* Add path-bool library
* Cleanup code
* Cargo format
* Integrate boolean ops into graphite
* Add test for editor crash
* Fix edge sort floating point instability
* Add unit test for red-dress failure
* Backport tests and aux functions
* Use curvature based sorting
* Convert linear cubic splines to line segments
* Deduplicate reversed path segments
* Fix epsilon for empty segments
* Remove parameter based intersection pruning
* Add support for reversed paths
* Add benchmark infrastructure
* Add intersection benchmark
* Add recursion bound
* Implement support for overlapping path segments
* Remove rouge prinln
* Fix sorting for bezier segments with one control point at the start of the segment
* Cleanup log statements
* Directly translate graphite paths to Path segments
* Round data before passing it to path_bool
* Fix flag_faces traversal order
* Add test for white dots in bottom right of painted dreams
* Make rounding configurable
* Update demo artwork to remove manual path modifications
* Convert from path segments to manipulator groups directly
* Remove dead code
* Fix clippy lints
* Replace functions in path segment with methods and add documentation
* Add more documentation
* Close subpaths
* Reorganize files and add README.md
* Add license information
* Code review
* Fix license info
* Adopt new node macro and fix demo artwork
* Close subpaths with Z
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Rework boolean operation node
* Set Boolean Operation name for layer
* Remove memoize
* Update both demo artworks that use booleans
* Delete dead code, rename input connectors
* Remove more dead code
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Gradient picker
* Fix up color picker layout CSS problems
* Begin hooking up SpectrumInput for gradient in the ColorPicker
* Working gradient picking on the frontend only
* Plumb FillColorChoice into the backend
* Hook everything else up, just with a weird bug remaining
* Fix some svelty reactivity issues
* Add and remove stops
* Cleanup
* Rename type
* Fill node document format upgrading
* Fix lint
* Polish the color picker UX and fix a bug
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Use doubles in graph
* Format .graphite files onto one line
* Rename new node to Vector2
* No primary input
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP, transforms broken with rot/scale
* Transform around bounding box centre
* Add units and tooltips
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Initial work on fixing tests
* Fix formatting
* Remove dead code to satisfy rustc warnings
* Insert into an artboard
* Load updated artwork in editor
* Remove popup when importing image
* Fix up demo art
* Change transform app[lication method
* Reduce number of enums called BlendMode
* Finalize the demo artwork upgrade
* Code review pass
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Added Pan,Tilt,Zoom to View menu + Tilt shortcut changes
* formating
* fixed menus, added action for when dispatch happens from menu
* set key mappings to spec
* fix labels for navigation tool
* fix some spacing
* add action that locks spacebar for navigation when using it as a modifier so the node overlay does not toggle
* escape from the node-graph-overlay, set toggle to ctrl+space, fix demo art
* move all transform state into an enum
* rename confusing flag
* fix demo art and tests
---------
Co-authored-by: Ezbaze <rybitwamateusz3@gmail.com>