* Initial commit and refactor reduce
* Refactor reduce to get t values
* Implement self intersection
* Return pairs of t values
* Fix results for the case where self is linear and other is not, address other comments
* Update a rustdoc comment
* Address final PR comments
* Refactor intersections function
* Implement intersect for quadratic and cubic bezier curves
* Return t value instead of point
* Change project return the t value
* Add error threshold for curve intersection
* Refactor to use if let statements and improve comments
* Refactor intersection helper to return vector, other minor name/text changes
* Rename function
* Minor change
* Minor fixes
* Add missing test tag
* Address comments
* Adjust comment
* Change function call
* Edit comments
* Implement scale and offset
* Add tests for offset and reduce
* Added scale to documentation page
* address comments
Co-authored-by: Hannah Li <hannahli2010@gmail.com>
Co-authored-by: Thomas Cheng <Androxium@users.noreply.github.com>
Co-authored-by: Rob Nadal <RobNadal@users.noreply.github.com>
* Added Subpath constructor, iterator and length
* Asserted that subpaths of len < 2 cannot be closed. Added len() and comments
* Added subpath to_svg(), made structs public, made quadratic use either in_handle or out_handle
* add bezier handles
* Added basic interactivity and index traits
* Added SubPath interactivity
* Added svg styling
* Broke subpath impl across multiple files. More sylistic changes per review
* Fixed format error
* Added closed subpath to documentation page
* Modified subpath to_svg to use functional style
* Stylistic changes per review
* Fixed build errors
* More sylistic changes per review
* Moved svg commands to constants
* Moved formatting for svg arguments to ToSVGOptions
* Renamed files in git
* Even more stylistic changes per review
* pre-rebase
* broken wasm
* hull lines
* update rust lib description
* update comments, handle match statement better, pass Point type to vue
* cleanup
* add linear case
* More idiomatic code
* Further simplifications to the algorithm and removal of more heap allocations
* Rename to de_casteljau_points and use colors for the iterations
* Small comment changes
* Improve colors
Co-authored-by: Jackie Chen <jackiechen73>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Hannah Li <hannahli2010@gmail.com>
* Log message tree
* Log when message execution deferred
* Tree structure in traces
* Fix ordering when queue partially consumed
* Change some log settings and wording
* Revert default max log level to debug
* Change messages to On/Names/Contents as log::info, change trace to toggle, rename GlobalMessage to DebugMessage
* DebugPrintDocument cleanup
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* unfinished implementation
* Add frontend for the empty panel screen
* Add an icon for Folder based on NodeFolder
* fixed messages causing peicees of ui not to render on new document
* Standardize nextTick syntax
* WIP generisization of component subscriptions (not compiling yet)
* Fix crash when loading font and there is no active document
* Only advertise tool actions with a document
* Fix failure to create new document
* Initalise the properties panel
* Fix highlight tab, canvas jump, warns and layer tree
* Fix tests
* Possibly fix some things?
* Move WorkingColors layout definition to backend
* Standardize action macro formatting
* Provide typing for widgets in TS/Vue and associated cleanup
* Fix viewport positioning initialization
* Fix menu bar init at startup not document creation
* Fix no viewport bounds bug
* Change !=0 to >0
* Simplify the init system
Closes#656
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Improve behavior of occluded layer dragging
Layers or groups of layers can only be dragged if they are
not occluded at the point of dragging. Otherwise the layer(s)
are deselected and the occluding layer is selected instead.
Closes#705
Co-authored-by: David Chiasson <david@sagemotion.com>
* Renamed VectorAnchor, VectorShape and VectorControlPoint. Also fixed other naming inconsistencies.
* Renamed messages relating to vector and updated naming in several tools
* Renamed comments + caught a few areas I had missed.
* Caught a few more incorrect names
* Code review pass
* Review changes
* Fixed warning
* Additional review feedback
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fixed layer property panel visibility for a deleted layer through an undo action
* Fix visible layer in property panel using broadcast signal for undo and redo actions
* Changed redo variable name to "next_selected_paths"
* Code review nit picks
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* fixed extrema bug and added reduce impl
Co-authored-by: Rob Nadal <RobNadal@users.noreply.github.com>
Co-authored-by: Linda Zheng <ll2zheng@uwaterloo.ca>
Co-authored-by: Hannah Li <hannahli2010@gmail.com>
* Stylistic changes related to reduce
* Fixed reduce splitting bug causing panic
* Added shortcuts and simplified reduce
* Stylistic changes per review
* address comments
* Removed color gradient function and added consts
* Tweaks
* Change colors faster
* Don't drop on mouseout
Co-authored-by: Thomas Cheng <contact.chengthomas@gmail.com>
Co-authored-by: Rob Nadal <RobNadal@users.noreply.github.com>
Co-authored-by: Linda Zheng <ll2zheng@uwaterloo.ca>
Co-authored-by: Hannah Li <hannahli2010@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Make certain parameters optional
* Use builder pattern for project function's optional parameters
* Address comments posted in bezier-math-lib discord channel
* Minor changes to text
* Address PR comments
* Fix index.html
* Nit
* Replace builder pattern with simple struct
* Move constants to a separate file
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Dissolve Points from path
* Add handling for removing the first anchor
* Add function to turn handles into bez_paths
* Created overlay manager, wip
* WIP Refactor of VectorShape / Overlays / ShapeEditor
* WIP stripping vector shape, anchor, point.
* WIP Removed kurbo deps from vector shape, anchor, point
* WIP Further work to make vector shapes / anchors / points more standalone.
* WIP more pruning
* WIP Progress on overlay_renderer
* WIP more overlay_renderer work
* WIP more pruning, cleared warnings
* WIP decided ShapeRenderer wasn't an accurate name, ShapeAdapter now. Error squashing continues.
* WIP squashed more errors, now need to decide if anchors should have unique IDs
* WIP Errors squashed, now to actually make it work.
* WIP Moved vector structs to graphene, beginning to remove bezpath from shape_layer
* Refactoring: disentangle kurbo from apply_affine
* Refactor internal shape and remove reliance on Kurbo (PR #617) - Disentangle Kurbo (#619)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* Small Cleanup, readability
* Fix issue with overlay styles no longer showing selection state.
* Resolved error with point option
* WIP, figuring out how to have one source of truth for VectorShape. Trying to avoid cloning.
* WIP work on single source of truth vectorshapes
* More steps toward single source of truth VectorShape
* Continued wip on making VectorShapes mutably accessible without cloning
* Wip using paths to reference vectorshapes instead, need to restructure ShapeEditor
* Decided to allow temporary copies of vectorshapes.
* Removed HashSet for selected shape indices
* Added @TrueDoctor's id_storage.rs with some heavy modification. Added it to VectorShape. Isn't yet used for folders.
* Integrated UniqueElements<T> with VectorShape to store VectorAnchors
* Improved storage_id.rs perf and cleaned up it's interface
* Iterator Implementations and fixes (#637)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* implemented transforms for VectorAnchors
implemented Not for VectorControlPointType
* started adding Vector Shape implementations of shape prototypes
* added several useful implemtations to UniqueElements
* added another implemnation for UniqueElements to make working with iterators easier, fixed vector-shape errors
* package-lock.json
* clean up rebase, added back Layer paths
* added deref implementation for VectorShape
* unnecesary variable
* simplify code by removing levels of indirection
* fixed errors
* merge cleanup
* removed package-lock.json
* Removed .selected from VectorShape, it isn't needed as layers are selected not shapes specifically.
* Removed transform and layer_path from VectorShape
* Auto-saving tentitively working. Work toward Overlay transform issues.
* Overlays properly hiding and caching. Not clearing cache yet and some tool switching issues remain, but progress.
* Putting layers in folders changes their unique ID. This is problematic. Assumed this was not the case.
* Removed need for closed bool, changed VectorShape to a tuple struct.
* WIP Switched to layer paths as opposed to VectorShapes. Next up add messages for changing VectorShapes.
* Added initial messages to edit VectorShape points.
* DeleteSelectedPoints messages implemented, selection isn't working currently though.
* Selection messages arriving in document, but transform is wrong.
* Selection, Deselection working, delete working for first point.
* Working towards moving points again
* Removed extra vec from UniqueElements, attempting to squash ordering bug. Still appears to occur though.
* Delete more stable, clean up, renamed to HandleIn, HandleOut
* Further vec_unique cleanup
* Further cleanup
* Removed Deref / DerefMut from VectorShape
* Document version++, will likely revert before merge into master
* Seleting / deleting handles tentitively working again.
* Version number bump, fixed tests.
* Fixed comment in VecUnique
* Improved VecUnique descriptor comment
* Renamed VecUnique to IdBackedVec to further clarify usage.
* Resolved formatting.
* WIP Fixing dragging points
* Fixed an instance where an OverlayMessage could be sent to the main document incorrectly.
* Deleting all of a shapes points now gracefully deletes the layer instead of crashing.
* Fixed handle configurations that would panic on deletion
* Single anchor dragging restored with multi-dragging next plus handles
* sides.into()
* Handle and Multi-point dragging working
* WIP Handle symmetry working again
* Handle mirroring functional again.
* Cleaned up warnings
* Fixed overlay outline not matching shape
* Git branch fix of compatibility with new master
* Fixed closed shape bug, replaced kurbo ellipse
* Removed unused func, updated comments
* Deleting points can undo, multiple shape selection deletes now working
* Removed AddOverlay* operations
* Partial fix for select drift, added helpers
* Don't snap against dragging points
* Properly cleanup path outline with multiple shapes
* Clear all points in other selected shapes
* Actually don't snap against dragging points
* Fix path tool & add snap angle and break handle
* Fix handle being set to NaN causing render issues
* Fix cached overlays not showing line -> curve
* Add operations for modifying paths
* Remove kurbo from pen tool
* Do not snap against handles when anchor selected
* Fix overlays not being cleaned up on path tool
* Fix handle position after dragging
* Use `Anchor` for text & no kurbo in operations
* Replace kurbo to_svg function
* Ngon no longer center scales by default, still some weird behaviour when holding alt
* Cleanup overlays
* Fix render and bounding box doctests
* Fix fun to_svg error
* Fix compile error
* Some code review
* Remove legacy `SelectPoint` on doubleclick
* Remove font from test document
* Fix the pen tool selection changed
* Reorder imports
Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: Caleb Dennis <caleb.dennis429@gmail.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
* Implement line intersection for quadratics, begin work for cubic
* Implement line intersection for cubic beziers, add tests for cubic root finding
* Rename function and update comments
* Minor refactor and adjust comments
* Address PR comments
* Implement backend of extrema in bezier-rs
* Added extrema frontend
* Added extrema interface
* Wrapped extrema in filter function to remove points not on the curve
* Saved intermediate results while computing extrema
* Fixed extrema bug when a in cubic formula is 0
* Removed extra prints
* Fixed quadratic extrema regression
* Moved helper functions to utils file
* Fixed bug in solve linear
* Stylistic changes per review
* Sentence comments
Co-authored-by: Linda Zheng <thelindazheng@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* UI section for the projection function
* added bezier project impl
* Fix project function and add test for it
* Search method
* Re-use comptued distances
* Update comments
* rebase project changes
* clean up tests and library code
* use built-in functions and destructure syntax
* Remove redundant project implementation
* Fix typo, add lut size as parameter and add constant
* address comments
Co-authored-by: Thomas Cheng <contact.chengthomas@gmail.com>
* Image and text bugfixes
* Mark only the required layer types as dirty
* Fix doctest
* Disable selection if empty
* Cleanup naming
* Simplify cache deleting on export
* Minor css style change
* Nit
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Implement quadratic and cubic from points
* Catch edge cases and integrate `t` slider
* Add 2 sliders for cubic
* Create utils file for bezier-rs and address other PR comments
* Rename variable and remove unnecessary ids
* Update rustdoc comments and rename variables
* Remove unnecessary file and refactor options for drawing beziers
* Address PR comments
* Update quadratic_through_points description
* Add wasm-pack to dependencies and change from spaces to tabs for indents
* Change strut to midpoint_separation, adjust sliders and section name
* Minor refactor
* Added split implementation and UI
Co-authored-by: Thomas Cheng <Androxium@users.noreply.github.com>
* Added bezier split impl
* Adjust struct traits
* Implement trim and adjust FE code to handle multiple sliders per feature
Co-authored-by: Thomas Cheng <contact.chengthomas@gmail.com>
Co-authored-by: Rob Nadal <robnadal44@gmail.com>
* Fix edge case in trim and add rust doc comments
* Stylistic changes per review
* More stylistic changes per review
* replaced last explicit color usages
Co-authored-by: Robert Nadal <Robnadal44@gmail.com>
Co-authored-by: Thomas Cheng <Androxium@users.noreply.github.com>
Co-authored-by: Thomas Cheng <contact.chengthomas@gmail.com>
* Added test case of layer delete bug
* Fixed crash in `PenTool`
Updated the document `MessageHandler` to cancel all active tools if the
layer is deleted. This prevents the tools from crashing due to the
layer being pulled from under them.
* Moved Abort into pre-graphene DeleteLayer message
* Renamed test case for clarity
* Moved tool crash tests to the `tools` module
* Added `test-case` to the dev dependencies
* Added crash test case for all tools
* Ran cargo fmt
Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* added ui for derivative impl
* Add derivative computation for bezier-rs library
* integrate devivative ui with library
* Add implementation for the normal function
* Update rustdoc comments
* Rename handles and getters, add tangent function
* Rename variables, address nits
Co-authored-by: Rob Nadal <robnadal44@gmail.com>
Co-authored-by: Thomas Cheng <contact.chengthomas@gmail.com>
Co-authored-by: ll2zheng <Linda Zheng>