intermediate render results when panning/zooming (#3147)
* Add svg render node

WIP

Fix error in context nullificaton node insertion

Correctly translate metadata

Fix warning

* Cleanup

* Remove color / gradient check and fix svg defs

* Implement viewport filling transform modification for vello

* Cleanup and comments

* Code review
2025-09-11 11:35:33 +02:00
Adesh Gupta
09ece9424d
Fix undo/redo history related issues with the Path tool (#3111)
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* Fix transactions

* A little cleanup

* Fix bug in delete

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-11 05:02:45 +00:00
Keavon Chambers
9a32e79853
Rename NodeInput::Network to NodeInput::Import (#3163) 2025-09-10 20:50:15 -07:00
Adam Gerhant
332088bce1
Make the Transform node use angles in degrees instead of radians for Rotation and Skew (#3160)
* Make the Transform node use degrees not radians

* Migration script

* Migrate skew value input to store degrees

* Add comments

* Fix migrations to account for the old deprecated "Pivot" parameter

* Fix tooling interactions with degrees-based transforms

* Upgrade demo art

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-11 00:19:10 +00:00
Timon
c51967384f
Desktop: Fix keyboard shortcuts on windows (#3139)
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* Try to fix shortcuts on windows

* Fix
2025-09-10 10:51:15 +00:00
Timon
9411612d7f
Move shader entrypoints to separate crate (#3157) 2025-09-10 10:20:45 +00:00
Timon
50be13522b
Desktop: Move preferences persistence to native (#3138)
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* Move preference persistence to native

* Pass preferences as struct instead of serialized to string
2025-09-09 16:22:25 +00:00
Timon
4261b7dad1
Desktop: Move autosave persistence to native (#3134)
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* Move autosave persistence to native 1

* Move autosave persistence to native 2

* Reimplement quirky behavior of the web frontend

* Code revew

* Use select_after_open

* fix fmt

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-09 11:27:54 +00:00
Dennis Kobert
1808bea2cf
Fix editor build script always being rerun (#3156) 2025-09-09 10:21:58 +00:00
Keavon Chambers
22aa8c1264 Update UI widget designs to improve color consistency and add a narrow height mode
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2025-09-08 21:48:22 -07:00
0SlowPoke0
485152bf8d
Add "Spiral" to the Shape tool and as a new node (#2803)
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* made spiral node

* number of turns in decimal and arc-angle implementation

* logarithmic spiral

* unified log and arc spiral into spiral node

* add spiral shape in shape tool

* fix min value and degree unit

* make it compile

* updated the api

* changed the function_name

* [/] to update the turns widget in shape tool

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 14:37:43 -07:00
Dennis Kobert
ee586be381
Fix exporting an image failing because it is ignored while playing an animation (#3151)
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Fix export not working while playing an animation
2025-09-08 09:32:07 +00:00
Dennis Kobert
a1e05754e5
Revert real time playback being enabled by default (#3150) 2025-09-08 02:15:59 -07:00
Priyanshu
84470b6b6d
Fix a regression with duplicating or pasting vector geometry in the Path tool (#3142)
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* fix path tool duplication

* fix copy and paste

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 05:11:15 +00:00
Priyanshu
c384175910
Improve stability of the 'Sample Points' node (#3119)
improve perimeter calculation of the path bezier segments when it is very close to linear bezier curve

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 04:20:46 +00:00
Flo
cf2e525ea9
Fix the ellipses of a long document name causing the tab's unsaved asterisk to be hidden (#3146)
* Fix unsaved indicator

* Change isSaved to isUnsaved to prevent showing star on tabs like Properties

* Fix CSS

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 03:40:49 +00:00
0SlowPoke0
3e50d177b7
Add "Grid" to the Shape tool along with row/column gizmos (#2921)
* integrated grid shape in shape-tool

* add overlays,detection,transform for gizmo

* fix compile issues

* handle negative correctly,fix undo redo and abort

* fix missed merge conflicts

* fixed mouse cursor,correctly translatiing

* cleanup

* fix click-target area inside rect and spacing

* add 10px closer to gizmo line

* resolved conflicts

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-07 17:53:37 -07:00
Priyanshu
65171a5b8e
Fix Path tool box selection not selecting enclosed segments, only intersected (#3141)
fix path tool box selection not selecting the enclosed segment

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-07 22:08:56 +00:00
Adam Gerhant
7686edd47b
Add a cancel transaction message to the history system (#3121)
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Add cancel transaction

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-07 14:00:42 -07:00
Adesh Gupta
57111cff92
Fix undo history getting stuck when the Select tool clicks the background to deselect (#3143)
Remove unnecessary start transaction messages

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-07 19:55:12 +00:00
Keavon Chambers
a2c0693038
Fix most known issues with migrations failing to open documents from the past year (#3148) 2025-09-07 11:10:03 -07:00
Keavon Chambers
89c9cf1352 Fix infinite recursion introduced in #2795 that occurs in old document migrations
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2025-09-05 14:04:10 -07:00
Firestar99
ad99c14b29
Shaders: Provide WgpuExecutor via Scope (#3144)
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shaders: automatically connect wgpu-executor
2025-09-05 18:51:17 +00:00
Firestar99
f12b4da549
Shaders: add BufferStruct to support bool and enums (#3109)
* node-macro: modernize `node` macro

* node-macro: add `CrateIdent` struct containing resolved crate paths

* shaders: add trait `BufferStruct` and derive macro

* shaders: `gamma_correction` and `channel_mixer` gpu nodes

* shaders: `selective_color` gpu node

* shaders: `brightness_contrast_classic` gpu node

* shaders: append GPU to display name

* node-macro: fixup doc links

* shaders: consistently append " GPU" to all shader node names
2025-09-05 16:32:41 +00:00
Dennis Kobert
acd7ba38cc
Graphene: Fine-grained context caching (#2500)
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* RFC: Fine Grained Context Caching

* Fix typos

* Fix label

* Add description of inject traits

* Explicitly support context modification

* Start implementation of context invalidation

* Add inject trait variants
* Route Extract / Inject traits to the proto nodes

* Implement context dependency analysis

* Implement context modification node insertion

* Fix erronous force graph run message

* Fix Extract* Inject* annotations in the nodes

* Require Hash implementation for VarArgs

* Fix nullification node insertion

* Cross of done items unresolved questions section

* Update Cargo.lock

* Fix context features propagation

* Update demo artwork

* Remove BondlessFootprint and FreezeRealTime nodes

* Fix migration

* Add migrations for adding context features to old networks

* Always update real time regardless of animation state

* Cargo fmt

* Fix tests

* Readd sed command to hopefully fix profile result parsing

* Add debug output to profiling pr

* Use new totals instead of summaries for for iai results

* Even more debugging

* Use correct debug metrics (hopefully)

* Add more MemoNode implementations

* Add context features annotation to shader node macro

* Cleanup

* Time -> RealTime

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-05 11:44:26 +00:00
Timon
c081d0a9de
Allow the release info build script to work without requiring Git to be installed (#3105)
* Prevent panic if env GRAPHITE_GIT_COMMIT_HASH is less than 8 chars long

* Improve release info build script

* Nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-05 09:09:29 +00:00
Firestar99
5d441c2e18
Shaders: runtime and shader node codegen (#2985)
* shader-rt: initial

* shader-rt: fix recursion when generating shader node

* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`

* shader-rt: properly cfg out the gpu node

* shader-rt: fix `impl Context` in the wrong places

* shader-rt: disable gpu blend node, needs two images

* shader-rt: connect shader runtime

* shader-rt: pass WgpuExecutor by reference

* shader-rt: correct bindings with derpy arg buffer

* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd

* shader-rt: correct RT format, working invert gpu node

* shader-rt: cleanup codegen with common sym struct

* shader-rt: correct arg buffer handling

* shader-nodes feature: put shader nodes behind feature gate

* shader-nodes feature: rename any `gpu_node` to `shader-node`

* shaders-rt: fix wgpu label name

* shaders-rt: explain fullscreen_vertex coordinates with a drawing
2025-09-05 08:33:53 +02:00
Dennis Kobert
7dc86b36ca
Fix profiling CI action by avoiding command line length limits (#3136)
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Fix profiling ci by avoiding comand line length limits
2025-09-04 12:22:17 +02:00
Firestar99
a10103311e
Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
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* shaders: shader compilation setup

* nix: use rustc_codegen_spirv.so from nix

* shaders: codegen for per_pixel_adjust shader nodes

* shaders: disable nodes needing bool

* shaders: `#[repr(u32)]` some enums

* shaders: add lint ignores from rust-gpu

* shaders: fix node-macro tests

* gcore-shaders: toml cleanup

* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate

* shaders: fix use TokenStream2

* shaders: allow providing shader externally

* Update iai runner in workflow

---------

Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00
Timon
083dfa5f49
Clean up autosave persistence (#3115)
* Set auto save state to false on document rename

* Update open document list on transaction commit and aboard

* Use current network to compute hash

Was using the last element in undo
Before artworks where not auto saved when the had no undo history

* Refactor persistence
2025-09-02 13:27:38 +00:00
Keavon Chambers
b5ebe78f5e
Update all frontend npm dependencies except Svelte and Vite (#3120)
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* Upgrade node dependencies except Svelte 5 and its peer deps

* Fix lint errors

* Fix previous Rust deps upgrade breakage

* Fix demo artwork

* Allow profiling CI workflow to fail
2025-09-01 17:22:30 -07:00
Firestar99
be3de511f2
Desktop: Pin CEF version (#3113)
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Fixed CEF cargo dependency so `cargo update` does not update it
2025-08-31 10:22:34 +00:00
Keavon Chambers
29684dde45
Update Rust dependencies (#3112)
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* Update Rust dependencies

* Bump versions

* Try older ctor
2025-08-30 20:06:56 -07:00
Timon
101ae6d000
Add nix configuration for the rust-gpu toolchain (#3027)
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* nix: Try providing cargo-rust-gpu to nix devs, naga branch

* nix: Try providing cargo-rust-gpu to nix devs 2

* nix: Add exec with rust-gpu env script to flake

* nix: override Path for rust gpu

* nix: rust-gpu with `use-compiled-tools` to fix differences

* nix: remove spirv-tools

---------

Co-authored-by: firestar99 <firestar99@sydow.cloud>
2025-08-30 16:42:07 +00:00
Meet Zalavadiya
0a153150f5
Add quick measurement support to the Artboard tool for distances between artboard edges (#3102)
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* logic added for artboard

* fixed measurement logic

* fix linting issues

* removed unused code

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-29 21:27:29 +00:00
Adam Gerhant
f1a1275601
Add support for adding/removing a graph's primary imports/exports separately from the secondary (#3089)
* Primary Import/Export

* Primary Import/Export

* Complete import exports

* Final changes

* Improve line width

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-29 20:57:15 +00:00
Firestar99
ce1cd1706b
Disable proc-macros crate from being tested due to cargo bug (#3103)
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* cargo: remove unused `editor/ron` feature

* cargo: add wgpu-executor as a member, sort list

* cargo: test every crate by default

* cargo: disable testing of `graphite-proc-macros`
2025-08-29 12:25:35 +02:00
mTvare
c14e67ec28
Fix outside stroke alignment not using masks when transparent (#3060)
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* Fix outside stroke alignment not using masks when transparent

* Fix for vello

* fix fixes

* cargo fmt

* scale stroke by align type

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-28 13:28:51 -07:00
Timon
1d4d1026d4
Desktop: Make embedded resources optional (#3094)
* Make embedding resources optional

* Move remaining cef rc to internal module

* Move embedded resources to separate crate

* Review fixup

* Fix

* Fix read

* Add read error
2025-08-28 17:18:18 +00:00
Firestar99
95ef8a5343
Change Table<Color> node inputs to Color where only one value is used so GPU nodes work (#3096)
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* graster-nodes: change `Table<Color>` params to `Color` where only one value is used

* Re-add support for Color and Option<Color>

* Add warning when a default value isn't parsed

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Co-authored-by: hypercube <0hypercube@gmail.com>
2025-08-28 15:16:56 +02:00
Priyanshu
9987112cc9
New node: 'Separate Subpaths' to break subpaths into individual vector table rows (#3069)
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* impl separate paths node

* rename

* refactor

* Rename nodes 'Split Segments' -> 'Cut Segments' and 'Split Path' -> 'Cut Path'

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-28 06:07:09 +00:00
Timon
ad59e1c622
Desktop: Add window control buttons for Linux (#3081)
* Add window buttons for linux

* Code and design review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-28 03:53:43 +00:00
Firestar99
82784b46a0
Add node input type support for f32 to enable usage on GPU (#3095)
* update Cargo.lock

* f32: switch to f32 params

* f32: more f32 params, remove f32 casts

* f32: property support for f32

* f32: fix test `stable_node_id_generation`

* Fix f32 properties

* Fix f32 frontend data types

* Rename TaggedValue::Vec2 to ::FVec2 and ::Affine2 to ::FAffine2

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-27 20:08:45 -07:00