Firestar99
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a10103311e
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Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
Editor: Dev & CI / build (push) Has been cancelled
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* shaders: shader compilation setup
* nix: use rustc_codegen_spirv.so from nix
* shaders: codegen for per_pixel_adjust shader nodes
* shaders: disable nodes needing bool
* shaders: `#[repr(u32)]` some enums
* shaders: add lint ignores from rust-gpu
* shaders: fix node-macro tests
* gcore-shaders: toml cleanup
* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate
* shaders: fix use TokenStream2
* shaders: allow providing shader externally
* Update iai runner in workflow
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Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
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2025-09-02 14:10:32 +00:00 |
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Dennis Kobert
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d2ddf94bd0
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Include graph runtime benchmarks in CI perf regression runs (#2780)
Editor: Dev & CI / build (push) Waiting to run
Editor: Dev & CI / cargo-deny (push) Waiting to run
* Include graph runtime benchmarks in ci regression run
* Update benchmarking workflow
* Add render slowdown
* Fix baseline cache
* Remove benchmark compilation validation run
* Include render node in runtime benchmarks
* Collapse sections without changes
* Readd rulers between the sections
* Add review suggestions
* Rulers rule
* Fix whitespace
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2025-08-07 14:32:19 +02:00 |
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Dennis Kobert
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9b8935d201
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Add iai versions of the runtime benchmarks (#3016)
Editor: Dev & CI / build (push) Waiting to run
Editor: Dev & CI / cargo-deny (push) Waiting to run
* Include graph runtime benchmarks in ci regression run
* Update benchmarking workflow
* Remove ci script changes
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2025-08-07 00:48:25 +02:00 |
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