* properties panel remains active when user edits text layer
* Keep text layers selected after editing
* Update editor/src/messages/portfolio/document/document_message_handler.rs
* Delete Empty Text Layer on Escape or Right Click
* Fix: delete empty text layer on right click
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* start of parser
* ops forgot
* reorder files and work on executer
* start of parser
* ops forgot
* reorder files and work on executer
* Cleanup and fix tests
* Integrate into the editor
* added unit checking at parse time
* fix tests
* fix issues
* fix editor intergration
* update pest grammer to support units
* units should be working, need to set up tests to know
* make unit type store exponants as i32
* remove scale, insted just multiply the literal by the scale
* unit now contains empty unit,remove options
* add more tests and implement almost all unary operators
* add evaluation context and variables
* function calling, api might be refined later
* add constants, change function call to not be as built into the parser
and add tests
* add function definitions
* remove meval
* remove raw-rs from workspace
* add support for numberless units
* fix unit handleing logic, add some "unit" tests(haha)
* make it so units cant do implcit mul with idents
* add bench and better tests
* fix editor api
* remove old test
* change hashmap context to use deref
* change constants to use hashmap instad of function
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add "Fade Artwork" slider and disable tools when graph is open
* Add navigation and layer/node management buttons to graph top bar
* Reduce code duplication
* Add node button
* Improve css a bit
* Add layer renaming to the Properties panel and move New Layer to that, plus add unpinning to properties sections
* Add tooltip
* Re-add layer itself in listing
* Final code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Introduce `Raster` enum and plumb texture injection to vello
* Use correct texture formas for usage in vello
* Add missing cache implementations
* Update vello image override api
* Use git version of vello
* Fix type for upload texture node
* Improve crash resiliance
* Fix warnings
* Remove unused node impls
* Test out wasm unwinding
* Implement panic catching for native targets
* Hack in support for recovering panics in wasm
* Keep debug info in release builds
* Check for DynAnyNode in Backtrace because that can't be inlined as well
* Improve error dialog
* Use a mutex for storing the frontend state instead of a RefCell
* Code review
* Update crash text
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* fix a lot of clippy warnings
* fix more clippy warnings
* fix yet more clippy warnings
* bump msrv to 1.70.0 to silence warnings
* fix a lot of clippy warnings
* fix more clippy warnings
* fix yet more clippy warnings
* fix a few more warnings
* fix a clippy warning
* remove a commented out line
* silense too many arguments error
* fix more clippy warnings
* prefix underscore to unused vars/functions to fix warnings
* use filter instead of map
* move raw-rs-tests feature flat to module level to fix unused imports warnings
* fix a couple of unused result warnings
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Click node using click targets based
* Display graph transform based on state stored in Rust, fix zoom and pan.
* Migrate node selection logic
* Move click targets and transform to NodeNetwork
* Keep click targets in sync with changes to node shape
* Click targets for import/export, add dragging
* Basic wire dragging
* complete wire dragging
* Add node selection box when dragging
* Fix zoom operations and dragging nodes
* Remove click targets from serialized data, fix EnterNestedNetwork
* WIP: Auto connect node when dragged on wire
* Finish auto connect node when dragged on wire
* Add context menus
* Improve layer width calculations and state
* Improve context menu state, various other improvements
* Close menu on escape
* Cleanup Graph.svelte
* Fix lock/hide tool tip shortcuts
* Clean up editor_api.rs, fix lock/hide layers
* Start transferring network and node metadata from NodeNetwork to the editor
* Transfer click targets to NodeGraphMessageHandler
* Fix infinite canvas
* Fix undo/redo, scrollbars, and fix warnings
* Unicode-3.0 license and code cleanup
* License fix
* formatting issue
* Enable DomRect
* Fix layer move crash
* Remove tests
* Ignore test
* formatting
* remove white dot
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add locking layer feature
* Update locked state data to adjust the refactor
* Make the locked layer cannot be selected using pointer and select all key
* Make locked layer cannot be moved and disable bounding box
* Add locked status selected node on CopyBuffer
* Make locked layer cannot be selected when selected all layers, and disabled GRS and nudging operation on locked layer
* Add refresh document metadata before update button on visible and locked
* Updated from master
* Fix icon logic on panel locked layer
* Make the child locked when the parent is locked, and the child cannot be unlocked if the parent is locked
* Revert "Make the child locked when the parent is locked, and the child cannot be unlocked if the parent is locked"
This reverts commit 7c93259bc2.
* Revert "Fix icon logic on panel locked layer"
This reverts commit 33939f2e84.
* Delete Make Lock button in the node graph top bar
* Add ToggleSelectedLocked to action_with_node_graph_open
* Fix parent and child locking behavior icon on panel
* Fix boolean operator on icon button locking layer
* Make bolean logic more readable in icon button locking layer
* Fix locking layer can be moved or resizing when selected with unlocking layer, disabled pivot widget on locking layer, disable all action on pivot point, alignment, flipping, and boolean operation for locking layer
* Fix axis align drag crash
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Add code to shift viewport if mouse is beyond edge
* Allow shifting viewport if mouse is stationary too
* Group all modifier keys into SelectToolPointerKeys
* Cleanup message ordering to remove shifting during resize
* Slow down shifting by half
* Clamp speed; code review cleanup
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add auto saving
* Fix autosave dispatching message but not saving document
* Clamp set_timeout delay
* Auto save all documents instead of only the active
* Add with_editor to simplify code
* Update consts
* Simplify some more
* Fix typo
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>